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cccow

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  1. Thanks both... Re: EEEX. No it was just the one installation before I began. The only thing that I thought I moved to the end was the EEUITweeks as I wanted to test different ones those after installation as some were behaving oddly with other mods. However I do note that some EEEX also appears after EET end, really can't remember why I did this - though it may have been a mistake in copy/pasting to change the order and either missing the first EEEX component or in moving any of the EEEX components at all in addition to the EEUITweeks ones. I thought - perhaps mistakenly - that these could be loaded after EET end. I did this before without notable issues (through BG1 & SOD anyhow) - but perhaps it is a mistake. Once tested, then I began a new game & have not touched it since. So no mid game tinkering. Re: Mod interaction. Yes, there were other changes from the last playthrough...I guess it is what is bound to happen when so much is thrown in the mix - greedy personage that I am. Nonetheless I will continue as far as I can, and hopefully once done go back and test a few things just using much more minimal combo of mods. I should just say though that I really like both EPS and Aura...great work both.
  2. Ok I think it is something to do with the mod Powergaming scripts (though I could be wrong on this one - just I can imagine some interaction, and it did not happen last playthrough without it. Though to be fair other mods have changed too) and the Mod Aura. With Aura, once I put the script on her and then used her infusion power. Once it runs out she will auto do it buffing all. Including if she is not in the party - e.g she buffs the whole FAI. While she is in the party no problem. But once ejected (in this case for Safana) and sent to FAI I have the reload issue on a save done once the party's buff has run out-its ok if she is still in the vicinity but out of party as the buff is re-applied. If I keep Aura in party then no problem with reload. For now I have stuck her outside the FAI, where she appears to be only buffing a cow and some generic npcs. Went in FAI, waited till buff gone, and reloads. So potentially to do with other companions not in party being buffed?? I did try taking the powergaming script off aura - just gave her no script. But she continues infusing nonetheless. (see 1st paragraph above) Not entirely sure, but does seem something along those lines.
  3. Thought I would see if anyone recognised the issue. No expectation of any deciphering if it is - as I guess most likely - due to mod mash. Only has happened in Sea watchtower area. Happened shortly after picking up Safana but didn't notice till trying to reload later. Rolled back & played through again. Ok that time after picking up Safana. Then happened in a save after buffing outside lighthouse house. Rolled back to previous save, and completed all area tasks with reloading fine. But now whenever I leave the area, the autosave is ok & reloads on map edge, but any save in the new travelled to area (tried 3 seperate ones) will not reload...though as before can play on fine. Ring any bells? WeiDU.log
  4. Could be user error but in case it is useful (I am guessing it is that it assumes I have Eddard component in Lava's mod selected, whereas I had chosen not to) : "Cost of One Girl's Soul is installed. Compiling 2 dialogue files ... ERROR locating resource for 'CHAIN3' Resource [L#2EDDRD.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [tb#_compile_eval_buffer/LCA/COMPAT/CGS/D/XACGS1.D]: Failure("resource [L#2EDDRD.DLG] not found for 'CHAIN3'") Stopping installation because of error. Stopping installation because of error. ERROR Installing [Love Conquers All (LCA)], rolling back to previous state Will uninstall 625 files for [LCA\LCA.tp2] component 0. Uninstalled 625 files for [LCA\LCA.tp2] component 0. ERROR: Failure("resource [L#2EDDRD.DLG] not found for 'CHAIN3'")" EDIT: Yes installed without error when the above mentioned component was enabled.
  5. Thanks for that I went back to test what you said on the old game I left at the end of IWD and it solved the issues as you say. Much preferable to just consoling there to begin with as it means you start with no equipment and thus is much more of suitable challenge.
  6. Edit 2 I tried going with only a neutral NPC to avoid this. But still can't get the NPC project conversations when PC talks to them nor the wait at inn dialogue. Update: If to start IWD I just teleport to Easthaven then it is ok - the IWD starts when I enter the Inn and it seems ok - journal entry & all. Before I spoke to the wizard man (Madenach??) in the Ulgoth Beard inn who then transported me - which then started IWD as if you were starting the game anew (i.e. narrater reading book).
  7. Easy enough to console back to Ulgoth's inn. Oddly - something appears up with the dialogue when back in the Sword Coast, which was not an issue before departing. Sense that some other mod(s) may have been bumped into having a problem. - Ajantis has stutter bug - appears to want to talk to PC. Not an issue in IWD areas but in any BG1 area I have tried thus far. - Cannot initiate dialogue with other party members and when I remove someone, cannot now send them to inn (itself a mod) or if already out of party & waiting at inn initial dialogue is just do you want me to leave/stay. EDIT: It appears something to do with a reputation change upon first entering IWD - you hear that sound associated with it, and a disgruntled comment from Ajantis. After this cannot engage the party npc's in dialogue. And though no stutter, if I console to a sword Coast area at this point - there is. It is like the BG1 NPC project perhaps stops working - or freezes on Ajantis being due to comment on the rep drop, but this only results in the stutter after leaving IWD and returning to the sword coast.
  8. No problems with Marketh & G... Got through to the end...but cannot work out how to get out of the ice tower where I was deposited after the final victory - though I appreciate this maybe nothing to do with EET integration - and perhaps I am missing somthing?. Other than that pretty smooth experience really - impressive. Only other things I noticed - & again could be many reasons I guess... - Horn of Valhalla doesn't seem to do anything... - Cannot raise dead. Using scroll on portrait doesn't work, using on ground uses up the scroll but doesn't resurrect. - Xan didn't much care that his cousin was dead [certainly not a bug!] - The commoners is Easthaven at the start can be asked something about Kreselack's spirit despite PC not knowing who Kress is.
  9. I will see how it goes. Up to start of Wyrm's tooth at the moment..no other issues of note...enjoying IWD change of pace...not as in its better, but as an interlude...
  10. Ah, good stuff... Thanks for your input and the mod itself - having a much smoother time thus far with IWD than I anticipated when I lobbed it in the mix.
  11. Hey, Afraid not, thank for trying though. Thus far I can continue via console (I can still exit via the stairs), so hopefully it it doesn't indicate a missed trigger with wider ramifications. For testing I did go back to a long past save and speedo went thru Dragons Eye again (ctrl y/j etc) and this time - with Heartstone gem outside bag of holding I can enter the Severed Hand...whether the gem is loose in the inventory or in the bag of holding.
  12. Hi, Yes IWD_EET by way of Ulgoth's Beard and it was the first time - Larrel & the squirrel sequence played... I got in via console to the 1st level - now about to ascend to level 2. I had the gem... realised now it was in the bag of holding I got in Kuldahar, though if I console back out with it in inventory and outside the bag - still the same issue. I have a lot of mods ... and not so much experience... so it is quite possible something else is going on. ID5000.bcs WeiDU.log
  13. Just to note, I am at the Severed Hand for the first time, but cannot enter. Have a lot of mods so could be a number of things tbh. However, saw mention of a similar issue above, though in reference to a return to the Severed Hand...
  14. Just reading through...and I was a bit unclear when it was indicated that there was not in BG1 stuff that indicated the last one standing element for the various spawn. Not that it matters in terms of creating an alternative if people want... However I have played the game far less than most people here so perhaps I am not aware of other stuff... - In the original starting video Sarevok proclaims he will be the last... - The letter in Candlekeep library states (though I suppose it doesn't literally say all but one must die...) "During the days of the Avatars, the Lord of Murder will spawn a score of mortal progeny. These offspring will be aligned good and evil, but chaos will flow through them all. When the Beast's bastard children come of age, they will bring havoc to the lands of the Sword Coast. One of these children must rise above the rest and claim their father's legacy. This inheritor will shape the history of the Sword Coast for centuries to come."
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