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Lasagnacat10

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  1. Hey, I am fairly new to modding and thought I would see if someone more experienced than me could see if these mods are all compatible, and if they are, then the install sequence that they should be installed in. The mods I am planning to install are The Artisans kitpack The artisans house rules EEex Bubb's spell menu SCS Tweaks Anthalogy Spell Revisions Skills and abilities Ascension I am not yet decided on which components I plan to use, but if some are more likely to cause incompatibilities, I will avoid those. Cheers and thank you!
  2. Just a question on this mod. I absolutely love nearly everything about this mod. The idea is excellent, the options are interesting, and it overall feels just plain cool. However, my question is whether this mod has an option to retain the original two-weapon-fighting style. I feel like the other styles are all nicely buffed, but I would like dual-wielding to stay as it is, preferably. If this is an option, then that's awesome! The other thing I was wondering is whether the THAC0 and damage bonuses from weapon proficiencies can be changed. I like the extra attacks, but would prefer +3 to hit and damage from ***, and +3 to hit and +5 to damage from ****. Is this doable as well? Thanks, and again, awesome mod!
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