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Fruits of the sea

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About Fruits of the sea

  1. Well, at least something was learned from this. Thanks to both of you for the prompt help. I have to laugh a bit, that I made it hours into SoD before things started breaking.
  2. So yes, I used the independent installation assistant. It gave me a choice of creating an entirely new folder for the EET installation. Meaning I have a folder for each of the Baldurs Gate games and a 3rd for the modded EET installation. I chose the option thinking it would be convenient if I wanted to start a game with a different mod configuration. There are some mods that were apparently installed in the BG2 directory anyways, which I assumed was a part of the BWS installation process. Sounds like this was maybe not so good an idea! Looking more closely, it looks like all (ok, many but
  3. 1: I think Edwin's been like this for all of SoD, although he did have normal banters with other npcs. It took me a while to catch on to the fact that his actual banters weren't going to show. HOWEVER, he did provide the same "you look odd" dialogue if I tried initiating conversation with him in the BG1 portion of the game. His banters were working just fine in BG1. 2: No mods added or changed since installing everything with BWS. I did change Edwin's portrait with eekeeper, as I decided that I liked the BG1 version better. Pretty sure I got a reputation increase in Coast Way crossing fro
  4. Interesting! That command doesn't seem to help, unfortunately. I've been testing using a save from just before I visit Boareskyr for the first time, he always initiates the faulty dialogue there. I discovered one other thing while futzing around with Edwin though: initiating dialogue with Safana makes her leave the group: https://imgur.com/a/Gl5FR
  5. It says the global does not exist. Hmm! I attached a screenshot, on the off chance that I'm typing it in wrong : https://imgur.com/a/DEzLB Edit: the bdbanter.2da file you provided doesn't seem to have changed anything. Loaded a save where Edwin always initiates dialogue and still the the same issue.
  6. Thanks for the quick reply! I will give that file a try and report back. original bdbanter.2da is attached. Here's a link to the save, as it's just over the attachment size: https://www.dropbox.com/sh/wi4tna9u5sk6kg6/AAD87TKipc21GkRiVQ3CGoLPa?dl=0 In regards to: ~HQ_SOUNDCLIPS_BG2EE/SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1 As far as I can recall, it was one of the options in the BWS tool, and there was no warning like there is for some advanced content that may be buggy or incompatible. Perhaps the install order needs t
  7. I'm having an issue with the Edwin romance mod in an EET install. Whenever he initiates dialogue in SoD, it is blank and the only response is "Edin, you look odd." Which, if I remember correctly, was a PID option in the Edwin romance mod in case his avatar got messed up during the sex change shenanigans. He is constantly initiating this dialogue, probably because the game is trying to advance his conversations and quest in SoD. Any suggestions on how to fix this? I'm thinking the easiest solution is to advance whatever global is reponsible for his dialogue. What would that be, or how can I f
  8. The game freezes right there, so plenty of time for a screenshot. I forgot to say there also comes a popup pointing to a crashdump - a .dmp file. I tried checking it out in notepad++ but it was totally indecipherable. Would you like me to email or upload that somewhere? I just went back to test it again and for once I was able to blind Osmadi before he got the spell off
  9. Oops, here's a working link to that screenshot: http://imgur.com/a/bEPCJ
  10. Thanks for the reply! Yes, my installation is also at 2.3 now. I've tried approaching from different angles and switching tactics. Osmadi always casts insect plague after a few moments and the game crashes just after. Here's a screenshot of the crash: http://imgur.com/a/bEPCJ' I'm running an EET installation using Big World Set-up. Below is the Weidu log from the Baldur's Gate directory, followed by BG2. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
  11. My game is crashing every time I fight Osmadi in the Larswood. This is a bug I've encountered in multiple installations with SCS. Specifically, it crashes just after he casts insect swarm (although at least once I interrupted the casting and the crash still ocurred. There are a number of other reports of the same issue on the Beamdog forums as well as the post I have quoted from this thread. A bug that slipped through the cracks? Cheers
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