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Salk

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Posts posted by Salk

  1.  

    There is the wrong ground icon for one of the game's shields.

     

    You need to add this:

    WRITE_ASCII 0x44 ~GSHLD05~ #8
    

    Main component? It looks fine on my install.

     

    I checked the Shields with NI after installing the main component. SHLD05 has the wrong ground icon. I didn't test it in game.

  2. There is also to consider one, in my opinion mandatory, modification introduced by ToBEx which disables the hostile reaction from charmed NPCs.

     

    Demi's points are valid, especially the breaking of unique dialogue options for charmed NPCs.

     

    Wouldn't it be possible to make the charmed NPC unable to perform hostile actions (by applying a hold effect or similar) whatsoever unless attacked?

  3.  

    Clairvoyance

    Mmm..."reveal area map" doesn't really fit its current concept imo, don't you agree?

     

    What if I add that effect to Farsight? That way by casting it you first reveal the general outline of the whole map and then more easily pick the correct spot you want to fully "spy".

     

    This makes a lot of sense to me. It is of course a bit more problematic for BG 1, but I still think it would be a good compromise.

     

    I pretty much dislike to not be able to remove 100% of the fog of war and being able to do this only using Farsight makes it more than problematic for BG1 but like everybody else said, it does make full sense so thumbs up, Demi.

  4. True Strike

    Ehm...none of them can cast True Strike. :D But yeah, a mage/thief using it would be devastating indeed within BG1. As I said, I don't like a 1st lvl spell to suddenly become a pocket HLA. If enhanced critical looks so cool it should be something like +x% chance to score it, but not a 100% chance to surely hit and deal 2x dmg.

     

    A possible solution would be to make it add 50% of the ordinary damage, maintaining the 1 turn duration for the spell.

  5. Beta testers have suggested to simply reduce the thac0 bonus (e.g. +4) while increasing the spell duration (e.g. 10 rounds).

     

    I like Ardanis' idea better than this, to say the truth.

  6. Blindness

    I'm aware of this spell OP-ness against AI and I'm trying to figure out a way to change it "with style". Simply reducing its duration would make it kinda against players though (at least imo). They already ignore its most prominent feature because the blinded character field of view is not limited as long as you have another party member nearby, and the extremely long duration was meant to make this spell "annoying" for players (AI obviously cannot care less of such duration).

     

    On a side note, I'd like to remind that Deafness will no longer be the useless spell you are used to but a much cooler one. Check here. ;)

     

     

    Forgive me for suggesting something that to my own ears sound too simple to be right: but couldn't you just reduce the malus instead of the duration? Would it have "style" enough? :)

  7. I must say, I am a bit worried about the lack of any activity in both this and SR's Forum.

     

    I see both Ardanis and Mike1072 posting here and there (and very happy about them being with us) but seldom here. At this point, what is the cause of this stalemate?

  8. I'd never have thought IR v4 wouldn't be out before the end of 2013 but so it is.

     

    I am sure the first to not be happy about this huge delay about delivering a new version is Demi himself. In the latest month it seemed like version 4 might be out at any moment of any day but sadly that was not the case.

  9. Hey guys. Any news on a release date? Last I heard was on or before the release of BG2:EE but that was a month ago. I know its just a hobby, but I really want to play EE with spell revisions!
    For Item Revisions Arda uploaded his final version more or less a week ago and we only needed to prepare the readme, package everything and upload it, but this time around it was Mike's turn to be uber busy with RL stuff. :(

    Keep in mind there are some other things I need to look at as well - providing a recommendation on 1PPv4 compatibility will probably require investigating the code in 1PP.

     

    Take your time, guys! :)

     

    Hopefully things will go smoothly enough to allow for a 2013 release. Otherwise, we wait. :)

  10. Well, let's say that if slings benefit from STR bonus, I am left wondering why other hurled weapons like darts and daggers are left out.

     

    Throwing axes are perhaps more justified in having it because of the size of the weapon itself, which could do considerably more damage if thrown by a very strong person. Same thing for spears, of course.

     

    In the end, in my opinion, we should not allow for STR bonus in the case of smaller, thrown weapons like bullets (sling), darts and daggers while it'd make sense to have it for axes and spears.

  11. Can't be done, BGEE or not :(

     

    Maybe add a small concussion chance to all bullets? Like 15% to stun for a couple of seconds, possibly with save vs death severe enough for it to be somewhat viable in early ToB. Perhaps -4?

     

    Well, if it can't be done, it can't be done. :)

     

    I am not so sure about adding a stun effect chance though...

     

    Please guys remind me... In the vanilla BG, which ranged weapons have STR bonus?

  12. I practically like all changes, especially the pause for reload for crossbows.

     

    About the slings: what about allowing only for half of the strenght bonus (rounded down)? In this way, the sling that allows for full bonus would still have a reason to exist and at the same time, all slings would potentially have a little extra kick.

     

    About the long sword as weapon of choice: I agree with you, Demi but in the end, in a typical game those who use long swords are usually warriors while thieves rely more on short swords and daggers. So it's fine.

  13. True Seeing

     

    "When this spell is cast, the caster gains the ability to see all things as they truly are, detecting and targeting invisible creatures as well as completely ignoring hostile illusion spells such as Mirror Image, Phantasmal Killer, and Weird. In addition, no form of blindness may affect the caster for the duration of the spell.

     

    Note: True Seeing does not dispel illusionary clones such as those conjured by Mislead or Simulacrum, but instead clearly highlights them, revealing them as deceptions."

    Overall I like this template a bit more, but while "Completely ignore hostile illusion spells" could work for Spook, Phantasmal Killer and so on, I would not list Mirror Image as an "hostile" spell.

     

    Just that we are here nitpicking everything, does "illusionary clones" remain fine to describe "illusionary creatures" too? I fear not. Right now I don't have added Shades yet (no bams for it, and most new spells are on hold to quicken a BGEE compatible release), but sooner or later we'll have to deal with that type of "summons". :)

     

    It's pretty easy to bring in the necessary corrections:

     

    True Seeing

     

    When this spell is cast, the caster gains the ability to see all things as they truly are, detecting and targeting invisible creatures as well as completely ignoring illusion spells such as Mirror Image, Phantasmal Killer, and Weird. In addition, no form of blindness may affect the caster for the duration of the spell.

     

    Note: While True Seeing does not dispel illusionary creatures or clones such as those conjured by Mislead or Simulacrum, it still highlights them clearly, revealing them as deceptions.

  14. I like the "utilitarian" version and I understand your point, Kalindor. Still, in the "Illusions no longer hold any power over the caster, allowing him to detect and target invisible creatures" line the subject is "Illusions", and that generates confusion. About the two alternatives, only the second is really correct in my opinion but, as you said, it sounds too cumbersome.

     

    About flavor vs utilitarism, I personally tend to the latter when it comes to spells description, saving the other for items, since the lore component is stronger there.

     

    Let's see what Demi says

  15. Kalindor's revision is nice but I suggest to cut the "Illusions no longer hold any power". This is already stated implicitly in the next "as completely ignore hostile illusion spells" part. Also I'd cut "that they are" in the end as well.

     

    Note that it's also grammatically wrong as "Illusions no longer hold any power over the caster, allowing him to detect..." pairs the verb with the wrong subject ("Illusions" instead of "spell" as intended).

     

    Tentative change:

     

    "When this spell is cast, the caster gains the ability to see all things as they truly are, detecting and targeting invisible creatures as well as completely ignoring hostile illusion spells such as Mirror Image, Phantasmal Killer, and Weird. In addition, no form of blindness may affect the caster for the duration of the spell.

     

    Note: True Seeing does not dispel illusionary clones such as those conjured by Mislead or Simulacrum, but instead clearly highlights them, revealing them as deceptions."

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