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a lie remains a lie

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About a lie remains a lie

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  • Gender
    Male
  • Location
    USA
  • Interests
    narration (more than acting!), high-concept fantasy, sword and sandal civilization, deserts, also high-concept scifi, communism, gay stuff

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a lie remains a lie's Achievements

  1. damn, the mismatched rares kill me, I wrote my pack specifically with five lines in mind! but if it's inconsistent across games, then it is what it is.
  2. Has anyone heard from em the past couple years? I know at one point they were working on something for BG2. I just embarked on another attempt to record a playthrough with Glam's party and am basking in their personalities. Maybe...some day...providing a voice for Vynd... /wistful but yeah, I'd love to know if anything's still in the works!
  3. eyyy converting them over to mono oggs and renaming em wav worked!!! couple mooore questionnns o lord of sound, you're truly enabling me in my goofy little projects round here: 1. can I shift the timing on either the animation or the sound relative to one another? my spell's animation goes off a good second or two before the sound, doesn't line up very nicely. if I could delay the animation or hurry the sound, I could line em up. I tried changing the "duration" of the sound effect...hmm...maybe I could add empty frames to the beginning of the animation? he says with great optimism 2. do you know where the "end of effect" sounds are defined? specifically this is for a conjured weapon, I've got myself an effect for it but can't find an effect_ends attribute to change. if they're general...I might change it anyway, tbh, globally redefine the despawn sound.
  4. Heya! I'm hacking an amateur little mod together and want to replace some sound effects. I've got it working architecturally, but the specific wav I snagged off YouTube and exported through Audacity is...not...working well. Specifically, it plays in slow motion, and with nightmarish fizzing static over it. I thought maybe it was the "Duration" of the sound effect, but changing that from 6 to 2 (on a 2.5 second wav) didn't seem to change anything. Any thoughts? I also can't preview the wav inside NearInfinity. While toying with this I ended up loading a wav I'd created off mic in Audacity, very similar, and it can preview-play just fine. Actually, testing real quick...yeah that one doesn't work either, no fizz, just silence!
  5. I believe so, four and four! actually one of the selection responses isn't working, either, HARKk_.wav. less broken up about that one! but maybe related? I know screwing one up can cascade. https://www.dropbox.com/s/6ud40gi0puncn7r/Hark Voice Soundset - Installer Edition.rar?dl=0
  6. Heyyy, are rare action acknowledgments janky? Fought with my soundset for a night or two and finally got everything lined up, but issued manymany dozens of orders and never had my rare responses show up. It's the x, y, a_ and b_ below... For these audio files...everything else seems to be behaving itself! I think I tested these only in BGEE and IWDEE so I guess it's possible--? That rare responses only show up in BG2EE? Iunno! I like my rares but would prefer em rare, I guess! Not the end of the world if I can't make em go, but!
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