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Demivrgvs

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Everything posted by Demivrgvs

  1. Greater Spell Deflection I found the error. There are two different GSD scrolls, but one of the two (which was the disabled 6th lvl variant) is using the 5th lvl SD resource instead of the 7th lvl GSD. I'll fix it right away.
  2. @Darkersun, I just sent you the PM. Thanks. I need to associate to each shop its .sto name but that's a good start.
  3. I checked it out and the latest version of IR seems OK but I'm not sure about SR. The latest updated date is about 3 months ago. Is it the latest version? Yes, I'm working right now on the next SR build but I don't want to give an ETA (it could be tomorrow or next week depending on too many factors).
  4. @leania, the links I gave you via PM are still valid, do you still have them? Regarding BG1 Store Revisions, assuming I can manage to code it looking at Arda's code, what I need is: - a complete list of all BG1 shops/vendors - a mini-review of each of them with infos such as shop type (e.g. smith, alchemist, library, fence etc.), and a bit of background for the vendor - personal suggestions (e.g. item x should probably go there; that shop should be cheap or vice-versa, etc.)
  5. Sorry guys for taking so long, from now on I'll go back to smaller but quicker updates. Every single time I try to do a big update I get stuck with RL and random stuff popping up everywhere. Anyway, a new build is up. Here's the change-log: @Dakk, thanks man I will probably need some help indeed for BG1 part of Store Revisions. @Shaitan, the armor looks fine, it makes the wearer immune to Barkskin. Did you pehaps cast the spell before equipping the armor? In that case you bypassed the immunity. I can block that exploit for the next SR build.
  6. My RL is still a bitch but you picked the right day to be back. I wanted to squeeze into IR's next build a few more things (*) but I have only this afternoon thus I'm not sure if I manage to do that. Regardless, I'll give Kreso the new build today, if it passes his first check tonight it will be up. (*) Store Revision doesn't touch BG1 and I wanted to try handling it myself (albeit Arda would surely do a much better job). For example a beta tester (Jad) reported me stuff like 2x Night Embrace rings on the same store, and that's almost game-breaking for IR's standards. The problem is that I'm not Arda and it may take too much, if it does I'll keep it for the next build because I want IR out today.
  7. Talos Priest's Storm Shield I found the problem, it was classified as spell instead of innate. Fixed thanks.
  8. Talos Priest: Stormshield ?!? I see it within the Main Component, it's spcl721.
  9. Icewind dale spells I'm already working on expanding Druid's spellbook, see here.
  10. I'm glad we tracked down the issue...but still...WTF? How are the two things connected? Does EE use some dispellable "magic weapon" on downed trolls? o.O Afaik, not to a full extent like SR+ToBex, but I'm not the best expert of EE.
  11. I haven't touched the STATE_SLEEPING...maybe it's ToBEx hack to make Sleep work as intended? o.O I agree, it's incredibly stupid. If it was for me I would give them high regen, high dmg res, and vulnerability to acid/fire. But with Arda almost never around even for IR/SR I do think Creature Revisions is definitely out of question. First they destroy my implementation of True Fighter's Weapon Training, now this...EE developers clearly hate me.
  12. Great! I'll be around for sure tomorrow, ready to work on it if you'll discover anything. Thanks man! Time to go eat some sushi here!
  13. I couldn't reproduce the issue. You said that without SR trolls were working fine on plain EE, correct? The thing is that SR doesn't directly touch trolls at all thus I have no clue what could cause something like that. @Kreso, can you reproduce the issue? Sure, I'll send you a PM.
  14. Your frustration would be understandable, but the answer is NO, it's not going to end like that. Since last year a lot of progress has been made afaik. The current builds work almost flawlessly with EE games, they just cannot be released officially because of mandatory stuff for a thing like that such as having a new readme, updated language translations,etc. Anyway, I don't want to promise anything anymore, but I'm at home tomorrow (first time since the new year) thus something should happen.
  15. I'll send you a PM with the links. Web SR's Web has a specific IDS check to make spiders immune to it, could those spiders have wrong race.ids? We could also try giving those race specific EFFs 1 sec duration but they always worked fine with 0 sec except in this case.
  16. @beta testers, it's taking a bit longer than I thought but the time I'm taking is worth it imo, you'll see. Yes, these "betas" are the only builds fully compatible with EE games. I'll give you access to them asap.
  17. There's no "modding work" left but there was a lot of packaging stuff to do (the most annoying and time consuming thing) which I planned to finish yesterday. Instead I left home before lunch and I returned this morning at 4 a.m. I just woke up but I should be able to package IR during the day and SR during the night. I owe it to all of you.
  18. My girlfriend "convinced" me to celebrate this new year's eve out (I never cared about this festivity) but if I don't drink too much you will indeed start the new year with those links.
  19. Sure, I'll send you a PM. I can give you the links right away but you may want to wait 1-2 days for the new builds to be up. Un-killable Trolls WTF? o.O SR doesn't directly touch troll cre files, and afaik it should not affect them at all even with its patching components, thus I find it hard to believe SR can do anything about it, but it's surely worth investigating. Can you be more specific? They don't "go down" or they don't die after "going down" (aka the secondary cre file for 1hp trolls is un-killable)? Do trolls worked fine on a plain BG2EE install?
  20. Those links are still valid, but a new build of both IR and SR will be available before 2015.
  21. Will send you a PM, sorry for not answering before. Yep, a Christmas gift. Magical Stone @janoha duration is set to 300 (aka 5 turns) in my install, no idea why it lasts only 30 seconds on yours, I'll double check to see if for some reason the uploaded version has an incorrect value but it's unlikely.
  22. Guys I finally have the weekend free after ages and I'd like to dedictae some time to wrap up new builds for both IR and SR if possible, but I need your help. First - I'd be extremely grateful if someone (e.g. Kreso? ) could provide me a list of reported issues (the last few weeks I may have missed a few things because I only checked here and there very quickly) and maybe a list of thing I should foucs on. Something like that would allow me to use my little time to actual modding rather than gathering infos and planning what to do. Second - I have like 30+ beta testers right now using the closed betas but I'm getting very few feedback lately. As much as I'd like to think that it means everything is already perfect as it is that's probably unlikely. Long story short, if possible give me some feedback now.
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