marco_costa
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Posts posted by marco_costa
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Further extended testing:
I cast Remove Fear before fight this time, and that worked. But the spell wore out after the duration, and the mummy fear affected characters, as expected.
Bard managed the Save vs. Wand, activated ToCS and it looked like it removed the fear from the affected characters (even if having it up earlier did not prevent the fear effect from triggering).
Looks like ToCS will bring feared characters back into control from yellow circle and delete the fear icon. If the song stops, characters get uncontrollable yellow circle again, _without_ fear icon in portrait.
And ToCS is not preventing fear in the first place.
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Fought a mummy on 35.10 now, got hit, diseased status effect + icon and the log said:
QuoteCHARNAME: Takes X crushing damage from Mummy
Mummy: Unable to heal: CHARNAME
CHARNAME: Mummy RotWonderful stuff, thank you very much.
EDIT: I got ahead of myself there it seems. During a different fight with the same mummy, I got the following log, the character became affected but there was no icon:
QuoteCHARNAME: Takes X crushing damage from Mummy
Mummy: Unable to heal: CHARNAME
CHARNAME: Save vs. Death -
Oh, you're right about the Wild Mage spells. It was under "Improved NPC Customization and Management" which I did not install, so I'll use that as my excuse.
It's just the extra spell slot missing, then.
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Pretty much as title. I made sure everyone was affected by the song too before engaging, but they still go yellow circle uncontrollable, although the fear icon does not appear in their portrait. It does appear when characters are not under the song's effect.
In the attached save there's a mummy right outside for testing.
Quote// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #6 // Time step module - Advance 1 game tick on keypress: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.10 -
Dual-classing into a Wild Mage does not
allow me to pick Nahal's Reckless Dweomer spell orgrant me the extra spell slot. Tested dual'ing into Invoker too with similar results.Interestingly, if you reload the save, Nahal's Reckless Dweomer, Chaos Shield and Improved Chaos Shield are then added to the character's spellbook.Attaching a save where you should be able to just level up, dual-class and reproduce (for this WeiDU log).
Quote// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 7
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 7 -
Same output for me. It'd be pretty weird if Bubb's Spell Menu or EEex modified Verbeegs of all things
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I think the "They Set Themselves An Impossible Task" is the most apt critique IMHO. Everything I'd want for SoD to be - for example, much longer final act! my favorite part by far! - would mangle the transition into SoA even more than the 500k xp cap already does.
But I played through it twice, and I did enjoy it. The points people made about the pacing, the size of maps, overall length also resonate with me.
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Pretty much as title. They usually were pretty straightforward at charging at you, seems like they're just avoiding engagement now, unless you come really close.
Quote// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.9
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1 -
Better Calls For Help is certainly doing its thing, but at least one enemy doesn't appear to be affected by it. The Imbued Wights in the area right before Kresselack's Ghost, specifically. Had a huge skirmish where almost everyone enemy attacked me, but they were still at their starting positions afterwards.
If I find any others I'll mention here.
Quote// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.9
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1 -
I kept playing, and fought further mummies, and they did create a disease icon on my character. Something weird must've happened in that specific save.
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@jmerry @Jarno Mikkola Yea, drinking Mummy's Tea works. Guessing that's a Cure Disease effect. So this is all about a missing icon, really. Thank you!
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Yea, I just found the "Unable to heal" effect in NearInfinity. Makes sense, we just fought the Mummy. So the effect just needs a way to remove it (and perhaps a status icon)?
I suppose as a hotfix to keep playing I could just EEKeeper anything related to DW#MUMCW from the list of character effects and I wouldn't break anything, yea? I'll drink a Mummy's Tea for reasons of Ethical SCS.
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Tinkering with EE Keeper, I see that she has a huge list of effects, like the other berserker in the party, but for some reason, she has a "Protection: from Opcode [101]" with parameter 17 (Current HP modifier). I removed it in EEKeeper and now her HP can change. Hopefully this is helpful to track down what caused it:
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Gatperdut: She doesn't have any cursed statuses visible, either on character record screen or mouseover shift from EEex. This is Kresselack's Tomb, there aren't any clay golems on the way here.
Connelly: Yea, I thought it was worth it to make a copy of the installation, uninstall Bubb's spell menu and EEex just to rule them out, and looks like they weren't the culprit. Behavior's the same.
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Quite simply, everyone in my party is healed by drinking a healing potion, _except_ the half-orc berserker.
EDIT: Actually, she can't be healed at all. Cure light wounds and cure moderate wounds also have no effect, hmmm.
EDIT2: Killing her and casting Raise Dead doesn't fix. Resurrection also leaves her at 1hp.
EDIT3: Changed the title to more accurately reflect what's going on based on the following discussion.I have a save game to repro it, but don't have enough available size to attach it.Attaching the save file that can repro it.My (Admittedly, rather funky and suspicious) WeiDU.log below:
Quote// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.9
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1 -
Was offline, missed the savegame request. Next time I'll just preemptively drop whatever instead of waiting for roundtrip comms.
Just tested, no more crashes. Thank you David!
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Tried to put my zipped save here but looks like I blew the quota already heh. I can send it via Discord maybe if it's worthwhile to you.
My save has a Half-orc Female Barbarian, Human Male Bard, Half-elf Female Cleric/Mage, Human Male Fighter, Half-elf Female Fighter/Thief, Human Male Sorcerer.
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Indeed, simplest way to reproduce seems to just try to open the priest spellbook while a character that doesn't have priest spells is selected. Wizard spellbook works fine.
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While fiddling around in my mage/cleric's spellbooks, sometimes I get a crash. I've collected the console output in hopes it is helpful.
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I'm attaching a WeiDU log and setup-stratagems.debug (7zipped, nothing else would compress enough) of an installation where the error _did_ occur. But in the one attempt to install just the component and nothing else did not result in an error and, in another attempt at reproducing where I marked yes to every component up-to and including it, but skipped everything else, it also did install without errors.
P.S.: Do not know how relevant this is, if at all, but after installing using batch mode, the "Press ENTER to exit." prompt is happening twice.WeiDU.log
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INCLUDE ~cdtweaks/lib/bg2fp_effect_batches.tpa~ DEFINE_ACTION_FUNCTION replace_fire_cold_resist_icons BEGIN // If "Remove icons added by equipping items" was installed, there // are no Resist Fire/Cold portrait icons in ITM files to remove ACTION_IF MOD_IS_INSTALLED ~%TP2_FILE_NAME%~ ~90~ THEN BEGIN OUTER_SPRINT regex ~^.+\.\(cre\|spl\)$~ END ELSE BEGIN OUTER_SPRINT regex ~^.+\.\(cre\|spl\|itm\)$~ END COPY_EXISTING_REGEXP GLOB ~%regex%~ ~override~ LPF cd_apply_batch STR_VAR array_name = cd_cold_icons END LPF cd_apply_batch STR_VAR array_name = cd_fire_icons END BUT_ONLY END LAF replace_fire_cold_resist_icons END
Attempt #2 at the efficiency angle. Seems to work so long as the assumption I lay out in the comment isn't wrong.
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On the 'optimize for speed' front, my instinct would be to refactor the COPY_EXISTING_REGEXP call to use a single regex with cre/itm/spl or just cre/spl depending on whether setup-cdtweaks.tp2 #90 has been installed.
That'd introduce coupling between the tweaks,
but eliminate the need to silent = 1 the LPF calls.EDIT: heh, that's not exactly right. my instincts are as naive as I'd expect.
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I'm probably not qualified to opine on optimization and weidu best practices since I'm new at this, but your solution worked.
I just added a silent = 1 to both LPF calls to avoid the deluge of "WARNING: no effects added to X" .
Thank you!
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Steps to repro on game directory (under Linux, latest weidu - I'm not assuming it breaks the same way on Windows, did not have the chance to try and reproduce it there):
1. weinstall cdtweaks, pick "Disable Portrait Icons Added by Equipped Items: v16" and "Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16".
2. wine Baldur.exe
3. use CLUAConsole:CreateItem("HELM04",1,0,0), equip helm, see that Resist Fire and Resist Cold portraits still appear on character portrait.Steps that fix:
1. weinstall cdtweaks --force-install 2010, then weinstall cdtweaks --force-install 90
2. repeat steps 2 and 3 above, but this time no Resist Fire and Resist Cold appear on the character portrait.
[SCS 35.9][IWDEE] Mummy "Unable to Heal" on hit effect doesn't have a status effect icon
in Sword Coast Stratagems
Posted
No worries! That was my bad there, hope the above is info is not just noise.