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maus

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Posts posted by maus

  1. And I have to correct the first post: it is numbers für K and C (Kit and Class?). I also see them displayed in the dialog to change the kit from NPC_EE mod. 

    To give same examples: 

    Transmuter{K=29,C=1}

    Militant Invoker{K=79,C=1}

     

    And fun fact: selecting weapon proficiencies in this NPC_EE book process I got the dialog line: "subrace stat - should not be visible" ;)

  2. Well, when I recognized that the issue is with Nephele I cursed myself, because I didn't take into account that she is a specialty priest (Yondalla) with her own kit und ToF is doing lots of stuff on priest kits. And maybe there is some problem, that the cre could not handle the additional weapon proficiency or that ToF recognized a kitted cleric but does not have the information which weapon proficiency should receive the second weapon proficiency point; and the error message was a bit misleading... but the sling proficiency was really not ok ;)

  3. System: EET

    Using the standard UI from EET (should be classical BG2EE) I can not access the two Blackguard-Kits. Changing to the "Dragonspear UI" (not the mod) that is optionally included in EET I can access both Kits as Paladin-Kits. But this UI is so crappy with additional text (K and O values??) after the classnames that, well, I won't use it. 

    But definitely the UI is relevant for such problems. Maybe I try to install another UI to make some more checks. 

  4. Removing the weapon proficiency just triggered the next one: 

    ERROR: cannot convert weapprof_array_97_LKNEPH or %weapprof_array_97_LKNEPH% to an integer
    ERROR: [LK#NE25.CRE] -> [override/LK#NE25.CRE] Patching Failed (COPY) (Not_found)

    97 is WARHAMMER: could not detect any issues with this one. 

    Then I removed all weapon proficiencies and got the next one:

    ERROR: cannot convert weapprof_array_92_LKNEPH or %weapprof_array_92_LKNEPH% to an integer
    ERROR: [LK#NE25.CRE] -> [override/LK#NE25.CRE] Patching Failed (COPY) (Not_found)

    Which is strange, because 92 is axe. 

  5. ERROR: cannot convert weapprof_array_107_LKNEPH or %weapprof_array_107_LKNEPH% to an integer
    ERROR: [LK#NE25.CRE] -> [override/LK#NE25.CRE] Patching Failed (COPY) (Not_found)

    LK#NE25 is Nephele (NPC-Mod). Trying to find the problematic line. 

    I guess the problem is not ToF but Nephele. So this is more a note than a bugreport. Maybe I can provide a fix soon... Hopefully ;)

    edit: the sling-proficiency (107) of the cre is strange (requiring an AMULET as Source item slot ; usually there is NONE; and other issues compared to "normal" sling-proficiencies of other characters)

  6. The bug was reproducible with ToF9. But I can't point on Aura. Because there are several mods that I had not installed in the minimal-mod EET version (EET-14 in my numbering) compared to the EET-installation with many mods (EET-13). Actually I'm doing EET-15 with most of the mods of EET-13 but without Aura (and Sirene). And the installation is working. 

    But this no proof or justification, just a hint. 

    And regarding priorisation for the author: If this doesn't ring a bell, assign a low priority to this issue ;)

  7. I will try ;) my main character has some 70k XP. If a new group member joins one of the components ensures that the new member has more or less the same level. The new group member starts at level 0. First step is to level the character up to level 1. After this is done, the next level up can be done. This is a level up for example to level 6. 

    All spellcasters can get the ability to increase the caster level by 1. But this ability is designed to available at level 5 (3rd grade spellcasting as requirement). If I level up Neera/Dynaheir/Branwen they all can chose in the level up process two abilities at level 6. For all of them I could choose to increase the caster level twice. 

    If they would have been leveled up step by step, I could choose an ability at level 2 (but not increase the caster level) and another one at level 5(?). So at level 6 I can only boost my caster level by 1 as intended by the design. At least I guess this is the intention for the requirements for these abilities. But in fact I can increase the caster level by 2 if they join late. I guess this is not intended. 

    Well, I would say: no big deal and the additional abilities are intended to be nice but no gamechanger (referencing the readme), so no problem that one has this increase in caster level earlier. But if you (DavidW) have set up the requirement you might be interessted to know that this is not always working like intended ;)

  8. Neera joined with the possibility to level up to level 6. The level up happens in one "process" so I was able to select the abilities for Level 5 (3rd grade of spells) with the first pick. Don't know if this could be changed or is intended. But it compromises somehow the idea, that not all abilities might be selected straight forward. 

  9. Could install all major components (did not like every one), especially those who failed with beta 8. Kudos for DavidW!

    Minor issues:

    - F/M/T is as expected regarding weapon proficiencies available. F/Elementalist/T can only choose the 4 weapon proficiencies available to mages and use one skill point for each. On Level 1 this is possible but I expect that future weapon proficiency points will cause problems. I did not install the component "Revised Weapon Proficiency System"  obviously.  I guess that would solve the problem. Same problem for "Force Mage" Option.

    - Blackguards are not a class of their own and the Blackguard kits are not available. I guess this is related to each other. 

    - Confirm the multiple Saving Throw boni already reported, also for single class character (Paladin)

    - The description of the undead hunter is changed at character creation but ingame in the character screen ("class" tab) the "old" description is displayed.  

    - Wild Elf with Dex and Str 19 created with "pregenerate character" option. Loaded afterwards for "new game": Str is 18/57 reduced to 18 ingame and Dex is 18. Same with Earth Genasi bonus on Str, Dex and AC

  10. After installation of ToF and starting the game I receive the following message (windows-pop-up) before the game is going to the first screen: 

    [string "M_DW_LVD.lua"]:20: attempt to index field 'imoen' (a nil value)

    other problems in this installation detected yet: multiple saving-throw bonus for multiclass character (already mentionend in another topic here). 

    I can start the game anyhow. But I have not played it yet just created a character. 

  11. Tried to install before EET-end. Doesn't change anything. 

    Some error-messages from the DEBUG-File:

    ERROR: COPY ~luMT0.2da~ ~override/lu*.2da~ FAILED: cannot open target
    Stopping installation because of error.
    ERROR: [luabbr.2da] -> [override/luabbr.2da] Patching Failed (COPY) (Sys_error("override/lu*.2da: Invalid argument"))

    DW_TALENTS/DW_TALENTS.TP2  0 2520 Installed ~Revised Elementals~
    ERROR: Sys_error("override/lu*.2da: Invalid argument")
    Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW
    Using Language [English]
    [English] has 1 top-level TRA files
    [dw_talents/lang/english/setup.tra] has 173 translation strings

    and the one for the subraces-component: 

    [override/SODRACE.2da] loaded, 644 bytes
    override/SODRACE.2da copied to weidu_external/backup/dw_talents/20000/SODRACE.2da, 644 bytes
    Copied [override/SODRACE.2da] to [override/SODRACE.2da]
    Copying 1 file ...

    ERROR locating resource for 'COPY'
    Resource [*.2da] not found in KEY file:
        [./chitin.key]
    Stopping installation because of error.

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