Morgoth
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Posts posted by Morgoth
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Thanks guys.
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I found it here: http://www.shsforums.net/topic/51321-askaria-quest-chaosknight-kit-mod-v13/
First post, it's downloadable too. Is this the one you were looking for ? -
On 11/23/2022 at 3:35 PM, lefreut said:
I'm not sure that this is possible.
I seem to remember to have read somewhere that it was possible, but that the "annoying" part was that if you looted at once the gold, you would actually hear the sound of gold X times, whereas X would be the the amount of times you were supposed to loot the gold. Didn't hurt to try to ask
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Request: add a RP tweak called "Shopkeeper have their own items in the inventory". It would be cool if by killing them (or finding a chest somewhere) you could reach (and get) the inventory they have.
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You may not know, but admins had to do a lot of work for me. Every time I posted, the posts were supposed to be approvated, so I wouldn't post instantly and a human had to check them.
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On 11/16/2022 at 3:58 PM, morpheus562 said:
Greetings,
1. Yes, it would be possible to remove player control from celestials; however, I would need to do a lot of pathfinding and following code that is not currently present so the celestial knows to follow the player around a map when there is no combat.
2. I have not touched Solar, but that is an oversight on my part. I can look into building out Solar and Fallen Solar scripts as those could be included.
If they had your AI and would play indipendently from human input, you would have a piece of your work omni-present inside games, and that would be, actually, romantic.
Anyway, I think such a "tweak" (not having control over celestials) should be optional and if possible, activable/deactivable from the UI. -
I appreciate that you activated me
Unearthed Arcana presents Scales of Balance: a post-hac tweak pack
in Miscellaneous Released Mods
Posted · Edited by Morgoth
Amongst the featrures, Planescape Torment:EE has one of the nastiest bugs I've ever seen concerning the modron maze that wasn't yet fixed and it's really bad it wasn't.