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szef

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Posts posted by szef

  1. 57 minutes ago, Acifer said:

    You could try a different overlay that has less movement and therefore appears less hectic.

    Hmm, "different overlay" what do you mean by that?

    25 minutes ago, Jarno Mikkola said:

    Also, what is the area's "windspeed" ?

    Idk where to find that variable :D. Is it necessary to "change it by code" ?

  2. Ok, test area, fragment with water. The texture is from BG2 (WTLAKE.TIS), different from the screenshot, but the problem is the same.

    First I created everything in dltcep, then 'tis2ovl bb#000.wed', then in NI 'export TIS as PVRZ based'. And that's all.

    (I have not yet experimented with a different background under the water texture....)

    https://drive.google.com/file/d/1ko-vTia0cY8KVbTejvLYqh-ZRc1of0J7/view?usp=sharing

  3. 6 hours ago, jmerry said:

    As for the menu where you can select an area and go there by clicking a button, it's populated in BGEE.LUA - look for CheatAreas in that file

    And how to add my own area to CheatAreas in BGEE.lua? Also do you know how to give name to the area? Name visible when entering location in game, for example: "Hive", "Ragpicker's Square" etc.

    I can't find information about this aspect.

  4. I'v got problem with ambient in custom location, no matter if it's wav from game or my sound. Like an overlap of sound?

    I tried different wav and bitrate values. It occurs in oBG2, BG2EE and PSTEE ( Inserted with NI or DLTCEP,  and with weidu: fj_are_structure).

    Starts after "all right", when teleporting to area. 

    It deforms the music not only at the beginning...

  5. I'm trying/testing to make an overlay of water in dltcep, I'm doing according to this tutorial and only the edges come out fine(?), the rest of full tiles is seen in the game as a kind of deeper water (darker color), and they stand out as squares (tiles in the middle).

    After add overlay:

    0G5TJ5h.jpg

    In game:

    fgA53LV.jpg

     

    And in NI - it looks good. What could I be missing here?

    E: oBG - water on this location is no problemo. EE - when remove "stripes" from TIS via NI > convert to TIS with PVRZ, area not loading at all. Sooo not doable 😕?

  6. I am trying to run a movie, after entering a new area (PSTEE). XP gain works, the movie does not. I have no idea how to redone this script:

    IF Exists(Player1) 
    !GlobalGT("SF5000","GLOBAL",0) 
    THEN 
    RESPONSE #100 
    StartMovie("Baator") 
    AddexperienceParty(75000) 
    SetGlobal("SF5000","GLOBAL",1) 
    Continue() 
    END

    Something I do not understand here, except that I have to do by trial and error method ;p? 

    E: OK, nevermind.

  7. On 11/14/2023 at 4:29 PM, Barachiel said:

    Thank you for this.  PSTEE mods are as rare as chickens' teeth.  Plus, as a Disco Elysium fan, I appreciate this in general. 😃

    Thanks, and yes, the side dialog box were mainly created to make the game resemble DE-like games ;)

    Furthermore, in the next version we want to add a draggable inventory on the game world screen (with more convenience thanks to a 4x5 grid instead of 2x10).

    If we could find someone with graphic design skills to slighty help create a cool template...

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