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Mortianna

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  1. @Raduziel Thank you for all of the hard work you put into this mod! It adds an incredible amount of complexity and nuance to divine casters in the game. I also really appreciate the way the kits are balanced and adhere to PnP as much as possible. I have a longstanding fondness for playing Necromancers, so I was delighted to see the Necrophant of Velsharoon kit included in the mod. One question I have is about the Cleric/Mage Necrophant multiclass. Since it's designed as a Cleric/Necromancer (as it should be! ), PC gets an extra spell per level and the Illusion school is barred (per Specialist Wizard rules). The kits grants +2 to saves against Necromancy spells, but it doesn't look like the other features Necromancers receive, such as +15% to learn Necromancy spells, -15% to learn spells from other schools, and the -2 penalty to enemies' saves against Necromancy spells cast by PC, have been applied. I tested the learn spell percentage by scribing multiple scrolls of Necromancy spells with 18 INT (85% chance to learn +15% specialist bonus = 100%) and my PC still failed to scribe some of them. Since the game bars the implementation of two kits, and the Necromancer bonuses are assigned upon character creation, is there a way to incorporate these bonuses into the kit? Lastly, given that Velsharoon is the demi-god of necromancy, liches, and undeath, it seems only fitting that his specialist priests should receive at least a +1 level bonus to commanding undead. Since the +2 bonus to saves vs. Necromancy is already granted from the Necromancy school specialization, the command undead bonus would be a fitting addition to this kit. Cheers, Mortianna
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