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Zaramorte

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Posts posted by Zaramorte

  1. On 9/9/2023 at 10:46 PM, DavidW said:

    Itโ€™s often easier to contact the owner

    yeah, i agreed, i was talking about cases when it's impossible (if a mod is dead u can ever find a way to try to reach the author... but if it's the author to be dead... well that's a bit more complicated ๐Ÿ˜‚๐Ÿ‘ป)

  2. On 9/8/2023 at 5:22 PM, Sergio - ex SHS member said:

    Black hearts

    Oh! Spare me... ! now i have other 3000 lines to traslate ๐Ÿฅถ

    When i'll be ruler of the world, I'll impose latin as only language

    5 hours ago, Sergio - ex SHS member said:

    Thalantyr item upgrade -->ย really undecided about this mod.

    of course it could used for cheating in the "early " game, but that's up to the player

  3. 19 minutes ago, jastey said:

    and we'd kiss your feet

    no need... i got a ring for you all to kiss. ๐Ÿ™ƒ

    ย i got it: as a mods user, i was worried that there might be too strict rules that could kill old but good mods... but what u said is undisputable, expecilly about technical skills, transparent changelog and being ready to take it down if the author show up asking for that.

  4. About mods with authors still active, or with someone who still support them, i agreed... and whatย  this Endire have done is absolutely wrong.

    ac8ba8d8-be99-4a0a-b116-ac8e779117c7_tex

    But, generally speaking: what about patching and updating older mods?

    BG is a game from '98... some authors could be inactive, or even dead... ok to respect ownership, but u don't burn the Divine Comedy just because Dante is dead.

    i made a few mods for morrowind and skyrim an age ago... nothing special, eh... but, since i no longer even go in a forum related to those games, if someone still play them, like them and have the time or will to improve\fix them... well, i would be just glad to think one of my works is still alive somewhere. If my intention had been for no one to get an hand on them, i would have deleted them...

    P.s. it's not my intention to get my hand on any BG mods (and even if it was my intention, i haven't the skill to do it)... I just want to understand how work current netiquette.

    ย 

    ย 

  5. AI scripts often serve well but, in the end, they all are rigid rules applied to fluid situations. So them can't always replace player will, only help him the best they can.

    said so:

    probably u did it but, since often cars stop because out of fuel.... Are u sure your ranger had arrows?

    u could try to unselect both preferred weapons option, so, teorically, companions should keep the weapon u selected. (at least for characters you want they use always a specific type of attack... eg mages should never use melee... better run, in case)

    about auto casting defense spells, a solution could be to select it just in wilderness or dangerous areas. (but it's an annoying solution, i know)

    teorically there's no need to uninstall easy ofย  use... it should be enough to uncheck it and\or choose another AI

    U can take a look or ask around to see if someone uploaded another IA mod, too,ย  that suit you better (but the only perfect AI was Hal 9000, and he exterminated the crew...)

  6. most of the names are in deutch, so dunno... I can't complain anyway, since mine is in my language too ๐Ÿ™ƒ

    anyway the script affecting companions exp is this one (the one immediatly below faster bears, in stratagems)... if u have it installed, that's where ur problem come for... if not... u are doomed ๐Ÿ˜›

    according to the readme, Atweack should be installed before stratagem (it shouldn't cause major problems anyway, just some oddity in spells)... but that's another story.

    ย 

    Allow player to choose NPC proficiencies and skills

    At the moment the various NPCs who join your party have their existing proficiencies, thief skills etc. determined for you according to what the designers of BG and/or Tutu had in mind. There's nothing wrong with this, but it can be interesting - especially if you've played several times - to have more flexibility.

    This component gives you the chance to select each character's proficiencies from scratch. It does so in a slightly convoluted way (to get around game-engine difficulties): when a new NPC joins your party, they start at level 0. They immediately go up a level, so you get to choose their starting skills. As soon as you've levelled them, they gain enough experience to go up to about the level of the PC, and you can give them any remaining proficiencies.

    This differs from the BG2 Tweaks version (which is overwritten) because you get to choose proficiencies even for 1st-level characters. The component only works for the "core" NPCs in BG, not for any NPCs added by someone else's mod (or for BG2 NPCs). It won't work for a given NPC if you install it after you've already entered their area.

  7. I don't know for BG, but in several other games, scripts sometimes persist, even if a mod is uninstalled, in the .lua file (u should find it in the same folder where you have your saved games)

    Try deleting it (it will be automatically regenerated, so it's safe)

    it's even possible that the script is integrated in other mods (possible, but unlikely).. post here your Weidu.log... maybe someone will find the trick

  8. 24 minutes ago, Endarire said:

    Use ChatGPT for what?

    In a rpg? it would be a boost in immersion... dynamic dialog, npc with evolving personalities according to their experiences, random quests AI maded. and many more

    In project zomboid, a play solo game, it dynamically insert companions and fellows whose living all around, making stuff and with the abilities to interact with the PC... some trade with him, other hunt him etc..

    of course i don't know the impact it had on hardware requisites and stability... but it seemed pretty interesting

  9. Is there any TurboNerd, with high tech capabilites, who wish to try to implement it?

    my own tech knowledge level is the one monkeys got before finding the monolith, so i don't ever consider it a proposal (it would be arrogat asking for something without having the abilities to at least help in doing it), but just food for thought.

    C26R.gif

    My opinion is that advaced AI would fit better in old games such this one than a lot newer rpgs pointed just on graphics (which often feel more like talkative shoot'em up)

    I've seen an experimental mod using chatGPT for project zomboid, and it was very cool...

    ย 

  10. It's not a bug: it's intended to work like that.

    It serves to keep companions in step to the PC, even when u re-join them after a while.

    U can choose to not install this function (i don't remember the name, but u can see it in the readme... I could have even sworn it was from Stratagems mod, really)...

    Anyway it's not to be considered a cheat, since companions were supposed to be adventurers, so, theorically, they would work, gaining experience, even when they are not with you... unless they got an arrow in the knee (cit. from Skyrim ๐Ÿ˜›)

  11. I'm translating a huge mod (Darkside of the sword coast) into my language but, to make a better job, it would be useful to have a high levย  mage and a cleric with most (or better all of them ๐Ÿ™ƒ) spells, and maybe a warrior a druid and a thief, bloated with magic weapons and items (more than the quality, i'm interested in the variety of the effects.)

    I'm using Atweaks and Stratagem (so no limit exp, and new spells... the higher the char lev, the better)

    P.s. I take advatage to ask a thing... I state that atm i have pratically only tested and translated some mods, so i had no time for playing, so forgive the ignorance... Translating DsotSC i found a few strange things in STATISTICS lines, mostly concerning magic stuff: Sphere: sun or law or chaos, nature... are them stuff from the mod itself, or you find them in your games too?

    about the schools, i found evocation but also summoning, protection and wards etc... which teorically be synonymous... or not? (that's why i need high lev char... for comparison)

    just in case i attach my actual weidu.log

    cheers

    WeiDU.log

  12. 9 hours ago, Goliedro said:

    Is there any way to add the translation to the mod manually?

    metti i file nella cartella english (meglio creare anche una cartella backup dove mettere quelli in inglese, giusto per buona abitudine ๐Ÿ™ƒ)

    ... se non funziona, prova con la cartella autotrad (onestamente non so quale delle due venga usata... per i test, ho sostituito i file in entrambe ๐Ÿ˜›)

  13. @jastey

    ย 

    i'm making some test with my trad file in eng and autotrad folder

    it allย  working well, excepted Alec.. the log talk about an error on - line 40 column 1-10 Near Text: E - etc... but i don't see any error: it look the same as the other thousand corret lines...

    i attached the DEBUGย  (could it be a conflict... or maybe it's just Alec being an asshole... anyway I hate Alec... who need Alec when you got Imoen?)

    ย 

    SETUP-BG1RE.DEBUG

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