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CplHicks24

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  1. I am hoping I can post here and get some help with this issue. Many of the mods I am using are G3 mods, so hopefully someone has seen this issue and has a fix. I did find two references to this issue in a general web search, but no real fix. I started a new game with some mods (WeiDU.log attached), and things seem mostly fine, until I got into Chapter 6. I talked to Drizzit, he agreed to help and then I went to spent money at adventurer's mart and the special items dialogue did not trigger I thought ok, maybe there is some weird issue and went to talk to Aran Linvail and got send back to Spellhold, chapter 4 started again and my journal was showing that I am in "chapter 7" I reloaded and started checking things, and: - There is no bodhi in graveyard (I can just walk through her lair, is completely empty) - Aran thinks we are still in chapter 3 - The prelate of the knights won't talk to me beyond "hi" - No special items from Ribald Some parts work (like the encounter with Kruin about silver blade and the forest areas are also available), but I cannot continue the main story, so... I already checked my global variables (chapter is set properly to 6); tried to shift through EEKeeper, but no dice. Please see my WeiDU.log attached Anyone have any ideas? I really can't continue at this point and I really don't want to start over. Thanks! CplHicks24 WeiDU.log
  2. Imoen should get kidnapped right after leaving the ship in Brynnlaw (after the fight). Where are you in Brynnlaw with her?: Yes, that is my recollection. I believe the "stuttering" (my apologies, I didn't know it was reffered to as such) began after she re-entered my party. EDIT: Which dialogue is stuttering, please quote the line. It always begins with the first line scripted after my character greets her, after being abducted by the Cowled Wizards. It seems to run through many of the dialogs and then it starts over. I'll start up the game with the Studder Debug Tool, and I'll do some research on Near Infinity and post it here. I'll attach my WeiDU log to this post. Thanks! Jon WeiDU.log
  3. Hi all, Love this mod! I have an ongoing issue where the initial dialog after Amber is released from jail keeps starting over. It started after I think somewhere during Brynlaw, but I am not sure. And frankly I'm not sure it is this mod because it is happening with the Imoen4Ever mod I have installed, and the Nalia story line after her father's wake. I don't know where to start digging on this one, and I'd sure like to not have to start over on this play through. Any suggestions would be greatly appreciated! This is v2.6.6.0 (Steam). Cheers! CplHicks
  4. Not sure when this exactly started, but I believe in Brynlaw. The initial dialogs keep repeating, and the Amber gets abducted also started again even though I finished that plot line. Any suggestions?
  5. Hey thanks for the replies! Okay, now my question is how do I get items upgraded? For instance I have all the items to upgrade the Nimblefinger Gloves: Bracers of Archery + Bracers of Defense AC3 + Gloves of Pickpocketing, but Cromwell does not see these components. I am aware this can be a user error, and any advice will be appreciated.
  6. I am running v2.0.6. The list of Recipe Spoilers, can all these items upgraded? For instance can the Bow of the Banshee +2 be upgraded with the Scraming Bagpipes and the Gesen Bowstring (or Gond)? Is this done by Cromwell? Thanks!
  7. Neither EEKeeper or the game are open when I install the Mod. Where is "Reveal Hidden Contents"?
  8. Thanks! I am at a loss though. I do not see an eye icon or "Releal Hidden Contents" anywhere. I am missing something...
  9. I am trying to use the Wushi Thief kit from the Sorcerer's Place Mod. When I start up a new game in BG2EE and do a character creation for a Thier, under the class kit along with the normal kits I see an "Invalid:115222" I am guessing this is the kit#. In EEKeeper, it looks like the kit gets installed, but under "Characteristics" and under Kit and also Set Value there are two blank spaces at the top of the list. Previously in WIN7 the mod kits showed up at the bottom. If I pick the correct blank space at the top, it seems like most of the kit is loded, and I can see the kit#115222 under the Innate tab and it seems to populate the abilities correctly. Dunno... Hicks
  10. I've tried the newest version 1.0.4.0, doesn't look like it has been updated since 2017???? 1.0.3.5 has the same issues. I had 1.0.4.0 installed on Win7 and didn't have any problems. Clean install of Win10 now. I guess the workaround is to manually adjust everything the kit does automatically. Grr...
  11. Hi all, Not sure why, but the kits do not show up in EEKeeper. New fresh install, but pretty new at this. Any suggestion would be welcome. Hicks
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