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Posts posted by phordicus
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a summoned creature is -- for XP purposes -- just a tool of the mage, just like extra attacks are for a fighter or a backstab for a thief. a mage devoting a spell slot to MS1 instead of fireball doesn't automatically make the encounter worth more xp.
jfc.
[edited for politeness]
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P.S I never found a way to make it work more like PnP instead of like a Mass Invisibility. In theory a Mass version of a spell is always 3 lvls higher than the single target one, whereas it's just 1 lvl higher here, is it a problem or the spell's power is so low that it doesn't matter? Pixie Dust for example is "correct", but it look quite unappealing if I'm not wrong.
only thing to make it p&p is to attempt an aura via scripting. play-wise, it'd be more trouble than it's worth trying to keep all the avatars bunched up onscreen.
the best thing to do might be to tremendously shorten its duration --1 turn, perhaps, otherwise it's an almost invited exploit.
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Invisibility Sphere needs to affect party only, or is this intentionally left as "make everyone, including neutrals and (if it's unchanged from the first time i saw it years ago) hostiles, invisible"? kinda fun but that's not the point.
(more)
k, the current (and probably original) PRO is INAREASM which is, among very few things, also used with Repulse Undead. you want INAREAPA, instead.
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please consider making all of these abjuration & metamagic related changes optional or a separate component. making infravision into a semi-useful spell is one thing; totally revamping magical combat is completely another.
Too Far
in Spell Revisions
Posted · Edited by phordicus
thanks for the sanity. had this crap continued we'd eventually reach the point where Charname would start losing levels every time a mage cast a sub-optimal spell at him or because a fighter attacked him with a dagger instead of a katana.