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nemeyeth

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  1. Oh, one more thang - I added 5 levels to mages and clerics. It was very fun seeing Tarnesh summoning the earth elementals or Mutamin spammin skulls at me. Well, 5 levels is kinda too much but I'll try 2-3 in the future ;).
  2. Yeah, i checked the CRE files of those characters and even added some spells that they were missing - like minor globes. The thing is sadge that they wont use those spells instantly after entering the combat. I guess the whole precast/prefight thingy is coded elsewhere. Also read that there are like over 4k spell combinations so I guess I will just adjust levels a bit and then I can play. Thanks for the nice tips and tricks jmerry
  3. Thank you for a nice response. I have some more questions Well, I kinda edited the ini file before the installation and I set mages/clerics levels to 150%. So Basi is lvl 15 now, Narc is level like 10. That is fine i guess. The thing is: are the spell choices you mentioned are determined during the installation? So no point in realoding to expect different spells/effects/buffs? And can I raise the levels of fighters and other melee classes or this option is just for mages and clerks?
  4. Hello, I have a simple question. I have watched many videos of scs playthrough and I can see some differences in my installation (slider set to insane, scs set to default behaviour, every scs component is installed). For example Neira just has Armor of Faith and starts casting Hold Person. Basillus has like 2-3 buffs, Narcillicus Harwilliger Neen has almost nuffin - he is unprotected. I also remember I tried many times to kill icharyd in the past but right now he was very easy. On the other hand Khark, for example, has everything: minor globe, stoneskins, mirror images etc. That's why i'm kinda confused right now. The only thing i did not install was the component that moves sequencers to innate abilities bar. Did scs nerf some enemies? Or my installation is bugged?
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