Jump to content

BSpecific

Members
  • Posts

    3
  • Joined

  • Last visited

About BSpecific

BSpecific's Achievements

  1. I'm back after testing the newest version on a clean install / save file. 1: Fixed 2: Fixed! 3: Still crashing at the spider in area NW1040 (picture attached, though it doesn't show much). 4: Fixed! You mentioned you couldn't reproduce the issue. I can't either. Could have been because of my cross version saves. 5: Able to replicate. I found the item on the ground (NW2704), but I didn't pick it up. I left the map goign northeast to (NW2705), rested a bunch (48 hours or more), then returned and it had disappeared.
  2. Yes, I absolutely saved on one version and loaded it with another. I'll try a clean install and a new save game, and teleport around a bit with console commands to see if I find the same nameplate/talk table issues. I'll post back here in a few days.
  3. Awesome mod! I just finished it. Played a solo Half-Orc Fighter (Berserker). Got top tier gear in the original campaign before heading over at level 20. A full party should need much less xp/items, but I'm a stubborn soloist. To anyone building a party, a Paladin (Inquisitor) (or just Carsomyr on a Paladin or Fighter/Rogue with Use-Any-Item) would be useful as there are a lot of enemy spellcasters with protection spells. There are some weapons similar to Carsomyr in the mod, but they are limited in the early game. The massive bag of holding (for sale in the city) is amazing! Since I never need much gold, I like keeping all my unused items instead of selling them. Dev, is there a suggested BG2EE version to use? I'm having dialogue/talk-table issues. GOG BG2EE 2.6.6.0 gives me major dialog/tlk problems. Map markers, grey flavor text in dialogue, NPC nameplates etc all show random dialog/tlk entries. Same issues with Steam. BG2EE 2.5.16.6 has been the best one so far. No dialog/tlk issues so far EXCEPT for items. Item descriptions for new items are only visible when the item has NOT been identified, and random dialog/tlk text appears instead when they are identified. I work around this using DLTCEP to open the item files and fix the descriptions whenever I get a new one. Here are some other issues I ran into. 1: NWYUSAM.TRA (English version), line @9, needs a closing tilde '~'. The install failed before I fixed this. 2: Item descriptions for new items are only visible when the item has NOT been identified, and random dialog/tlk text appears instead when identified. I work around this using DLTCEP to open the items and fix the descriptions whenever I get a new one. 3: Chapter 1: Helm's Hold, spider caves, there is a massive spider (might be using a Bebelith model). When it enters combat, the game crashes. I worked around this with either Invisibility (so it never noticed me or entered combat) or CONTROL-Y to kill it. 4: NWLERK.DLG, the dialog for when the party already has Wanev's Guardian Stone has a broken trigger. (SetGlobal("BridgeIsOpen","MYAREA",1), so it only triggers when the bridge is already open. I got around this with DLTCEP and fixing the variable trigger to (SetGlobal("BridgeIsOpen","MYAREA",0). 5: Quest Item NWMISC32 (Journal of Synth La'narel), found in Chapter 2 Troll Caves area NW2704, disappears after resting if it's on the ground, and it starts on the ground. I got around this with console commands. For cut and paste if anyone else needs it, I used CLUAConsole:CreateItem("NWMISC32") 6: Creature "Death Slaad Lord" (NWSLAADD) uses the wrong model (0x5013 cleric_female_halfling). Despite the bumps installing, this mod is amazing. I loved it. Thank you very much.
×
×
  • Create New...