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testlum

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Everything posted by testlum

  1. Hmm, didn't expect that. Thanks both!
  2. That's how it works in game, yeah. Do you mean that any number in the field replacing 41 wouldn't make a difference?
  3. Appreciate if anyone could shed some light on this 2da file. LINK Straightforward enough for single classes, and I think I figured out multi-classes too - MULTI_X basically means the level you'd need to hit in X class of whatever multi before getting your first HLA. What I do not understand is the dual-classes. Why do all of them - except Fighter > Mage - have 41 in the column? If F > M was also 41, I could guess that 41 was a random placeholder since the base game only goes to level 40. Surely it's not just a typo?
  4. Thank you both for the help! Perhaps I'll leave it to tackle another day then. Plenty of ideas to fiddle with, after all.
  5. Aw, I kinda got that impression from digging through older topics but wanted to confirm. It might be possible to add a -4 damage penalty vs. the selected racial enemy type but that's pretty ugly. Does the hardcoded part also mean I can't add the "select racial enemy" screen on level-up even if I don't touch the ability itself?
  6. Hi guys, I'm new to the modding scene for BGEE/BG2EE. I want to make a couple of changes to the ranger's racial enemy ability: Grants -4 to THAC0 instead of -4 to THAC0 and +4 damage Racial enemy selection can be changed on level-up I've got the latest version of Near Infinity installed and have been looking through IESDP, but haven't located the relevant file(s). Any tips?
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