Jump to content

repugnantpear

Members
  • Posts

    3
  • Joined

  • Last visited

About repugnantpear

Profile Information

  • Mods Worked On
    I mostly mod Mass Effect, the link is here in my profile.

Contact Methods

  • Website URL
    https://www.nexusmods.com/masseffectlegendaryedition/users/1601419?tab=user+files

repugnantpear's Achievements

  1. Using an EET setup I have mods that add Branwn, Ajantis, and Kivan to BG2/EET. Will those companions stats and equipment stay the same after they leave in SOD and I re-encounter them in BG2EET?
  2. I believe so, it's listed on github: https://github.com/Pocket-Plane-Group/Branwen_for_BGII But under a different name.
  3. This is not a bug with NPC Project but some might think so i'm posting the solution I found here. During the an EET playthrough I kept getting tavern music whenever Imoen and some others started their NPC Project banter. This is because some NPCs play song 0 which is supposed to be blank with no music in this mod. I eventually traced it to another mod I had, Branwen in BG2, that was changing the Song 0 2da entry from G3Blank to Blank, which in the vanilla BG2EE game is set to TAV1 causing the tavern music. If this happens to you with this mod, or any other, the solution is just to set it back to G3Blank with NearInfinity after your mods are done installing. Hope this helps.
×
×
  • Create New...