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ithildurnew

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Posts posted by ithildurnew

  1. Yep, that seems to do the trick (swapping the action order); console jumped party from early save to cloakwood, got the quest, etc. did the quest in the same order as previously (killing the head shadow druid before encountering beador) just to make sure, encountered andarthe and got him to surrender, accepted, went inside and the captive NPC gets spawned properly, indicating global is being set properly.

     

    Quick and dirty fix for NI users unable/unwilling to wait for hotfix/update:

     

    in X#Andart.dlg, change Action 0

    DestroyItem("MINHP1")
    SetGlobal("X#AndSurrender","GLOBAL",2)

    to

    SetGlobal("X#AndSurrender","GLOBAL",2)
    DestroyItem("MINHP1")

    This is a pretty significant and probably not widely known detail regarding how the game engine handles global variables in these situations; I wonder if there are other bugs are out there in the wild that might be similar in nature?

     

     

     

    Also got Beado1.cre to not crash the game by addressing the missing quarterstaff animations issue with 1pp (set up a temp/new install with component 210 of 1PP installed, copied over relevant missing bam files)

    http://www.shsforums.net/topic/58532-heads-up-on-1pp-component-dependency/

     

    All is well, thanks for the help AstroBryGuy!

  2. Seems quite possible; like I said the dialog fired properly and in order, everything seemed to work as it should, except for the global variable being set.

     

    I suppose I could try swapping the action order and going to the earlier save, using cluaconsole to jump the party to the cloakwood and see if I can get the quest to trigger, etc to test.

  3. I manually (with NI) set the variable to 7 and moved on, so all my auto, quick, and main save are past this point. Unfortunately I usually don't keep a lot of saves with attempts at no reload runs; the only save old enough to attempt to run through this quest again is a much earlier save that would require quite a bit of gameplay to get to the cloakwood, and I don't have that much time currently to dedicate solely to bug fixing.

     

    If I do manage to find enough time to do this I can upload a savegame someday.

     

    One thought, does the game engine have trouble incrementing globals (or by design doesn't do so) while combat is going on? I always assumed that was not the case...

  4. Well, I seem to have found the real issue with Beador at least; it was staf02.itm, staff +1, that Beador comes equipped with. Equipping a +1 staff with a party NPC and going from the inventory screen to the main game screen resulted in the same sort of ctd/assertion error.

     

    From checking the changelog the culprit most likely is 1pp with it's new animations for quarterstaves. Regardless this issue with beador crashing isn't a BG1NPC error.

  5. The issue most likely isn't the items themselves; as you said the first Beador has the same items and he doesn't cause crashes. I've found that when you get an assertion error like this with ctd it's often a glitch in rendering animations and such.

     

    There's only two differences between the two versions of beador I've found, 1. the animation/avatar (sleeping man vs human male cleric iirc) 2. spell list, one has Insect Plague for it's lvl 5 spell the other Summon Animals. I've tried changing the spell list to match Beador.cre

     

    My guess is it's due to some glitch with the particular combination of the animation for the beado1.cre file and the equipped items; it's possible that a mod like 1pp v4 which tweaks avatars/animations and is known to occasionally bug out during installs might be causing this. What I definitely know is getting rid of the equipped weapons from Beado1.cre solved the problem.

     

     

     

    Andarthe EscapeArea() worked fine, dialog was fine; everything seemed to work as it should, except for the one global somehow ending up at 2.

  6. Yes, aware of the (unrelated to main issue) conflict; the reason I wanted BGTTweak's component is because bg1ub Creature Corrections wasn't properly tweaking bear.bcs to behave when there's a ranger or druid in the party.

  7. Jaheira/Beador quest was horribly buggy this install.

     

    1. The cutscene where Jaheira heals Beador and Beado1.cre replaces Beador.cre, getting ctd with assertion failed message as soon as the new beador is spawned in:

    [Tue 26 Jan 2016 17:59:30] ASSERTION FAILED! Return Address: 0x9FFB75 File: ChVidImage3d.cpp Line: 899 Expression: FALSE Message: CVidCell::FXRender3dSetPalette: LoadFrame() failed
    -----TobEx: Throne of Bhaal Extender build 0.26.3.25 (Tue 26 Jan 2016 17:59:51)

    Apparently something wasn't kosher about the darts or the staff being equipped on the new Beador; removing equipped weapons from beado1.cre file fixed this issue and prevented the ctd.

     

     

    2. Maretha is not spawning in ar8401 after Andarthe surrenders and party lets him go. According to bgjaheira.bcs:

    IF
        !Global("endofbg1","GLOBAL",2)
        OR(2)
            Dead("andarthe")
            GlobalGT("X#AndSurrender","GLOBAL",6)
        InParty(Myself)
        AreaCheck("AR8401")
        Global("X#JaheiraQuest","GLOBAL",4)
        Global("X#MarethaExist","AR8401",0)
    THEN
        RESPONSE #100
            SetGlobal("X#MarethaExist","AR8401",1)
            CreateCreature("X#MARETH",[369.273],3) // Maretha
    END

    The problem is global X#AndSurrender; the variable seems to be setting to 2 for some reason, in spite of the dialog ("I suppose so, Charname. But for now...") that sets it to 7 clearly firing. I'm guessing it may have something to do with the fact that the head of the Shadow Druids was killed already before encountering Beador and Andarthe.

     

     

     

     

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 23800
    ~SETUP-BWS.TP2~ #0 #0 // Expert Click-Properties Selected
    ~SETUP-BWS.TP2~ #0 #1 // User Ignored Rule: C:bg1ub(16):BGTTweak(600)
    ~SETUP-BWS.TP2~ #0 #2 // User Ignored Rule: C:BDToBv173(3):NPC_Strongholds(0):BG2_Tweaks(1160)|BG2_Tweaks(1161):BDToBv168(1):Oversight(5):multistronghold(-)
    ~SETUP-BWS.TP2~ #0 #3 // User Ignored Rule: C:stratagems(6840):BP(2500):Oversight(0)
    ~SETUP-BWS.TP2~ #0 #4 // Expert Component In Selection: Oversight(0)
    ~SETUP-BWS.TP2~ #0 #5 // Expert Component In Selection: d0questpack(5)
    ~SETUP-BWS.TP2~ #0 #6 // Expert Component In Selection: aTweaks(105)
    ~SETUP-BWS.TP2~ #0 #7 // 20160114 - Updated by agb1 (installation date Sun 01/17/2016)
    ~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG-World-Fixpack-master.zip
    ~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v14.0.2.7z
    ~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v15.6.1.7z
    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
    ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.4.24 BWP Fix
    ~SETUP-ASTSCRIPTPATCHER.TP2~ #0 #0 // Fix Various "astXXXby triggers in many scripts
    ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 14 BWP Fix
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10 (BWP Fixed to v11 Alpha 1)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10 (BWP Fixed to v11 Alpha 1)
    ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.1.0 BWP Fix
    ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13) BWP Fix
    ~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
    ~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.2_20151212
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.2_20151212
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #3 // The BG1 NPC Project Music Pack -> Install All Audio - Short versions: v6
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #0 // Amount of -ahem- details and BG-style vs. description text!: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: v1.3 BWP Fix
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: v1.3 BWP Fix
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0_beta_151227
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0_beta_151227
    ~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12) BWP Fix
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 13 BWP Fix
    ~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2: 1.3
    ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V14 BWP Fix
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #10 // Better Item Import: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.2.6
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.2.6
    ~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v9
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v9
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v9
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v9
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v9
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v9
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v9
    ~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v9
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v26beta2
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v26beta2
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.2
    ~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v7 - 25 April, 2010 BWP Fix
    ~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #2 // Romances end due to separation -> Original game behavior is unchanged: v7 - 25 April, 2010 BWP Fix
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v11 BWP Fix
    ~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA: v14 BWP Fix
    ~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB: v14 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v4 BWP Fix
    ~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v4 BWP Fix
    ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.1.0 BWP Fix
    ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.1.0 BWP Fix
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.90b1
    ~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.1.0 BWP Fix
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V3 Beta 1.16
    ~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
    ~FREEACT/SETUP-FREEACT.TP2~ #0 #50 // Update spell and item descriptions: v2
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only): v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v16 BWP Fix
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v16 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6031 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6041 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6511 // Improved fiends -> Fiends have normal hit points: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6562 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30 BWP Fix
    ~SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #17 // Fix Anomen's proficiencies: v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2002 // Fenten buys more ankheg shells (Baldur's Gate) -> Fix only: v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2005 // Helmet of alignment change: v1.8.1 BWP Fix
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2023 // Cespenar can improve the Daystar with the Tyr's Eye: v1.8.1 BWP Fix
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #0 // Masamune Sword Mini-Mini-Quest - SoA by ShadowDaemon (WeiDU): 2.6 BWP Fix
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #1 // Masamune Sword Mini-Mini-Quest - ToB by ShadowDaemon (WeiDU): 2.6 BWP Fix
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #2 // Improved Anarg by knightlight (WeiDU): 2.6 BWP Fix
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #3 // Extended Visual Ioun Stones by WoRm: 2.6 BWP Fix
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.90b1
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.90b1
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.50
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.50
    ~SETUP-NMRF-PC.TP2~ #2 #0 // Install Macholy's fight scripts V3.1 -> Compatible with SCSI&II: v3.1 BWP Fix
    ~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #3 // Increased Ammo Stacks -> Increase Ammo by 200%
    ~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #12 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 400%
    ~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #19 // Increased Potion Stacking -> Increase Potion by 400%
    ~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #26 // Increased Scroll Stacking -> Increase Scroll by 400%
    ~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: proto-7 160110
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: proto-7 160110
    ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: proto-7 160110
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 160110
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: proto-7 160110
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: proto-7 160110
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: proto-7 160110
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2500 // Faster Romances: -> Light.: TB#Tweaks, V 2.61 BWP Fix
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3600 // WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level: TB#Tweaks, V 2.61 BWP Fix
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #9140 // Mages drop spellbooks. -> 25% of mages drop spellbooks, spellbooks contain 50% of memorized spells.: TB#Tweaks, V 2.61 BWP Fix
    ~POLYTWEAK/POLYTWEAK.TP2~ #0 #60 // Improved (less buggy) trolls: v2.00 BWP Fix
    ~POLYTWEAK/POLYTWEAK.TP2~ #0 #70 // Improved Umberhulks: v2.00 BWP Fix
    ~POLYTWEAK/POLYTWEAK.TP2~ #0 #80 // Improved Yuan-Ti: v2.00 BWP Fix
    ~POLYTWEAK/POLYTWEAK.TP2~ #0 #83 // Improved Minotaurs: v2.00 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience -> On initial joining only: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9 BWP Fix
    ~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v3.0 BWP Fix
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0 BWP Fix
    ~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v3.0 BWP Fix
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1780 // Portraits for Romantic Encounters BG1: v3.0 BWP Fix
    ~ISANDIR/ISANDIR.TP2~ #0 #0 // CHARNAME menu portraits: v1
    ~ISANDIR/ISANDIR.TP2~ #0 #1 // Ust Natha BG2 NPC Portraits: v1
    ~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #5 // Alternate Coran Portrait -> Alternate by Amok: v2
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v16 BWP Fix
    ~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #0 // Sword Coast Map Labels: v2
    ~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #25 // Update Map Markers: v2
    ~SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
    ~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 10012015
    ~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
    ~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.8: v2
    ~PICKYFAMS/PICKYFAMS.TP2~ #0 #0 // Choose any familiar v1.1
    ~REUNION/SETUP-REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v1
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.9 BWP Fix
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.9 BWP Fix
    ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07
    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

     

     

     

  8. Upon further playthrough it seems there are a number of other troll cre files besides the ones listed above that become unkillable in a EE install with Polytweaks' troll component, for example Roger the fence's Sea Troll (ROGTRO01 and ROGTRO02.cre), the snow trolls in the planar sphere (OBSICE01.cre), etc. Hard to say how many more there will be as I'm still in the early stages but it gets pretty tedious to run away from an immortal troll, save game, and NI to fix the scripts and restart, reload, etc. repeatedly.

     

    It's really fantastic how Polytweaks implements trolls but for now this component needs to be considered incompatible with EE (it's worked fine with non EE installs as far as I remember) until someone compiles a comprehensive list of affected trolls and patches the mod to modify their scripts properly with EE. A shame; I hope a fix/update does come through at some point.

  9. Simon280586, I'm having the same issues with the 'near dead' trolls being up and active on a BG@EE install; seems like for some reason the scripts are not being assigned properly, possible conflict with SCS assigned scripts perhaps. I've installed the component long after SCS per the author's instructions too.

     

    I'll go ahead and manually swap out the scripts as you described for now.

  10. The attached file above (when extracted) doesn't look like a tp2 file?

     

     

     

    Subtledoctor, would you be willing to collaborately incorporate a fix for BGT installs to correctly issue Adventurer kit to Imoen into a tp2?

     

    Appending line 541 from

     

     

    ACTION_FOR_EACH script IN _imoen bgimoen2 BEGIN

     

    to

     

    ACTION_FOR_EACH script IN _imoen bgimoen bgimoen2 BEGIN

     

     

    should do the trick.

  11.  

    Is this really more powerful than PnP? I suppose the Bladesong ability itself is more powerful, since it's based on BG2 Blade's Offensive Spin. But the PnP Bladesinger gets a passive -1 bonus to melee AC *permanently* i.e. up to -10 AC at all times (depending on level limits). That's insane. My Bladesong ability gives a max -4 AC (I think), and only while the Song is active.

     

     

     

    Well, 3e Bladesingers ... unless you have a very high level character with statospheric INT 30 (rather unlikely without nerfing other melee relevant stats), +10 ac isn't going to be that common. 2E Bladesingers didn't even get that; they got a (level/2 - 1) amount of bonus to ac vs melee attacks only when casting spells.

     

    The ac bonuses granted to this version of Bladesinger (+3, +5, +7, +9 with passive bonus and Bladesong active) leaves the 2e version in the dust and probably surpasses most 3e guys as well for x times/day (which is what makes it somewhat balanced, that it's x/day). Add to that the superior spellcasting of 2e fighter/mages (even without the specialization/extra slot quirk) vs 3e Bladesingers and the offensive spin bonuses, it's a more potent combo than either pnp version. If BG1 style grandmastery could actually be implemented, that's even more oomph.

     

    Which is of course entirely at modder's discretion, but just pointing that out. Personally since BG2 is mostly (loosely) 2e with a handful of 3e elements, I've tweaked it into something closer to 2e, but that's just my preference. The work on the mod is appreciated, and hopefully the odd quirks can get ironed out somehow.

  12. Bladesingers in 2e didn't get any special treatment regarding ability to progress in specialization - they had the same restrictions normal fighter/mages did (they did get a set +1/+1 bonus to thac0/dmg with their weapon which I would probably add as bonus to melee thac0/dmg, opcode 284/285 iirc, tacked onto the initial D5_acbon ability received at lvl 1).

     

    There's probably no need to try and get them to gain grandmastery if they get the +1/+1 set bonus. As for the loss of an extra attack/rnd (with BG1 Grandmastery), Bladesong helps make up for that, especially if it can stack with Haste effects (as I've modified it to do on my install). The result is slightly less attacks/rnd than a dual wielder (especially one with say, Belm or Kundane in offhand) limited to a few times /day, but still competitive enough to fit the archetype imo. Overall this version of Bladesinger still is more powerful than the 2e version (which probably is put to shame by the shredding machine that is the BG2 Improved Hasted/Belm dual wielding Ftr/Mage)

     

    As for the extra spell slots, just confirmed, it does look like the behavior matches a character with wizard specialization, i.e. gained TWO rather than one lvl 2 slots upon reaching lvl 3 on the wizzie side. However, no restriction from necromancy (or any other) school, so it ends up gaining the benefits of specialization without it's restrictions, probably not a good thing balancewise.

  13. http://gibberlings3.net/iesdp/files/2da/2da_tob/profsmax.htm

     

    According to the iesdp, re: profsmax.2da

    This file is ignored in BG2: ToB

    And I'm pretty sure kits when implemented properly do get to use their own columns in weapprof.2da. Wondering if the issue is with this particular kit; possibly some of these issues (extra spell slots, weapprof.2da reference) might be related to EE vs ToB as well?

  14.  

    when I set the ac bonus to be vs melee, i.e. checked the boxes for slashing, crushing, piercing, it crashed.

    You can do that, but you must add seperate AC bonus headers (one for slash, one for crush etc.). Ticking 2 or more boxes is crash.

     

     

     

    This may be the culprit for the ctd then; it was that way in the default D5_Blad1.spl file, 3 boxes checked in one ac bonus header.

     

     

     

     

     

    Also, the Bladesinger kit cannot progress past specialization in any weapons, in spite of what the readme says. Kitlist.2da looks fine and weaponprof.2da has up to 5 pips in several weapons for Bladesinger, however upon testing it seems it's using the standard fighter/mage's column (tweaking the standard ftr/mage column allowed me to advance past specialization). If it matters, the name on top of the character record as well as the kit description from the same page also show 'Fighter/Mage', not Bladesinger. The only place where 'Bladesinger' shows is the right side 'parchment' area by the experience points.

     

    I'm not using EE, btw, but a fairly standard BGT/ToB installation.

  15. Yeah I figured it might be based on Offensive Spin, so I replaced the default D5_Blad1.spl with a copy of Offensive Spin with added ac bonus (btw, when I set the ac bonus to be vs melee, i.e. checked the boxes for slashing, crushing, piercing, it crashed. when I unchecked them, i.e. applicable vs all attacks, crashing stopped) and thac0 bonus scaled to be +1 every 5 lvls, and it seems to work fine now.

     

    Also toned the ac bonus down slightly, +1 at lvl 1, +2 at lvl 5, +4 at 10, +6 at 15 (matches 2e Bladesinger more closely; overall he's still more powerful than pnp 2e, but at least he's a guy locked into single weapon style which balances out vs how powerful BG2 makes dual wielders). I might also remove the 'immunity to haste' effect as there's no such restriction for bladesingers and their capstone ability in 3e is the ability to gain 2 additional attacks/rnd via Song of Fury plus Haste. It still falls short of what dual wielders can do, but imo brings them closer to an iconic flurry of single weapon slashing fury.

     

    As for the extra spell slots, for now I'll just remove them via SK or NI manually.

  16. Keep in mind standard fighter/mages can put on full plate or banded/splint mail etc when they run out of spells and function pretty much just like fighters. Bladesingers should have the same armor restrictions as thieves or perhaps bards/Blade kit, though otherwise item useage should be the same as other fighter/mages.

     

     

    I'm not using any other components other than the multiclass component, so no altered spell tables (other than the ones provided by BG2Tweaks, but those only effect the wizard levels side of things). It's also not an illusionist specialist thing because I can use necromancy spells/scrolls without any issues. I'm guessing if you switched fighter kit to a wizard kit that may be the issue.

     

     

     

    One other thing: http://www.shsforums.net/topic/58123-interesting-ctd-when-resting-with-injured-party-members/?do=findComment&comment=577681

     

    I've confirmed that ever since obtaining the kit, whenever I try to rest with injured members in the party, the game crashes to desktop with the errors listed above. It seems some part of the bladesinger component isn't interacting well with the Rest/heal x amount of hp's routine that's supposed to run when resting (the crash so far only occurs if someone in the party is injured).

     

    [edit] Further confirmed that it's D5_BLAD1.spl that's the issue; removing it via SK from the character allowed resting with injured members in the party without ctd. In fact, using the spell at all results in a ctd regardless of resting or not.

  17. So it's not intended by design, gotcha. Is there a way to fix this via NI or SK (so as to not add the extra slot at lvl up; I'm currently manually removing the slot every time this occurs via NI/SK)? I'm not aware of where the specialist usability flag data is stored.

     

    As for necromancy spells being restricted, I haven't had a chance to come across one yet, will report if such is the case.

     

    Also, a suggestion/request, if you could restrict Bladesingers from using armor heavier than chain mail, I think it would help with both balance as well as match the 2e incarnation more closely.

  18. Interesting mod; I've installed the multiclass tweaks component and am trying out the Bladesinger kit. One thing I've noticed is that the Bladesinger gains spells castable per day as if he'd gained a wizard level, when he gains levels in wizard AND Bladesinger BOTH. Is this by design? It means he ends up progressing in spellcasting ability waaay faster than a standard Fighter/Mage, which is debatably one of the most devastating class choices in BG2 to begin with...

     

    I realize the 2e Bladesinger kit was considered extremely powerful (which fits the descriptive fluff/lore more or less, along with having some stringent restrictions), but I would say this along with the other advantages this particular version of the kit gets makes him extremely unbalanced.

  19. Minor quibble perhaps, but with the 'Replace many +1 magical weapons with Fine ones -> Fine weapons are immune to the iron crisis' component installed, it looks like 'Excellent' long bows have a +1 bonus to damage when the standard +1 versions do not, making it identical as far as stats to Excellent Composite long bows (other than not requiring 18 STR and being 50 gp cheaper in spite of greater utility as a result of not requiring 18STR). Aside from variance from the original versions, it seems like it contradicts the whole idea that the composite version does more damage due to greater pull/requiring greater STR.

     

    [edit, I suppose if the excellent versions of +1 weapons are by design intended to retain the +1 to damage (it seems they are), it's really the other way around, excellent compound longbows missing an additional +1 to dmg rather than excellent longbows getting an extra +1]

     

    I'm also experiencing fine/excellent weapons breaking during iron crisis even though the above is installed, though that may be due to my installing this particular component quite later on, apart from the rest of SCS components.

     

     

    Re-checked; it seems excellent weapons break regardless of install order and whether options to not break or break are selected. They also display the wrong string ('paralyzation aura') over effected party member (rather than 'my weapon has broken!').

     

    The error can be verified by taking a peak at dplayer2.bcs; my guess is the 'excellent weapons do not break' section of the tp2 needs to be tweaked.

  20. Big World folks have been claiming for some time that SCS component 8050 Improved Random Encounters is incompatible with Ding0 Quest Pack component 'Miscellaneous Enhancements'. I've never seen anyone report such is the case in either Quest Pack's or Stratagem's forums.

     

    Can anyone confirm whether there's any truth to this?

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