Madzak
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Posts posted by Madzak
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Thank you so much for adding compatibility with Lefreut's UI.
I was only able to deselect pips using Lefreut. Will do a fresh install today and test from beginning.
EDIT: can confirm that Lefreut now works with ToF. Very nice that I can see a little bubble by the feats I've taken!
Installation gave no errors with updated SCS, ToF.
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1 hour ago, DavidW said:
If it doesn't say, normally they're not supposed to be taken multiple times. I think something may generally have gone wrong with my 'how many times can this be taken' code.
I just reinstalled without any UI mods.
Hardened warrior can only be taken once now. Dash can only be taken once (which makes sense).
However, Hardiness can also only be taken once. Power attack can be taken multiple times. Hardiness, like power attack, should be able to to be taken multiple times.
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On 4/28/2024 at 5:56 PM, DavidW said:
sorry, I meant which game (BG2EE,BGEE,IWDEE).
Hey, since my UI maybe bug out feat selection somewhat. For feats like Dash and Hardened Warrior, are these supposed to able to pick multiple times?
Dash picked 2 or 3 is a lot fun and a big QoL, but it's sort cheesy. For some of the feats, like 5 hp, it states that it can be taken multiple times and stack, while others feats sometimes have specifically X number of times. -
4 minutes ago, DavidW said:
sorry, I meant which game (BG2EE,BGEE,IWDEE).
BG2EE.
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47 minutes ago, Jarno Mikkola said:
Very much:
https://pasteboard.co/QlSxb5QRVXz8.jpg
And here's what Near Infinity will show of it:
https://pasteboard.co/QDklVGeCJYSf.jpgWeird, it's the same proficiencyaxe - 92 that I find with near infinity. It just won't show up during character creation, nor ingame, but it does work. It might be "hammers" mod that somehow screw up? I can't think of anything else, not that really know how these mods work.
Anyway, at least it's not an error with the ToF mod, but on my side, that's good. Thanks for confirming.
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1 hour ago, DavidW said:
None of that's intentional. What UI are you using, and what version of the game?
lefreut's Enhanced UI. Latest version on steam.
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11 hours ago, maus said:
When you are choosing "feats" (abilities) at least I can deselect them with the button "on the other side". Usually all the time I tried.
Okey, so you can click minus and it deselects? Must be my UI then.
https://www.gibberlings3.net/forums/topic/30827-ui-lefreuts-enhanced-ui-bgee-sod-bg2ee-and-eet/
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14 hours ago, Jarno Mikkola said:
Are you editing the effects of the creature in Near Infinity or their "proficiency" ... as the later ones are in the game technically, but the BG2 game has ALWAYS used the effect system as it's actual proficiency'es.
under CRE, there are proficiencies listed as 233. A bunch of them, axes are not among them, but I changed one of them to axes. I cannot find axes during character creation either. Can you?
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I am unable to choose axes during character creation. However, I can find axes with Near Infinity. The proficiency does not show up under character info if I edit it in, but it does reduce thac0, so I guess it's working somehow.
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- Would be nice to see the feats that I chose under character info.
- Melf's minute meteors nerf is not updated in the ingame description.
- Character creation: Barbarian/thief: Weapon Use: class_weapons_use_strings_dw_barbarian_thief.
- Hardiness can only be taken once. Expected to be same behavior as power attack, i.e. taken multiple times.
- I feel that rage powers scaling by level has its place, but lvl 14 feels very late. I understand that it might be there to unseat the popular 9/13 dual to mage, but would wish it scaled faster.
- Different elemental immunities can be selected multiple times (even though they are mutually exclusive). Could be an error with Lefreut UI, need confirmation.
- Assassination can be taken multiple times. Could be an error with Lefreut UI, need confirmation.
- Barbarian missing Critical Strike HLA.
- Stun immunity for level 10 berserker rage does not work.
- Druid/thief multiclass has turn undead, since it's a cleric/thief kit. However, druids should probably not be able to turn undead. This moves thieving skill to special abilities. Very annoying.
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Like you said, a pure BG2 installation did not include duplications of bonuses.
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Yeah EET. I don't know why I even installed EET tho, as I can't stand SoD and don't really enjoy "one big game".
Remembered after writing: The reason is so I don't have to choose mods for both games.
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I made a FMC, Polymath of Mystra. Earth Genasi.
Completely broken saving throws as of beta 9 as well.
Bonuses are:
-25
-20
-25
-20
-10
I can also memorize 12 mage spells at level 1 with 18 int.
Possible to get a hotfix for this? It sort of prevents any meaningful gameplay.
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update: found a reply from David in another thread, and deleted
dwLevellerDualClass['imoen']
from overide/M_DW_LVD.luar
No more error message on startup.
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As requested on Discord, here is setup.debug and weidu after receiving an error message on install.
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On 4/7/2024 at 5:38 AM, maus said:
After installation of ToF and starting the game I receive the following message (windows-pop-up) before the game is going to the first screen:
[string "M_DW_LVD.lua"]:20: attempt to index field 'imoen' (a nil value)
other problems in this installation detected yet: multiple saving-throw bonus for multiclass character (already mentionend in another topic here).
I can start the game anyhow. But I have not played it yet just created a character.
I'm getting the same message, just did an install with beta 9. Did you figure out what the problem was?
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Hey,
I'm almost done with BG1 except for expansion and Iron Throne. I have 4 Mithral rings, but never brought Xzar with me. I can therefore not trigger any quest for ring of mental defense in Baldur's Gate. I tried to look for this item with Near Infinity, but cannot find it. Can anyone provide me with a console code I can copy in? Would be awesome.
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1 hour ago, jrb said:
I think it will be a while, based on beta 8's changelog
Ah ok. Thanks for that info.
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About to finish BG1 with ToF. Don't want to start BG2 if I can delay for beta 9.
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1 hour ago, Trouveur80 said:
It's the culprit then. This component also affects familiars and so increase HP gain from the spell.
You can edit the familiar CRE file in Near Infinity before casting the spell, so you don't gain too much HP.
Thanks. I edited the chr's hp via eekeeper. Maybe I should look at Near Infinity, have not tried it.
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28 minutes ago, Trouveur80 said:
Did you also installed Tweaks Anthology max HP for all creatures component?
yes. see weidu log above.
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Yes I did.
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Character Selection:
Fighter/mage -> leads to wildmage as possible selection.
Back button when choosing class sometimes goes all the way back instead of back one level.
Shaman of Tempus' priest class is called Priest of Tempus on character select while its called Battleguard of Tempus in-game.
Fighter has a blank subclass.Spells:
Rage/enrage inconsistencies. 1 turn vs 5 rounds. Bonus hp lasts shorter than immunities. Enable rage/enrage icon. For instance: lvl 1 barb rage gives fear icon. Much more preferable with rage icon. Berserker has no icon.
Stonefist: Supposed to give +2 AC, has no effect on AC. At least not visible on character sheet.
Turn pebble to boulder: The pebbles seem to be invisible in the weapon-slot. I cannot use them, or attack an enemy, nor equip a weapon anymore. Works same as melf's meteors. Had to reload.
Nahal's Reckless Dweomer is now a Global scroll drop. Intentional?
Sunschorch innate ability of Aasimar? missing icon and does no dmg. It has animation though.
Holy Power - innate ability of Battleguard of Tempus - actually reduced STR from 19 to 18. Should set to 20.
Strength of Stone: Gives too much STR. It should give +4, for me it gives +6, I'm sitting at 19, so I don't know if it gives even more.Gameplay:
ToF seems to affect SPPR103.SPL so that spells are put into submenus. I was told that the game cannot handle submenus when trying to cast healing spells on rest.
Sometimes when starting a new game, I get a lot of experience when clicking on a character (20k+). Fix was to quit game and reload.Will update as I find more bugs.
Compatibility issues on BG1EE (Spell Revisions, LeUI)
in Talents of Faerûn
Posted
Beta 10 fixed Lefreut UI/Feat errors.