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Everything posted by Trasd

  1. For those that missed it, the sale is running one last time. You have a little less than 20 hours from this post. Go here.
  2. Yea, I wish I caught it earlier - but then again, I don't know how long they were on sale before I noticed. I just happened to check the home page (which I rarely do) at GOG when I saw the pack. I think most of these are normally close to $20 each, some $10... A bargin any way you look at it.
  3. I have many of these boxes, but this was so cheap, I just grabbed them again (I've been wanting to try NWN 2 on a fast machine, but I don't have high hopes). It's definitely easier than digging out all my discs, searching for upgrades, and so on. What I was really after though, was the Infinity stuff - specifically for GemRB.
  4. The following pack is on sale at GOG right now for less than $22 (you've got about 15 hours from this post): Baldur's Gate: The Original Saga Baldur's Gate 2 Complete Planescape: Torment Icewind Dale Complete Icewind Dale 2 Complete Neverwinter Nights: Diamond Edition Neverwinter Nights 2: Complete The Temple of Elemental Evil Dungeons & Dragons: Dragonshard Forgotten Realms: Demon Stone If like me, you were waiting to buy these, now is the time. They also credit you for the games you already bought from them (I already purchased BG2, so I only paid $19 for the rest). This is the cheapest I've seen the Infinity Games. Now more than ever, I want to see GemRB up and running in its full intended glory!
  5. Thanks! My tablet is going in for warranty work soon, so I'll play around with it in the interum.
  6. Is the procedure for android compiling being written down? There was a problem awhile back of no one knowing how because one of the developers was MIA, or something like that (my memory hasn't improved). I'm not volunteering (yet - I still cannot be relied on due to time restraints), but I'd like to see if I can compile it (something I brought up long ago on the sourceforge site (http://sourceforge.n...re-requests/19/)). Is the lates code on GitHub (https://github.com/gemrb/gemrb)? The reason I ask is because I have advanced my knowledge in the last year (though not nearly as much as I'd have liked to) and I also happen to have all of the tools sited in that conversation loaded now, for other reasons, but they are on my system and working. The biggest reason is because even though I've tried to find suitable replacements, I miss playing BG on my tablet! That's one series I never got for my PC and I've never played it otherwise. They just don't make games like that anymore.
  7. I was wondering what the status is of the developments you were referring to is, currently? Are you guys still having trouble finding someone to compile the project for android? Thanks....
  8. That's great news. I've been patiently waiting since I discovered GemRB (after it was originally put on Market). I've also acquired both BG1 and 2 in anticipation and if the new GemRB works as well as I know the development team can do, I will get the rest. A big THANKS for all you folks working hard on this project. It is very appreciated, though you probably hear more complaints than appreciation. Of course you'll wouldn't be up to the task if you didn't have thick skins.
  9. I doubt it. First, I don't believe the guy that put in on Market is part of the development team and there would be issues with the signing key (it could not be published as an update without the original key). Second, unless something has changed dramatically with the Nook, I don't think it could run this version very well. Read through the posts and you will see it takes a pretty fast machine for satisfactory performance. I hope I'm wrong though, on both accounts.
  10. Congrats! BTW, I too use GOG's BG2. I forgot to mention that.
  11. Android is not case sensitive - at least from my testing and research. My CaseSensitive entry is commented out. This works for me with no problems: GamePath=/sdcard/All_Mine/Games/BG2 CD1=/sdcard/All_Mine/Games/BG2/ CD2=/sdcard/All_Mine/Games/BG2/ CD3=/sdcard/All_Mine/Games/BG2/ CD4=/sdcard/All_Mine/Games/BG2/ CD5=/sdcard/All_Mine/Games/BG2/ CD6=/sdcard/All_Mine/Games/BG2/ Now, as you can tell I've moved the default directory (internal SD Card) to my own directory on the external SD Card. I had BG1 and BG2 both working at the same time. I changed the cache too, but don't remember if this was necessary: CachePath=/sdcard/All_Mine/Games/BG2/cache I know you've tried most of the suggestions and their variations, but I thought maybe, just maybe you'll see something you may have missed before. *** SYSTEM INFO *** Manufacturer: asus Model: ASUS Transformer Pad TF700T Android Version Release: 4.2.1 Android Version SDK: 17
  12. Trasd

    Android GUI

    why even keep it separate in the first place? This ought to be merged into master so we can distribute it in our builds. I agree, but I didn't want to say it as it's not my call! LOL
  13. Trasd

    Android GUI

    I couldn't quite make out the video, but it looks like a nice start, a good way to launch multiple profiles (different version configurations: BG1, BG2, etc., if you are supporting profiles) and certainly a great time saver for setting up the games. I'd say go forward with the project and if you find you loose interest or don't have the time, you could always open source it and add it to the site for others to continue. Thanks, too BTW.
  14. Trasd

    pelya and SDL 2.0

    It definitely sounds like the opengl API hardware acceleration is the way to go. There is so much to know with Android programming, I feel like I will never catch up. I guess I just have to learn it a little at a time, and as needed, the way I learned Windows programming (and am still learning). Thanks for the lessons!
  15. Trasd

    pelya and SDL 2.0

    Figures! It was worth a shot... Would it be easier to use a pre 0.8 build that used pelya's in the first place and update it to SDL 2.0, or would that be a step backwards and or just as hard?
  16. Trasd

    gemrb 0.8 wont work

    The first time you run 0.8, it can take quite awhile, depending on your system's speed and configuration. As far as setting it up, look here - this should cover the problems with your setup. If not, just look around as this problem has been addressed in many different places. Be aware, the paths have changed for 0.8. Hope this helps... Also, remember to post your log if you need more specific answers.
  17. Trasd

    pelya and SDL 2.0

    For those who have had luck compiling GemRB for Android, pelya has now added SDL 2.0 support (experimental). If it's been there and I missed it before, I apologize... Until the regular SDL adds 16bit capability, it might be well worth compiling with pelya's new library! It can be found here.
  18. Trasd

    SDL 2.0 released

    Well, this sounds promising. I have to admit, even on my new screaming Tegra 3 system, I quit playing BG altogether because it was just too slow, except at unenjoyable resolutions. I think the pure opengl API would be the way to go, unfortunately I'm not a good enough programmer to tackle something like that yet. So kudos to whoever decides to take this project on for Android - SyntaxError, you probably! We'll just have to wait another semester...
  19. Thanks psch, that's what I was looking for. While waiting for GPU support, I want to be able to keep at least some of the widescreen benefits. I did find one app ICS+ users may be interested in; full!screen (https://play.google.com/store/apps/details?id=de.tsorn.FullScreen). This very useful app allows you to use your entire screen by hiding system bars! You don't have to worry about adjusting your calculations. The paid version, I believe, can activate automatically dependant on the foreground app. I haven't had time to try it with GemRB yet, but there is no reason it shouldn't work.
  20. These forums should have answers to most questions - for installation instructions, look here: http://forums.gibberlings3.net/index.php?showtopic=24499 Yout should be able to search for any other questions you may have.
  21. After a short hiatus, I'm back to GemRB and trying to get to run on my tablet. Here's where I'm at: I got tired of my "poor man's tablet" struggling with almost every game I tried, especially as Android apps are becoming more and more sophisticated and requiring newer and faster machines. What did I do? I went out last weekend and bought a ASUS TF700T Transformer Pad Infinity, complete with docking station. This tablet, by all accounts, is one of the fastest on the market (check out the specs here: https://www.asus.com/Tablets_Mobile/ASUS_Transformer_Pad_Infinity_TF700T/). I got the 32Gb version. I've been loading and running games I could not even dream about on my old tablet, all without a single hitch and with all graphic settings turned up to their very highest. Some of these games include: Bard's Tale, F18 Carrier Lander, Air Navy Fighters, SoulCraft, and Aralon HD. Despite these great apps, the Baldur's Gate games remain my favorite. I'm not bringing all this up to brag, not by any means, but to point out I still cannot run GemRB 0.8.0 with anything near satisfactory performance. Needless to say, I was really looking forward to 0.8.0, but I find myself switching between (I think this is the version) and 0.7.2, again. I've tried all the resolutions mentioned in this forum (and I had to try my native 1920x1200, but that was just for kicks) and can get only marginally acceptable performance at 1280x720. What I'm wondering is, has anyone had any success running 0.8.0 at anything but the lowest possible resolutions (while maintaining the proper aspect ratio) on an Android system? If so, can you detail your settings (only so far as resolution and any major tweaks that made a significant fps improvement)? I can no longer blame this on my tablet. Thanks in advance.
  22. incorrect Ah, that's great - I'm happy to be wrong. Thanks for the clarification.
  23. From my understanding, they are not putting the mouse-pointer back, but if you can get enough horsepower to run 0.8.0, the gestures work better, IMHO. Like you, though, I am stuck with 0.7.2 until the engine is faster, I get a new tablet, or someone compiles 0.8.0 with peyla’s SDL.
  24. No, we have had endless problems with people updating the binary without updating the resources. Whats so much harder about copying fonts.2da to another folder as opposed to editing it in place that would be overwritten after any update anyway? if you want your customization to be persistant between updates you have to use the game override directory regardless. No, no, that's not what I meant! I completely agree, I was talking about the fonts.2da file specifically and only, not the data updates (override, GUIScripts, etc.), sorry - that's my bad - I was thinking of only the font problem. Personally, I keep a backup of any modified files within a zip using the app's directory structure - a bare directory tree with modified files only. I also have a separate backup for each and every version I install. It takes me about 2 minutes to switch between versions now. I will have a detailed list of the steps I take to customize the fonts and pics of an in-game screen that displays the customized fonts. The pics will compare 0.7.2 custom and default screens that show the customized fonts and the same screens for 0.8.0 (again, both custom and default font screens). This way you'll can determine if I (we) are messing up somewhere or if there is a problem that may have snuck in somewhere with one of the builds. Unfortunately (fortunate for me, though), my daughter and granddaughter are here visiting all day! I won't get a chance to post the pics until my wife gets home from work. But, if someone discovers a reason I don't need to post the pics (or no one thinks it is actually not necessary), then please let me know. EDITED Obviously, I do not need to do this now as Xelasarg got his to work (I missed that post). I do have to admit, I haven't got mine to work yet, but it's late and I will try again it tomorrow. This is part of what I was afraid of, trying to take too much on and making simple mistakes (and constantly putting my foot in my mouth). I need to adjust my schedule. EDITED, AGAIN Of course I couldn't sleep with this font problem on my brain! I got it working thanks to Xelasarg (thank you). Now SyntaxError's comment about putting the file into the games override directory makes sense. This is where my ignorance of the game comes into play. As I stated, I've never played the games, except on my tablet using GemRB. I did not know the game had and used an override directory, I thought it existed for, and was created by, GemRB. I should have known better as I've written mods for games that use an override directory, but I had no idea these games were this customizable, especially as I thought they were released before this type of modification ability was in widespread use. I have a new respect for Infinity and understand better why these games were so popular. The upside to this hard-learned lesson is that I have a new resource for troubleshooting - I can read about the games technical aspects as opposed to only researching GemRB's documentation. Thanks for the patience while I get my bearings. I'll get there, I promise.
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