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Morgoth

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Posts posted by Morgoth

  1. Thoughts about the game.

    - Charisma 3 really makes an impact on Baldur’s gate EE. What I experienced: everyone treats you like dirt, starting from Winthrop, Hull saying that younglings are the cause of iron shortage due to their laziness, being accused of having killed the cat of the little girl in the waterfall, being unable to get aldeth sashenstar quest to end with Quileu not believing you were rewarded with both the cloak and the helmet of Balduran.


    - Bards are really atrocious in this game. I’ve used Garrick and only for the song all the time. He had almost no spells, even if he reached level 10. I also discovered that, by being low intelligence, his spellbook gets full almost immediately. He basically siphoned 1/6 of my experience to no result.
    I used him only to sing his harp, only to discover that the bonus in BG:EE for the bard song are really really low and you’re supposed to use a mod to change bard songs to their IWD counterpart.
    Add on top of that that I had to install the following tweak: Bigger Bard song by Tresset, otherwise it was not good enough
    https://forums.beamdog.com/discussion/comment/824790/#Comment_824790

    - The Bandit’s camp is really empty without the SCS component. I installed the Call for help, without the difficulty component. And it was disappointing.

    - I think that there is no point on playing with a full party if you don’t use BG1NPC mod.

    - I didn't meet any bug using the Tweaks and Tricks component that removes the item from Npcs. 

  2. You were not clear about what actually you did to save Irenicus. I redeemed him and to do that, I recommend doing the following (note that I've played the longer road 10 years ago). I don't think that Balthazar has anything to do with it.

     

    - When you get Irenicus, you can already suggest him/tell him that you will propose him a mortal soul.
    - The banters with him should be forgiving towards what he did, and kinda spiteful towards Ellesime. 
    - as soon as you start ToB, it's a good idea to go to Watcher's keep. I think you can do that also after Gromnir.
    - You must not deny him the souls he requires. You have to convince him that taking the souls is not the right course of action for his own sake and he will refuse to take them on his own. Denying him the soul will actually make him despise you, because you did not uphold the deal you've done with him and as such, he will take your own soul. 
    Note that when I played it, the mod was bugged and after Irenicus took charname soul, game crashed. Thanks to @Austin for fixing it. Maybe also Alien.
    - Do the Vongoethe's quest.

  3. Am I wrong, or once you enter Baldur's gate city, unless you lockpick private properties, there is not much to explore? I think I checked most of them, and only one had content (thieves inside the house actually stealing stuff), while the rest was just generic npcs asking you to go away.

    The only house I've lockpicked was the one where Abela the Nymph was detained. 


    So, if you are a good character, what is left to explore?

  4. On 6/6/2022 at 6:02 PM, CamDawg said:

    Heh. A mod to cleanup all of the BG quests in this fashion would be substantial.

    Also, this. I was hoping my scan would turn up a couple of egregious cases that I could go "look what I found", fix it, and move on. Let's stay the course and cherry-pick the obvious/egregious cases and leave the rest to the inevitable Creature Revisions mod, and its even more inevitable rival/successor, Creature Revisions Revised.

    #8 is already done, the Enrage icon from #7 is done and Runehammer change is intended, #5 and #6 are some of those hardcoded things we can't fix. #4 is already working well--the conditional check is hardcoded to once/round.

    Camdawg, I saw now that you had answered me. Thanks a lot. I admit that if you were to ask me about all these things, the better troll handling is the one I care about the most.

    It's sad that it can't be improved.

    There are a lot of mods around that touch the troll falling into the ground, so I think it's not an "issue" felt only by me that the system is far from perfect.

     

     

  5. I didn't realize that. The readme of the mod makes no mention of this difference (talking only about Lowres mod and highres mod).

    I had thought there were some more videos that weren't converted by Beamdog and were removed outright from the game. And that you left the player the choice to only sub the movies redone by Beamdog, or all of them (the second option).

     

  6. Thanks to you both. Another report.

    I'm playing with ~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0
    I think the author is @Sam.

    I'm getting two beamdog videos rather than the original:

    - friendly arm inn video;
    - davaeorn's mine drowning video.

    Suggestions?

  7. This is a file comparing the skills: https://easyupload.io/dejin8

    I don't know if you're interested copying it into the readme, but you are welcome to do so (that's what I was looking for when checking the styles).

    I was a bit surprised, because I didn't notice before, that you removed the critical on two-handed weapon style. I guess you went for it due to the 1.5x bonus to strength damage? So, critical hits vs consistent damage, and consistent damage surely takes the crown.

     

  8. 19 hours ago, jmerry said:

    Checking the code ... aha.

      Reveal hidden contents
    //CHANGE WANDS_______________________________________________________________________
    //
    ACTION_IF !(MOD_IS_INSTALLED "item_rev.tp2" "0") BEGIN
    
    COPY_EXISTING_REGEXP GLOB ~^.+\.itm$~ ~override~
      PATCH_IF (~%SOURCE_SIZE%~ > ~0x71~) BEGIN
    	READ_SHORT 0x1c type
    	PATCH_IF (type = 35) BEGIN
    	  LPF ALTER_EFFECT INT_VAR silent = 1 savingthrow = 2 END
    ...

     

    This component changes all effects from all wands to require a save - specifically, a breath save.

    Later code in the component changes some wands to require different save types, or to have the "save for half" effect. The wand of monster summoning doesn't get touched again. But of course, summoning shouldn't require a save, especially since it "targets" the summoner.

    ❤️

    17 hours ago, subtledoctor said:

    Thanks for pointing this out, I see whete the error is. (And it’s totally crazy, I don’t know why that line is there… I can only guess it was used for testing and I neglected to delete it…)

    Great. I'm looking forward to scales of balance new version.

     

  9. Took the post from here: https://www.reddit.com/r/baldursgate/comments/9v86r7/how_important_are_weapon_proficiency_points/. I will copy the post.

    Question: The thing that always makes me nervous is that some melee classes, like Fighter>Mage, can get five points, but some others, like Paladin, can only get two points. Do the three extra weapon proficiency points make a huge difference? Is it noticeable?

    Answer (written by Xiathorn): Let's do the maths!

    At 1 PP, i.e. the max for thieves, you're getting 1APR with no bonuses.

    At 2 PP you're getting 1.5 APR with -1 THAC0 and +2 Damage.

    At 5 PP you're getting 2 APR with -3 THAC0 and +5 Damage.

    A non-magical Longsword is 1D8 damage. With 18/51 STR, you're getting -2 THAC0 and +3 Damage. Let's do the numbers for a level 1 'warrior' type, where it is impossible to have more than Specialised anyway. We'll assume we're hitting stuff with 6AC, as that's not unreasonable for the part of the game.

    1PP : 1x 1D8 +3, 18 THAC0. 40% hit chance. On average, you will do 2.8 damage per round.

    2PP : 1.5x 1D8 + 5, 17 THAC0. 45% hit chance. On average, you will do 6.075 damage per round. That's a huge difference.

    Now let's look at level 9, the earliest you can get 5-pip (unless you do some dual fuckery like Fighter->Thief). At level 7, warrior types get an extra 0.5 APR. We will assume you have a +2 weapon by this point, and are hitting stuff with 2AC. We will also assume you haven't yet got 19 STR.

    1PP : 1.5APR 1D8 + 5, 10 THAC0, 60% hit chance. 8.1 damage per round.

    2PP : 2 APR 1D8 + 7, 9 THAC0, 65% hit chance. 14.3 damage per round.

    5PP : 2.5 APR, 1D8 + 10, 7 THAC0, 75% hit chance. 26.25 damage per round.

    As you can see, this is a huge jump - almost double damage. The lower the enemy AC (i.e. the better armour they have), the more pronounced this becomes. Against an enemy with -10AC, the 2PP would do 1.1 damage per round while the 5PP would do 3.5

    But what happens when we hit level 13? This is where things get a bit more balanced. We will assume that you have picked up the Strength tome by now and have 19 STR, which maens -3 Thac0 and +7 damage. Let's also assume we're up to a +3 weapon now. Let's hit a -4 AC enemy.

    1PP : 2APR 1D8 + 10, 5 THAC0. 55% hit chance. 15.4 damage per round.

    2PP : 2.5 APR, 1D8 + 12, 4 THAC0. 60% hit chance. 24 damage per round.

    5PP : 3APR, 1D8 + 15, 2 THAC0. 70% hit chance. 39.9 damage per round.

    As you can see, that's still a big difference, but the gap has closed a little bit due to the better strength meaning Thac0 is less important, and 2.5/3 is bigger than 2/2.5

    What if you're hitting something that's got crap armour? Let's assume a 95% hit chance (1 is always a miss).

    1PP : 26.6 DPR

    2PP : 38 DPR

    5PP : 54.15 DPR

    As you can see, even in these circumstances the 5PP will get an extra 40% damage output.

    Because of the extra 0.5 APR, it scales with other bonuses in a way that other PPs (3 & 4) do not. Let's say we've got 25 Strength for shits and giggles:

    1PP : 2APR 1D8 + 17 1 THAC0. 75% hit chance. 31.5 DPR.

    2PP : 2.5APR 1D8 + 19, 0 THAC0. 80% hit chance. 46 DPR.

    5PP : 3APR 1D8 + 22, -2 THAC0, 90% hit chance. 70.2 DPR.

    Now, is that enough of a bonus? Let's explore a more real-world, very late game example. We will be using Foebane with Belm under IH, at level 21+ with critical strike. Bear in mind that this would require 5 pips in Bastard Swords, which is unlikely as most Bastard Swords suck until ToB. We will also have 22 Strength from a belt. Critical strike means every single attack is a hit, negating the Thac0 bonus from GM. It also eliminates dice rolls because they're always a critical hit.

    1PP : 6APR 2D4 + 15. 276 DPR, 24HP healed. Belm hits for 80. Total of 356 DPR.

    2PP : 7APR 2D4 + 17. 350 DPR, 28HP healed. Belm hits for 80. Total of 430 DPR.

    5PP : 8APR 2D4 + 20. 448 DPR, 32HP healed. Belm hits for 80. Total of 528 DPR.

    I cannot think of a single thing in the game that can stand a single round of a 22-Strength warrior under IH and critical strike with Belm. Proficiencies don't even matter. 356 Damage will kill anything.

    TL;DR 5PP matters more in the early game, but is only accessible from level 9 onwards. Once you get to HLA, it stops being important because you can grind up anything anyway. It also makes it much harder to switch weapon types. Your Paladin will have the same number of proficiency points, but they'll be better spread. Your Paladin can therefore use more weapons depending on the situation - Holy Avenger, then Foebane, then FoA, etc.

     

  10. I was checking the component Update Weapon Fighting Styles (2H Weapons, 1H Weapons, Sword & Shield).

    You are making me reconsider not going two weapon style for once, at least in BG1
    But still, in BG2, I feel like the two weapon style is still superior to all the other style in BG2. Can anything at all be done for this? I doubt it. 

    In the readme, it would be cool to have a table comparison between the weapon styles in: [Classic BG] [BG:EE] and [Skills and Abilities].

     

  11. How would I check which mod did that? 


    Edit 1 :
    Bubb helped me with the following suggestion:
    Copy and rename one of your setup-*.exe files to weidu.exe, open a cmd window in that folder, and run the following command:
    weidu.exe --change-log WAND10.ITM


    Results:
    Mods affecting WAND10.ITM:
    00000: /* created or unbiffed */ ~AYDEN/SETUP-AYDEN.TP2~ 0 6 // Ayden Project: Wands for Thievesv2.6.19
    00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2140 // Expanded Dual-Class Optionsv16
    00002:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classesv16
    00003:  ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ 0 160 // STO - Saving Throw Overhaulv5.40



    Edit 2:
    Unluckily enough, I cannot detect which mod did what, given that I had thought for a moment that the issue was Scales of Balance, but turns out that in over 100 tries, even if I used the correct backup file from scale, the save vs breath succeeded and I didn't get any monster.
    The files are here, if there is a good soul wishing to check:

     

    WAND10.00002.ITM WAND10.00003.ITM change-log.txt WAND10.00001.ITM

  12. 2 hours ago, jmerry said:

    Not all merchants can be stolen from. There's a flag "User can steal" that has to be set for the option to even show up. That shop with all the protection scrolls doesn't have it.

    Working as intended.

    Thanks a lot Jmerry. I'm having another bug. Whenever I use the "wand of monster summoning", two things may happen:
    - creatures get summoned
    or
    - I get a "save vs breath weapon" and nothing gets summoned at all.

    Suggestions?

  13. Thanks a lot Jmerry. Every post you write is always insightful and full of knowledge. Whenever I open a topic knowing that you posted inside, I feel happier. Take some good energy. 

    Edit: Chitown Willie, I saw your post just now because when opening the topic, it went straight to Jmerry's post. Thanks a lot to you too.

  14. Playing BG1 + SoD.
    As soon as I got out of Candlekeep, I didn't let Imoen join and just fled. I levelled up to level 6, and now that I've got 36904 xp points, I went to retrieve Imoen.

    You may imagine my surprise that, even if Imoen never joined me, she is level 2 with 1304 xp.

    Why I got the level 2 version, rather than level 6? This is my weidu:
     

     


    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.6
    ~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.20-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.20-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.20-alpha
    ~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.6
    ~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #1 // Magic store of Vergadain -> Fee required: 2.2
    ~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #10 // Alternate portrait for Ghostly Merchant: 2.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #0 // Ayden Project: Warlock Kit: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #1 // Ayden Project: Recruitable NPC: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #2 // Ayden Project: Shadow Walking: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #3 // Ayden Project: Random Encounters: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #4 // Ayden Project: Ayden's Refuge: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #5 // Ayden Project: Item Crafting: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #6 // Ayden Project: Wands for Thieves: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #7 // Ayden Project: Thief Proficiencies: v2.6.19
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2041 // XP for Traps, Spells and Lockpicking -> BG2 values: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
    ~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
    ~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
    ~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
    ~METWEAKS/METWEAKS.TP2~ #0 #1500 // Turn Paladin Detect Evil into a passive ability that can be toggled on and off
    ~METWEAKS/METWEAKS.TP2~ #0 #1600 // Increase Wizard Slayer Magic Resistance
    ~METWEAKS/METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
    ~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
    ~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 3.0
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Limit druidic spells for Cleric/Ranger": 3.0
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.27
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.27
    ~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
    ~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
    ~TNT/TNT.TP2~ #0 #10 // Trap intuition: toggle Find Traps automatically: v8.27
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.27
    ~TNT/TNT.TP2~ #0 #62 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.27
    ~TNT/TNT.TP2~ #0 #71 // More map notes: v8.27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40



     

  15. Started as ranger. My weidu

     


    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.6
    ~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.20-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.20-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.20-alpha
    ~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.6
    ~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #1 // Magic store of Vergadain -> Fee required: 2.2
    ~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #10 // Alternate portrait for Ghostly Merchant: 2.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #0 // Ayden Project: Warlock Kit: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #1 // Ayden Project: Recruitable NPC: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #2 // Ayden Project: Shadow Walking: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #3 // Ayden Project: Random Encounters: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #4 // Ayden Project: Ayden's Refuge: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #5 // Ayden Project: Item Crafting: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #6 // Ayden Project: Wands for Thieves: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #7 // Ayden Project: Thief Proficiencies: v2.6.19
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2041 // XP for Traps, Spells and Lockpicking -> BG2 values: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
    ~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
    ~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
    ~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
    ~METWEAKS/METWEAKS.TP2~ #0 #1500 // Turn Paladin Detect Evil into a passive ability that can be toggled on and off
    ~METWEAKS/METWEAKS.TP2~ #0 #1600 // Increase Wizard Slayer Magic Resistance
    ~METWEAKS/METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
    ~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
    ~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 3.0
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Limit druidic spells for Cleric/Ranger": 3.0
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.27
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.27
    ~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
    ~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
    ~TNT/TNT.TP2~ #0 #10 // Trap intuition: toggle Find Traps automatically: v8.27
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.27
    ~TNT/TNT.TP2~ #0 #62 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.27
    ~TNT/TNT.TP2~ #0 #71 // More map notes: v8.27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40

     


    Started today. Firebead gives 300 gold if you click on him 28 times. If you read on the .net, it's 30 times. Not true. Using BG EE, 2.6.
    Got 345 xp before leaving Candlekeep. I didn't kill anyone (apart from the bandits) and did all the quests.

     

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