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paladin84

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  1. For the information: if EE_Fixpack installed on both bg1+sod and bg2, EET is installed without any errors (with some WARNINGS though, but it is probably ok).
  2. I am not sure this is the right topic, but since we are discussing EEFP here, I want to leave a bug report. I tried installing it on BG1+SoD and then install EET (EEFP is in EET compatibility list, and I though everything should be fine), but I got error: unknown object SPECIFIC specifier [NISHRUU_HAKEASHAR_NEUTRAL] Here is the screenshot with more information: https://www.mediafire.com/view/osgw4w3s9kcx810/e2.jpg/file# I am assuming it is an EET issue, it probably removes something from specific.ids... What is the best way to fix it?
  3. Great, thank you! Can you accept the PR with updated Russian translation, please (https://github.com/Gibberlings3/EE_Fixpack/pull/94)? It was not possible to install with Russian language selected, because of some missing lines. Is there realistic to expect this mod release any time soon?
  4. Oh, thank you. It is very important if one play SoD not in English. Is there a way to accelerate accepting this PR? For now I just liked.
  5. I found out that not all the movies in SoD have subtitles. As far as I understood, these lines in BGEE.lua are responsible for this: {'sodcin01', 5, 100, 71344, 2, 1}, {'sodcin01', 130, 290, 71345, 2, 1}, {'sodcin01', 310, 680, 71347, 2, 1}, {'sodcin01', 690, 940, 71348, 2, 1}, {'sodcin01', 970, 1190, 71350, 2, 1}, {'sodcin01', 1210, 1540, 71353, 2, 1}, {'sodcin01', 1555, 1870, 71354, 2, 1}, {'sodcin01', 1895, 2110, 71355, 2, 1}, --{'sodcin02', 10, 200, 62554, 1, 1}, --{'sodcin02', 260, 340, 62555, 1, 1}, --{'sodcin02', 360, 420, 62556, 1, 1}, --{'sodcin02', 440, 610, 62557, 1, 1}, --{'sodcin03', 80, 150, 37711, 1, 1}, --{'sodcin03', 190, 240, 37712, 1, 1}, --{'sodcin03', 330, 400, 37713, 1, 1}, --{'sodcin03', 420, 480, 37714, 1, 1}, --{'sodcin03', 510, 600, 37715, 1, 1}, --{'sodcin03', 620, 650, 37716, 1, 1}, --{'sodcin03', 670, 710, 37717, 1, 1}, --{'sodcin03', 730, 780, 37718, 1, 1} There are subtitles for the first movie but nothing for "02" and "03". There is also "sodcin05" that is not in the file at all, while there are some lines to work as subtitles for it, like @70244. As far as I can see, this issue should be relatively easy to fix in a mod. Are there any mods that already do it?
  6. Here is the new release: https://github.com/abalabokhin/NWNForBG/releases/tag/0.97, alternative link is https://drive.google.com/file/d/1Ts7Uu0nXNwQJmzS22V1KV691Ws7mzQMu/view. No big changes, but may small fixes. All the details are in README, as usual (https://github.com/abalabokhin/NWNForBG/tree/0.97?tab=readme-ov-file#version-history)
  7. paladin84

    Icewind dale 2

    Btw is GemRB would work with IWD2EE (especially on linux)?
  8. I translated the mod into Russian, can you accept the pull request, please? (https://github.com/subtledoctor/IWD_EET_Integration/pull/3)
  9. Yes, I tried at some point ChatGPT for weidu coding. The thing is that it is able to help you with the mainstream languages, because there lots of code online ChatGPT was studied on. There is not enough weidu code online, so it can try to create somewhat realistically looking, and probably "understand" basic ideas of programming, but weidu syntax is unknown to it. You can actually make it provide working weidu code, but you need to explain all its mistakes and ask to fix it. Like, for the first error, you should say: "SPWI405" is not a Magic Missile, but "proper_resource_name" is, fix the code to use the proper resource name. And then after 20-40 iterations you probably going to have a code, that does what you want.
  10. Sure, you can study everything, providing you have enough time and/or motivation. And then you write 20 lines of code using this "unique, unlike other" language while it would be enough to write 10 lines of code for the same functionality using mainstream languages. Looking at weidu code discourage me enough, so I don't have enough motivation to study it.
  11. Can you also tell me what is "langchek.tra" file (and shall I translate it or not), please? I haven't found it is using anywhere.
  12. If somebody wants to redraw some (or all) areas from the mod, I will gladly replace the existing ones taken from other games. But honestly, I don't think it is possible, there are 351 areas and probably around 300 of them are not areas taken from IE games.
  13. I hope it was a general statement (about doing something silently), not a statement about NWNForBG. For this mod I mentioned in a very first post here that is uses assets from other games. I stated later that I will remove this mod immediately of I have any notice about it from right owners. I will add this note to README now.
  14. In the current version of iwd-eet we tried to split original iwd(EE) lines from modified ones (they are in different files now), so it is easier to use and update the mod with existing iwd1 translations. So, I hoped to update how.tra file in your mod with "better" Russian translation. But you are right, as it is now, it better to leave it as it. However if at some point you extract only lines you use from this file, let me know and I update them with better Russian translation.
  15. Hi, I was planning to translate this mod into Russian, but then I saw how.tra file that looks scary. The file looks like it has the whole iwd1 translation (probably with some modifications). Do you have the list of the string (or a way to find it) that were modified in this file in comparisson to IWD1EE (or IWD1-EET)?
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