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Sauro

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Posts posted by Sauro

  1. On 1/14/2016 at 6:56 AM, K4thos said:

    Atualmente, o EET está disponível apenas em inglês, polonês e alemão. Se você deseja traduzir o mod, confira a nota para tradutores. Praticamente todo o novo texto adicionado por este mod é importado diretamente de arquivos BG:EE TLK e considerando que o jogo já está disponível em 14 idiomas, há apenas alguns kb de texto que precisa ser traduzido.

     

    Você pode ver a tradução em inglês online no GitHub: https://github.com/K4thos/ EET/tree/master/EET/lang/en_US

     

    editar:

     

    Chamada para atualização de traduções para EET 1.0: https://github.com/K...master/ EET/lang

    Os seguintes idiomas precisam ser atualizados: Alemão

     

    1. Novas cadeias de caracteres adicionadas ao 2da.tra. Principalmente relacionado ao novo recurso de Seleção de Campanha. Sinta-se à vontade para escrevê-los como quiser, não adianta mantê-los literais, considerando que essas são principalmente citações de materiais de marketing referentes a cada jogo.
    2. Novo arquivo chamado chapters.tra. Isso pode parecer assustador, mas 90% deste arquivo são apenas cadeias de caracteres existentes em BG:EE e BG2:EE. Há uma parte em que as cordas precisam ser ligeiramente modificadas para presnt eles perspectiva CHARNAME em vez de narrador.
    3. 4 novas cadeias de caracteres em dialog.tra
    4. setup.tra agora tem 21 strings relacionadas ao processo de instalação do WeiDU (portanto, não use letras de idioma diferente do inglês)

     

    Desde já, obrigado!

     

    Hello, the translation of EET into Brazilian Portuguese or PtBr has already been completed and tested. I will make it available for you to put in the mod.
    the link to the files will be in the Spoiler

    Merry Christmas everyone.

     

     

  2. On 1/3/2014 at 6:36 AM, jastey said:

    -I think this is outdated. Call for more translations if at all then at the end of this thread.

    --------------

    Since v9, there is new content. It's more than just a few lines, I am afraid. I would be very grateful for translations of the new content (including changes of the readme) in the languages:

    -Italian
    -Spanish -> will be available in v26
    -Polish (is being worked on:Zed, Cahir ?)

    Until then, only the completed language versions will be available.

    Thank you very much in advance!

     

    Hello, the translation of BGQE into Brazilian Portuguese or PtBr has already been completed and tested. I will make it available for you to put in the mod.
    the link to the files will be in the Spoiler

    Merry Christmas everyone.

     

     

  3. Hello, the translation of BG1NPC into Brazilian Portuguese or PtBr has already been completed and tested.  I will make it available for you to put in the mod.  The files exceed their total size so I can send them in a two-part ZIP

      Merry Christmas everyone.

     

  4. 20 hours ago, Guest jastey_offline said:

    Please post your weidu.log.

    EndlessBG1 expects to be installed in the order the components are inside the tp2. You can't install the components in a different order or the installer will bug out.

    I know what is failing in your install; I just don't know what is wrong in your install so it happens. If installed correctly, this shouldn't happen.

    And I have no idea why you would try to install the mod onto BGII:EE - it's not a mod for BG2.

    So I installed the mod on BGEE before installing EET and it presented this error. I thought it needed EET to work and I installed it on BGII:EE with EET installed and it presented this same error.

    PS: How do I access weidu.log

    ---------------------------------------------------------

    I now went to see if installing the endless g1 mod works and it did, I don't know why it wasn't working before, I had installed dlcmerger before.

  5. Hello, I downloaded and installed the Endlessbg1 mod to test EET and I followed the instructions exactly but for some reason the Components don't work.  I placed the message that appears in the command prompt in each component

    It's not working, is it a bug, or is there a way for it to work?  

    PS: I tested with EET I tested without EET I put the mod on BGEE BGEE2 and it doesn't work

    • Sarevok's Sword
    [tb#_compile_eval_buffer/c#endlessbg1/sarevok_sword/dialogues_sarevoksword_ee.d] LEXER ERROR at line 4 column 1-19
    Near Text:-
             invalid character [-]
    ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/sarevok_sword/dialogues_sarevoksword_ee.d]: Parsing.Parse_error
    ERROR: compiling [c#endlessbg1/sarevok_sword/dialogues_sarevoksword_ee.d]!
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Sarevok's Sword], rolling back to previous state
    Will uninstall 3 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 4.
    Uninstalled 3 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 4.
    • More Flavor to Hero of Baldur's Gate
    [tb#_compile_eval_buffer/c#endlessbg1/pc_palaceresidence/add_ee.d] LEXER ERROR at line 2 column 1-11
    Near Text:-
             invalid character [-]
    ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/pc_palaceresidence/add_ee.d]: Parsing.Parse_error
    ERROR: compiling [c#endlessbg1/pc_palaceresidence/add_ee.d]!
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)], rolling back to previous state
    Will uninstall 21 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 1.
    Uninstalled 21 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 1.
    • Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
    [tb#_compile_eval_buffer/c#endlessbg1/imoen_jannath/imoen_jannath.d] LEXER ERROR at line 2 column 1-15
    Near Text:-
             invalid character [-]
    ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/imoen_jannath/imoen_jannath.d]: Parsing.Parse_error
    ERROR: compiling [c#endlessbg1/imoen_jannath/imoen_jannath.d]!
    Stopping installation because of error.
    
    ERROR Installing [Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)], rolling back to previous state
    Will uninstall 9 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 5.
    Uninstalled 9 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 5.
    • The Dungeon of Korlasz It is in BG1.
    [tb#_compile_eval_buffer/c#endlessbg1/korlasz_dungeon_bg1/korlasz_dungeon_bg1.d] LEXER ERROR at line 1 column 0-11
    Near Text:-
             invalid character [-]
    ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/korlasz_dungeon_bg1/korlasz_dungeon_bg1.d]: Parsing.Parse_error
    ERROR: compiling [c#endlessbg1/korlasz_dungeon_bg1/korlasz_dungeon_bg1.d]!
    Stopping installation because of error.
    
    ERROR Installing [Korlasz' Dungeon is in BG1], rolling back to previous state
    Will uninstall 10 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 14.
    Uninstalled 10 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 14.
  6. 8 hours ago, InKal said:

    Loader, ou melhor, Eex é compatível com todos os mods, não apenas com os mods que exigem que ele funcione. 

    no seu caso, se você não iniciar o jogo através do carregador do eex, todos os mods funcionarão, exceto o menu de feitiços estendido. se você iniciar o jogo via loader todos os seus mods funcionarão. 

    ordem? instale a fusão primeiro, obviamente.

    Thanks man, this question was nagging at my mind ☺️

  7. Hello everyone, I have a question with certain mods.  I want to install 4 Mods:

    Bubbs-Spell-Menu-Extended

    BG1Endless

    BG1 Quests and Encounter

    DLC Merger.

    However, the Bubbs-Spell-Menu-Extended Mod requires a program called InfinityLoader which, when installed, must be run to open the game, otherwise the Mod will not work.  Then the question arises if I run the InfinityLoader mod to be able to play or will other installed ones work?  or there is an order to be able to function.

  8. have already translated the DIALOGUES.TRA files.  GAME.TRA.  GAME_EE.TRA IMOEN_GROUP_KD_EBG1.TRA JOURNAL.TRA.  which were in Spanish into Portuguese but when I went to run the program, it didn't work and I'm not good at programming either, the only thing I could do was the translation.  How do I send the translated files to the person responsible for leaving the translated texts?

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