Jump to content

Coelacanth

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Coelacanth

  1. So a short update, I was able to trigger and complete the final challenge by bypassing the barrier via CTRL+J. I am still not offered the option to revisit the Stone Heads by the pocket plane door, however, it now lets me progress by selecting the option to go to the throne of Bhaal. I guess I'll have to try and see what happens, even though I never met up with Balthazar again.
  2. @Granger77 Spawning PPGuy01 did not make any difference. I tried reloading a save and killing Balthazar instead, after which the Pocket Plane door had the options "Take me to Saradush" or "Take me outside Saradush", which is very strange. I was also assuming WoP changed when the trials occur because the fifth trial is not unlocked and Solar doesn't appear after Balthazar, regardless of whether he lives. Is this the problem? What is the creature code for the Solar?
  3. I'm on a playthrough right now with WoP (using the fixes from p_zombie above) and Ascension and seem to still fall into the "stuck after Balthazar" bug. After convincing Balthazar to join me and killing Melissan the Pocket Plane is not giving me the option to travel to the Stone Heads, even after using CLUAConsole:SetGlobal("DMWWGroveRevealed","GLOBAL",1). Is there anything else I can do with the console or is the save locked out of progressing?
  4. I guess one of these days I will have to cave and move over to EE. That's on me for not reading documentation, somehow I missed that line and with many other mods having checks for EE-only modules I just assumed this one did too and went on with my day.
  5. Thank you, I've attached the output. Looks like it's mostly coming from @subtledoctor's random tweaks? result.txt
  6. Okay, one concern off the list that is. While I'm here, this was the crash message I got last attempt, if anyone knows off hand what goes wrong (crashed during the fight with Illasera as well as the first ToB trial against Irenicus, so I'm assuming something spell related is off). Also what is the general wisdom regarding Infinity Animations? Certain parts of IWDification relies on it (which implies installing early) but elsewhere I've read suggestions to put it almost last.
  7. Still trying to troubleshoot why my game keeps crashing with the new modlist I'm trying out. SCS installer reports warnings on Initialize AI, but will install further AI components afterwards without errors or warnings. I thought Infinity Animations was the culprit but tried to install without it and still received the same "Installed with warnings". Here is stratagems debug: https://www.mediafire.com/file/exo75z2nvd50hml/SETUP-STRATAGEMS.DEBUG/file and I'll also submit my WeiDU.log WeiDU.log
  8. I went and added a request for it in the feature suggestion thread for CDTweaks.
  9. As discussed in this thread, adding a tweak to make all summoning spells use green icons IWD-style would be great (I like it for better quick parsing of the UI), and if in the Tweak Pack it could be installed quite late to hopefully overwrite everything else. @subtledoctor mentioned a more comprehensive implementation that would also capture mod spells via opcodes and recolor them too, which would be even better.
  10. Thank you @argent77, using the latest legacy version of WeiDU installs Generalized Biffing with Infinity Animations without errors or CTDs. Since @DavidW is here anyway, is it possible to have the Green Icons for Summoning Spells available as a separate component of IWDification? I really like it for better UI readability and would like to install it as late as possible to make sure it overwrites. With my current install order it works for almost everything, but not for the Summon Monster series spells (overwritten by SR I assume).
  11. I'm reinstalling everything at the moment, will report back. It was working at one point, I think it might have been moving IWDification to after SR/R that disrupted the process for some reason (I wanted to overwrite the summon icons with the green ones). At least that's all I can think of off the top of my head.
  12. I am aware of using different versions of WeiDU, but when using the 246 version for biffing it reports the same errors as in this thread, and it seems to jumble something (dialogue text ends up inside some spell/item descriptions). Uninstalling the biffing removes this issue (but tanks performance). The issue with WeiDU versions was from this part of the Infinity Animations readme.
  13. Reviving this thread as I'm trying to troubleshoot my install. Currently redoing my modlist and I've been running into some trouble with the spells from IWDification. Among them is the error from this thread, thrown by the 246 installer for generalized_biffing. I need to use the 246 version as I'm also wanting to use Infinity Animations, which require that version according to documentation. Is there any way around this via install order, or am I at a wall here? I think I had a working version where Infinity Animations was installed after IWDification, but that means I don't get the updated models (such as Elementals on summoning spells) and I don't get the spells requiring IA such as Giant Insect.
×
×
  • Create New...