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DiesIrae

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Everything posted by DiesIrae

  1. Found the console command to summon her (not the one from TOB) "WIillase"
  2. Firstly this mod is awesome. Please ignore any previous posts about earlier versions. Running a 6 man custom party (lots I want to test) Aasimar Sorcerer (celestial Bloodline) (bhaal spawn) Half-Orc Inquisitor Half--Elf Magetracker Shield Dwarf Abjurant Defender Wood Elf Forester of Baervan Water Gensai druid/water elementalist How have found a couple of possible bugs/errors Rock gnomes are still only called Gnomes but do have all the buffs they are supposed to have. just localisation on the records screen Forester of Baervan can only put 3 pips in bow (archers should have the ability to have 4) Or is this level restricted? Mighty Blows ability doesn't seem to show anywhere (this maybe a UI limitation) on a Magetracker I have water Gensai druid/water elementalist when you go in to the inventory some times her Intelligence drops to 4 (with equipment and tomes it is supposed to be 20) stops lore working and the ability to learn scrolls (scrolls will be highlighted green and you try to write it and it just goes red like is a prohibited school) reverts to normal if you do something else for a few seconds. Any reason druid water elementalist don't have spear as a weapon proficiency. druids normally can WeiDU.log WeiDU-BGEE.log
  3. Anyone using the black hearts mod had issues with Illasera not spawning in the elfsong tavern like her projection then entering BG tells you. Artin is there but just says speak to Illasera first. Does anyone know the global variable settings or a work around for the mod. The first half of the mod was great and i would like to finish it
  4. Did some more testing. I saw that someone fixed another issue by deleting the file in my documents folder. this seems to have at leas partially fixed the Aasimar issue. the issue still persists with the rock gnome. regardless of what i do it always reverts to just gnome
  5. When i start a game Aasimar Tiefling rock gnome all convert to base class as soon as you start a game (or if you select the character on the party creation screen) Gray dwarf has the issue but only if creating a custom party it is fine on a solo character build
  6. Gray dwarf has the issue but only if creating a custom party
  7. Ghostwise halfling and deepgnome ok as well
  8. Shield dwarf, wild elf water genasi ok< Aasimar Tiefling rock gnome convert to base race half orc and half elf ok too
  9. Actual lots of races are just being removed when starting a game this time rock Gnome. Seems to keep the lore boost but drops a constitution point and the correct race name
  10. That was my thought too. I have done more testing. if you try to make multiple party members any Aasimar and Teifling immediately revert to human Gensai do not have this issue
  11. They can on this class combo. Was checking whether it's a feature or mistake
  12. Not an error but is it possible in the files for me to split Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions Would like to keep the ability restrictions (or would using the anthology tweaks version be better? Other than the minor points above the game plays perfectly even with the massive mod list. Well done
  13. If you import an aasimar from a saved file when you start the new game it automatically reverts to Human
  14. reloading an earlier save seems to boost exp to 6000 even using the prologue auto save
  15. do sorcerers get bonus spells for Charisma? IF they are they are not showing on the record screen for celestial bloodline (level 3 18 CHR 7 spells LVL1) Have the same question for intelligence and mages. Druid Water Elementalists and Abjurer Defender ( level 2 in mage class 19/18 int respectively 5 spells lvl1) This might be working but not showing like divine.
  16. WeiDU-BGEE.logWeiDU.log The WeiDU if anyone is interested
  17. Started an EET play through with a totally custom party. Starting a thread for any possible feed back. (currently just around Nashkel) Should Druid Water Elementalists have turn undead? The description for the inquisitor states that they get dispel at level one. the now get it at level 3 Already reported but on a beta 8 forum issue on the Druid Water Elementalists needing specialist spell on the divine spells. linked so people can find the hot fix
  18. Appending to files ... ERROR locating resource for 'APPEND' Resource [M_DW_VCD.LUA] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [New wizard kits: Militant Wizards], rolling back to previous state Unable to Unlink [weidu_external/backup/dw_talents/50200/OTHER.50200]: Unix.Unix_error(1, "unlink", "weidu_external/backup/dw_talents/50200/OTHER.50200") WARNING: Cannot uninstall STRING_SET #103720, out of range 0 -- 103716 WARNING: Cannot uninstall STRING_SET #103719, out of range 0 -- 103716 WARNING: Cannot uninstall STRING_SET #103718, out of range 0 -- 103716 WARNING: Cannot uninstall STRING_SET #103717, out of range 0 -- 103716 WARNING: Unable to uninstall STRING_SET references from [weidu_external/backup/dw_talents/50200/UNSETSTR.50200]: Invalid_argument("index out of bounds") Will uninstall 1612 files for [DW_TALENTS/DW_TALENTS.TP2] component 50200. Unable to Unlink [weidu_external/data/DW_TALENTS/scroll_usability.txt]: Unix.Unix_error(20, "unlink", "weidu_external/data/DW_TALENTS/scroll_usability.txt") Uninstalled 1612 files for [DW_TALENTS/DW_TALENTS.TP2] component 50200. Unable to Unlink [weidu_external/backup/dw_talents/50200/READLN.50200]: Unix.Unix_error(20, "unlink", "weidu_external/backup/dw_talents/50200/READLN.50200") Unable to Unlink [weidu_external/backup/dw_talents/50200/READLN.50200.TEXT]: Unix.Unix_error(20, "unlink", "weidu_external/backup/dw_talents/50200/READLN.50200.TEXT") DW_TALENTS/DW_TALENTS.TP2 0 50100 Permanently_Uninstalled DW_TALENTS/DW_TALENTS.TP2 0 50300 Temporarily_Uninstalled DW_TALENTS/DW_TALENTS.TP2 0 55000 Temporarily_Uninstalled ERROR: Failure("resource [M_DW_VCD.LUA] not found for 'APPEND'") Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW Using Language [English] [English] has 1 top-level TRA files [dw_talents/lang/english/setup.tra] has 182 translation strings
  19. WARNING: Unable to uninstall STRING_SET references from [weidu_external/backup/dw_talents/50200/UNSETSTR.50200]: Invalid_argument("index out of bounds") WARNING: Unable to uninstall STRING_SET references from [weidu_external/backup/dw_talents/50200/UNSETSTR.50200]: Invalid_argument("index out of bounds") other components all install but militant doesn't for some reason
  20. on the clean install force mage works but militant doesn't // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 10
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