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mercurier

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Posts posted by mercurier

  1. Again, very strange, the spell is indeed updated in my game. Anyway, if something like this is reported I'll make sure it doesn't happen in V3.

    I am very sorry that I've messed SR2 and SR2.9 up :crazyeyes: Actually both Blindness and Disintegrade have no problem... Thanks for your great patience!

     

    Vanilla's Spell Shield hardcoded effect is bugged, SCSII AI don't use this spell because it's broken, and using it in some cases end up being very cheesy. If I could fix the spell to work as intended without bugs I would have done it, but I can't.

    You are right, at least a brand new spell shield is better than a old buggy one :)

     

    In V3 Spell Shield won't be available at 5th level. Due to spell number limit per spell level (I've added few 5th level spells) I ned to remove one spell, and this one is clearly the more problematic because the original was broken and the revised could be considered too powerful. I'll take about it asap, but my solution would be to keep it more or less as it is in 2.9 and move it to a higher spell level slot.

    Yes, I think its power deserves a spell slot much higher than lvl5. BTW, since it acts much like a counterpart of Mantle, would tuning its duration down to 4 rounds be a good idea?

  2. Me again :)

     

    spwi106: Blindness: though school changed to necromancy, the description remained to be "School: Illusion".

    I've just checked the .tra file in the hotfix and the description correctly says necromancy. Are you sure you're using it?

    Sorry I didn't notice it...the pinned hotfix (outdated for v2.9) was just too shining ;)

     

    EDIT:

    I've downloaded the hotfix for SR2.9 and took a look into it. The .tra file changed a lot, however, not all spells were updated to their description (e.g. disintegrate still deals fixed 100 damage). Maybe they will be finished in SR3?

     

    Additionaly, I wonder whether drastic changes to some *key* spells such as Spell Shiel (totally reworked) and Dispel/Remove Magic (school changed back to Abjuration, now affected by SI) would hinder the efficiency of enemy AI :crazyeyes:

     

    At last, for Spell Shield. In vanilla game it is the UNIQUE spell that protect the caster from ALL spell protection breakers (ruby ray, Khelben, pierce shield, etc.). Spell Shield + SI:Abj would effectively force enemy magi to spend two more spell before they can strip your fully-buffed magi nude with a successfull DM. Also I think its new version is too powerful, 'cause it functions very similar to potion of magic shielding, which can be as rare as green PFM scrolls. After all, I personally prefer the vanilla version :)

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