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Mycenius

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Posts posted by Mycenius

  1. 6 minutes ago, morpheus562 said:

    For assigning the ai, set it to "none" then click done and go to the main game screen. From there to back into the scripts and assign the enhanced powergaming scripts. The advanced ai option in the base game can be wonky for initial assignment, and I've found the steps above work to get it properly assigned.

    Thanks - in the meantime I found this fix and ran it and looks like it might have worked (I had imported my main Character from BG1 EE): https://forums.beamdog.com/discussion/comment/864464#Comment_864464 - although it might just have been your fix as I ran the fix script, selected the default none option for the character, went out then went back in to select your script.

    Looks like hotkeys are now operational - Thanks!

  2. 2 hours ago, morpheus562 said:

    Thank you for reaching out. Firstly, I would recommend installing EEex before installing my scripts. My scripts will detect EEex and provide additional features. 

    For the hotkeys not working, there could be a number of reasons for this. Do you have ai toggled on? Do you have the ai scripts assigned to your characters. In the characters record page (not the scripts selection page), what is the name of the script assigned to your character?

    Yes, the ini needs to be configured prior to install to map out the hotkeys...

    Thanks for the prompt response! Will do on the EEex & ini - I assume just rerunning your script installer to do 're-install' will suffice for both requirements? Or for EEex is it best to fully uninstall your package then do a clean install from scratch?

    For the hotkeys I can confirm (see screenshot snips to verify):

    • AI is on
    • AI Scripts are assigned
    • Character Record Page is showing AI Assigned as NONE - so presumably the issue, any thoughts (I will start searching web for any related discussions of similar issues)?

    Any initial thoughts on having a simple pre-rest script triggered by hotkey to your pack as per above (to just have spellcasters fire off 1 each of any unused memorised long-duration spells (i.e. a stoneskin/ironskin/armour and/or a MMM)?

    Many Thanks

    main-page-ai.jpg

    script-page-1.jpg

    character-page.jpg

  3. @morpheus562 thanks for the great work on these scripts - I've not bothered to use custom scripts before in the past but have wished I had. Like what I've read and have installed to try them out, however I do have a minor issue and a couple of questions if you can bear with me?

    1. Hot Keys don't seem to work for me - I can't figure out why they aren't activating? Note a couple of other custom scripts I briefly experimented with had the same issue and I subsequently removed them. Any thoughts on what issue might be? My install details are:

    BG2EE v2.6.6.0 (Steam Version)
    MODS (installed in this order):

    • The Tweaks Anthology v16 (CDTweaks)
    • SoD-to-BG2EE Item Upgrade v2.0.1
    • Enhanced Powergaming Scripts v10.4
    • EEex

    2. With regard to the below post about a year ago could you please clarify if:

    1. ini file still needs to be configured pre-install (or have you changed that), and
    2. the "D' Hotkey is still relevant (for Detect Illusions) - or is it redundant, as I had always assumed the Detect Illusion skill for Thieves was integral to the detect traps based on the manual workaround to activate the latter while in combat? Don't see it in the ini file defaults ?
    On 10/23/2021 at 8:25 AM, morpheus562 said:

    Official release for version 5.5 which brings the following enhancements:

    • All Games
      • Added options in the ini file for players to fine tune the scripts hot keys along with some settings. Note: updates to the ini file need to be made BEFORE the installation of the scripts. Any changes made after will need the scripts to be reinstalled to take effect.
      • Pre-Buffing is now hotkey "B" and constantly Detect Illusions is added as hotkey "D".

    3. And lastly just a general enquiry - have you thought about adding a 'bedtime' function for casting pre-rest? You might have already included this so apologies if you have, as I haven't used scripts yet to see that, but couldn't see any reference for this in ReadMe. I'm talking about something like what was in xParty v1.4 (by Xyx at Spellhold Studios), to have party cast (presumably from memorised spell only, not from scrolls obviously) stoneskin/ironskin/armour, melf's MMs, and anything else similar prior to rest via a hotkey? I know your focus is largely combat orientated but any thoughts on this? Here's what xParty apparently did (if you aren't already familiar with it):

    Quote

    Bedtime (cast long duration spells before resting)

    Several spells last longer than the 8 hours it takes to rest. Ideally, the party rises with all spells memorized and the maximum amount of stoneskins. Press "B" to prepare the party for Bedtime. They will cast the following spells on themselves:

    • Melf's Minute Meteors (they last until used)
    • Stoneskin (from memory or the Gargoyle Boots) or Iron Skins (lasts 12 hours)
    • Armor (lasts 9 hours)

    Each of these spells will be cast once, regardless of how many meteors or skins are still left, to make sure you start the next day with the full amount. Characters will cast Wondrous Recall to get back Iron Skins if necessary.

    Shapeshifters (such as Cernd) will shapeshift to their Natural Form if they can shapeshift back when done. If they would not be able to shapeshift back, they will say they're Shapechanged, and it'll be up to you. They'll start doing their thing as soon as you manually order them to shapeshift back.

    If any of your characters has Minor Sequencer, Spell Sequencer or Spell Trigger memorized but does not have one active in their abilities menu, you will get a little reminder; the character will say Minor Sequencer, Spell Sequencer or Spell Trigger as appropriate.

     Anyway. many thanks and look forward to giving your power gaming scripts a good bash in BG2EE!

  4. Just an update - it seems this has resolved itself.... I needed to relocate my SteamApps directory to another drive and afterwards I reran CDTweaks 16 and did reinstall option on everything installed, plus 'install' on the 2 failed items above and they installed correctly this time. So I'm guessing it must have been some sort of transient file lock or similar that caused the issue a couple of days ago. Just thought I'd post this just in case someone is looking back at this in the future with a similar issue.

  5.  

    Hi All, re-ran v16 yesterday to make a couple of changes to the options I had set from when I originally installed it (only a week or two ago), and had a couple of errors on 2 items I set to 'No Change' (it uninstalled and tried to reinstall them and had an error on the latter) - i.e. weren't the settings I changed. My BG2EE Install is relatively clean and has no other mods or tweaks other than the Tweaks Anthology Pack. Great work on the tweaks pack BTW - much appreciated. The two errors were (and log file is attached):

    Install Component [More Interjections]?
    [R]e-Install, [N]o Change or [U]ninstall or [Q]uit? n
    
    Removing old installation of [More Interjections] first ...
    
    SUCCESSFULLY REMOVED OLD [More Interjections]
    
    Installing [More Interjections] [v16]
    Copying and patching 4358 files ...
    ERROR: cannot resolve trigger 0x40a8
    ERROR: [ANOMEN.BCS] -> [override/ANOMEN.BCS] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    
    ERROR Installing [More Interjections], rolling back to previous state
    Will uninstall   0 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 1010.
    Uninstalled      0 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 1010.
    ERROR: Not_found
    Please make a backup of the file: SETUP-CDTWEAKS.DEBUG and look for support at: https://www.gibberlings3.net/forum/34-tweaks-anthology-forum/
    Using Language [English]

    and...

    Install Component [Do Not Reveal City Maps When Entering Area]?
    [R]e-Install, [N]o Change or [U]ninstall or [Q]uit? n
    
    Removing old installation of [Do Not Reveal City Maps When Entering Area] first ...
    
    SUCCESSFULLY REMOVED OLD [Do Not Reveal City Maps When Entering Area]
    
    Installing [Do Not Reveal City Maps When Entering Area] [v16]
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    ERROR: cannot resolve trigger 0x40a8
    ERROR: [oh5400.bcs] -> [override/oh5400.bcs] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Do Not Reveal City Maps When Entering Area], rolling back to previous state
    Will uninstall  12 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 1101.
    Uninstalled     12 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 1101.
    ERROR: Not_found
    Please make a backup of the file: SETUP-CDTWEAKS.DEBUG and look for support at: https://www.gibberlings3.net/forum/34-tweaks-anthology-forum/
    Using Language [English]

    Many TIA.

    SETUP-CDTWEAKS - Copy.zip

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