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marco_costa

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Posts posted by marco_costa

  1. On 3/10/2024 at 1:46 PM, marco_costa said:

    BUT, in a fresh install with nothing but the above ToF Beta 8 components installed (and the hotfixes provided today) I can click the upper regions of the empty list, hear the sound of (invisible) buttons being pressed and see the "Done" button ungrey. That allows me to proceed with a dual-class into normal mage.

    In BG:EE the above is still happening ( IWD:EE is fixed ).

    Quote

    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 9

    Also with the above weidu.log, the main menu for Baldur's Gate and Black Pits is somewhat mangled:image.thumb.jpeg.45b7c9dd266172cc247b644ee77f1946.jpeg

  2. I'm assuming "Characters who dual-class into speciality mage kits now get their one bonus spell per level." includes Wild Mages - if I'm wrong and that's to be taken literally, then please forgive me. That said:

    In IWD:EE, Thief2/Wild Mage1 still just has one spell slot. Dualing into Necromancer though, worked fine, plus the component to require memorizing at least one specialty class spell, which is great.

    Quote

    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 9
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 9

     

  3. 1 hour ago, mickabouille said:

    Note that mods that extract backup (and work) dirs outside theeir mod dir help with that.

    This is the kind of stuff that would be amazing to have added to WeiDU as a setting, namely override the backup directory to force immutability of mod installation directories.

    IMHO having the backups be relationally associated with a mod installation files instead of the copy of the game being modded is straight up a design error.

    But once more, ocaml scares me 🙃

  4. My hunch is also that it would benefit more from incremental improvement than a rewrite, but Ocaml isn't a very popular language and the current build tree isn't very legible to modern tooling and IDEs - I remember playing with it a year back to try and convert the build from make to Ocaml's "official" build system Dune, which would make pinning compiler for the build, IDE integration, autoformatting, etc all easier, made some progress but couldn't quite get the executable out 🙂

    SFO's example for the problem presented indicates WeiDU could use a 'standard library' to provide a good way to handle the stuff that's doable in WeiDU but involve a lot of boilerplate or footguns. Seems like a lot of mods come with 'helpers' of their own anyway.

  5. Hm, it seems in Beta 8 with the latest hotfix applied I get an empty list of specialties after choosing to dual into mage.

    Quote

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show modal actions (red bar): v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show contingencies (green bar): v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #7 // Time step module - Advance 1 game tick on keypress: v0.10.1.1-alpha
    ~EEEX/EEEX.TP2~ #0 #8 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.10.1.1-alpha
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.10

     

    Suspecting some EEex interaction in this as well. With the above weidu.log installation, I am softlocked at the pick mage subclass dialog - there's nothing to click and "Done" button is greyed out.

    BUT, in a fresh install with nothing but the above ToF Beta 8 components installed (and the hotfixes provided today) I can click the upper regions of the empty list, hear the sound of (invisible) buttons being pressed and see the "Done" button ungrey. That allows me to proceed with a dual-class into normal mage.

  6. When creating a Cleric/Conjurer, it correctly asks me to memorize at least one conjuration spell for the mage spells, but it's also requiring me to pick a conjuration _cleric_ spell in the respective dialog.

    Additionally, when prompted to pick the mage specialty, I was only given four options - Conjurer, Diviner, Enchanter and Transmuter. Which is _100% correct_ since this is a half-elf and the other four are either human-only or human/gnome only 😆. Excellent work, DavidW 👍.

     

  7. Pretty much self-explanatory. I see the gauntlet icon in the main menu do the clicking animation, but if it's over Icewind Dale nothing happens.

    Quote

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 8

     

  8. 48 minutes ago, RoyalProtector said:

    You know what BGEE has excessively? Thief joinable NPCs. Thieves everywhere! (C'mon, make Imoen, Skie and Safana different from each other!)

    My prejudice is that thieves and fighters would be the most common adventuring classes, so I'm cool with it. I say this because I can't really support it from a minimum ability score requirement criteria, since mages and clerics also just require a middling 9  😄

  9. Running weidu --change-log ARE6002.ARE gave me back: Wider availability of wizard spell scrolls in Icewind DaleSmarter general AI and better calls for help and Smarter Mages.

    Interestingly, when the Sudden Bard Death Syndrome manifests, the pair of Drow Spellswords at the bridge just sit there and do absolutely nothing. Thought that was weird, maybe is completely unrelated.

    So, after reinstalling the above log minus Smarter Mages, Fiona no longer instantly dies entering ARE6002.

    P.S.: This - admittedly weird - installation order returned the error below when installing Revised Icewind Dale Undead. Zipped setup-stratagems.debug is attached.

    Excerpt of the error below:

    Spoiler

    ERROR locating resource for 'COPY'
    Resource [SEQ_DATA_MINOR_SEQUENCER_NECROMANCER_LICH_O.spl] not found in KEY file:
        [./chitin.key]
    Stopping installation because of error.
    ERROR: [lich2.cre] -> [override/lich2.cre] Patching Failed (COPY) (Failure("resource [SEQ_DATA_MINOR_SEQUENCER_NECROMANCER_LICH_O.spl] not found for 'COPY'"))
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Revised Icewind Dale Undead], rolling back to previous state
    [weidu_external/backup/stratagems/6700/UNSETSTR.6700] SET_STRING uninstall info not found
    Will uninstall   8 files for [stratagems/setup-stratagems.tp2] component 6700.
      Restoring backed-up [weidu_external/backup/stratagems/6700/spellchoice.2da]
    weidu_external/backup/stratagems/6700/spellchoice.2da copied to weidu_external/workspace/spellchoice.2da, 844 bytes
      Restoring backed-up [weidu_external/backup/stratagems/6700/kit.2da]
    weidu_external/backup/stratagems/6700/kit.2da copied to weidu_external/workspace/kit.2da, 790 bytes
      Restoring backed-up [weidu_external/backup/stratagems/6700/level.2da]
    weidu_external/backup/stratagems/6700/level.2da copied to weidu_external/workspace/level.2da, 34 bytes
      Restoring backed-up [weidu_external/backup/stratagems/6700/alignment.2da]
    weidu_external/backup/stratagems/6700/alignment.2da copied to weidu_external/workspace/alignment.2da, 0 bytes
      Restoring backed-up [weidu_external/backup/stratagems/6700/boolean.2da]
    weidu_external/backup/stratagems/6700/boolean.2da copied to weidu_external/workspace/boolean.2da, 49 bytes
      Restoring backed-up [weidu_external/backup/stratagems/6700/variable.2da]
    weidu_external/backup/stratagems/6700/variable.2da copied to weidu_external/workspace/variable.2da, 96 bytes
    Uninstalled      8 files for [stratagems/setup-stratagems.tp2] component 6700.
    Unable to Unlink [weidu_external/backup/stratagems/6700/READLN.6700]: Unix.Unix_error(Unix.ENOENT, "unlink", "weidu_external/backup/stratagems/6700/readln.6700")
    Unable to Unlink [weidu_external/backup/stratagems/6700/READLN.6700.TEXT]: Unix.Unix_error(Unix.ENOENT, "unlink", "weidu_external/backup/stratagems/6700/readln.6700.text")
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 1600 Installed ~Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 1610 Installed ~Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 2000 Installed ~Install all spell tweaks (if you don't select this, you will be given a chance to choose by category)~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 2500 Installed ~Add 9 new arcane spells~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 2510 Installed ~Add 6 new divine spells (some borrowed from Divine Remix)~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 2520 Installed ~Revised elementals and elemental summoning~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 3510 Installed ~Wider availability of wizard spell scrolls in Icewind Dale~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 4030 Installed ~Improved shapeshifting~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 4140 Installed ~Revised inn rooms: more expensive, more benefits~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 4250 Installed ~Make spell sequencers and contingencies into innate abilities~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 5000 Installed ~Ease-of-use party AI~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 5900 Installed ~Initialise AI components (required for all tactical and AI components)~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 6020 Installed ~Smarter general AI and better calls for help~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 6040 Installed ~Smarter Priests~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 6100 Installed ~Potions for NPCs~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 6510 Installed ~Improved fiends and celestials~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 6540 Installed ~Smarter dragons~
    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 6550 Installed ~Smarter beholders~
    ERROR: Failure("resource [SEQ_DATA_MINOR_SEQUENCER_NECROMANCER_LICH_O.spl] not found for 'COPY'")
    Please make a backup of the file: setup-stratagems.debug and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at gibberlings3.net.

    setup-stratagems-debug.zip

  10. This one's pretty funny. The character just drops dead immediately on loading the area (right after the myconids and Ettins). I thought whoever was on slot1 was dying, and shuffled them around, but no, it's specifically my Bard.

    Attaching the save file for laughs.

    Quote

    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #6 // Time step module - Advance 1 game tick on keypress: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.10

    000000000-Daaro-Auto-Save.zip

  11. In my current run this was was useful, allowed me to get a safe resting option (since Marchon of Waterdeep's had nothing to say to me as usual), but I don't think this is supposed to happen.

    The way I made them hostile was to lockpick the off-limits room with the scrolls near the start.

    Quote

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #6 // Time step module - Advance 1 game tick on keypress: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.10

  12. Pretty self-explanatory, I caught it on a screenshot.

    Looked over Beta 7 release notes, didn't see anything about this so I'm posting here:

    Quote

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #6 // Time step module - Advance 1 game tick on keypress: v0.9.22.1-alpha
    ~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 6
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.10

    lanceofdisruption.jpg

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