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Hoverdawg

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Posts posted by Hoverdawg

  1. Just now, Bartimaeus said:

    Sorry, I meant more...are you on the BG1:EE engine? As in, not a BG2:EE/BGT:EE game. Based on your mod install, that's my presumption. Basically, SR was made for the BG2 engine, and so strings (text messages like "Spell ineffective", or names of creatures like your familiar) are assumed to match values from BG2, while BG1 often times has different values for those strings, leading to mismatches.

    Specifically in regards to your cat, do you mean the creature or the item? From what I can see, I set the text fields for every familiar creature to make sure they were set properly, but I didn't enforce it for the items, so my presumption is that's the problem. I'll have to look into the ogre one.

    Sound Burst: Can't confirm. Used the same exact SRR components as you did and cast it on a hostile kobold, instant death for them. The spell specifies only enemies - are you using it on neutrals/friendlies?

    Yeah, BG1:EE. Fresh install.

    The inventory item. As for the Sleep spell, it's not an ogre text, I must've misremembered, but still, not the proper one.

    image.png.6e158736ca0c5aa420b3648a5c01b511.png

    image.thumb.png.514992f94eddbfaa60b5a1795dd72105.png

    Sound Burst: used it on xvarts and kobolds, so yeah, enemies. Weird.

  2. I have some small text issues - like my cat familiar showing a piece of tiax's dialogue as his tooltip, or an ogre shout as "sleep ineffective". Nothing game-breaking, just a bit irritating. No idea whether it's a base SR, SRR, or a mod conflict issue, although I don't use that many mods. Here's my weidu:

     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.4
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.4
    ~BG1NPC/BG1NPC.TP2~ #0 #21 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v24.4
    ~BG1NPC/BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v24.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v15
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.2.3)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 18 (Revised V1.2.3)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised V1.2.3)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised V1.2.3)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised V1.2.3)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1042 // Revised Armor -> Without Movement Speed Penalties: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.2.7)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.2.7)
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2352 // Alter Multiclass Restrictions -> Install both of the above options: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3081 // Increase Ammo Stack Size -> Stacks of 40: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: Beta 4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: Beta 4
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.0
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.2.0
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #2 // Show all movies in options without need to unlock them in game: v2.2.0
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.2.0
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v32.8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v32.8
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 3.9.2
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #1 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla bams for spells: 3.9.2
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #2 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla fonts for descriptions: 3.9.2
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #3 // lefreut's Enhanced UI (BG1EE skin) - Disable item comparison feature: 3.9.2
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #4 // lefreut's Enhanced UI (BG1EE skin) - Reverse +/- buttons position: 3.9.2
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #5 // lefreut's Enhanced UI (BG1EE skin) - Single Click to Map Travel: 3.9.2
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #6 // lefreut's Enhanced UI (BG1EE skin) - Show Sidebar toggle button: 3.9.2
     

    that ajantis romance was installed by mistake, don't @me 

     

  3. I prefer Improved Haste to be a mass spell. It's more convenient, so to speak.

     

    Bugs issue:

    Detect Alignment can be picked as a starting lvl 1 spell, its description states it's lvl 2 spell - not sure which one is wrong

    Jaheira starts with vanilla druid spells (including bless, cure light wounds) rather than SR's.

    Divine casters have two more lvl 1 slots (Jaheira has 5 instead of 3) - is it a bug or a planned change?

  4. For what it's worth my testing with bgee :

     

    having haste changed from one of the most powerful spells of the game to something almost totally useless is quite hard, but ok we can play with it using slow (it's harder with a sorcerer in the party who already took haste when installing this mod ! oh well there is alwys ee keeper for that).

    But changing protection against petrification to some spell to flee battle is harsh in bg1, there are areas with basiliks and you still meet them in the extension, it was my main protection against this kind of encounter and without it it becomes deadly, I uninstalled the mod because of this... well it doesn't restore spell books and rangers can't memorize spells after this apparently (heal light wounds is missing from their spell books and it was the spell they had memorized before).

     

    Except that : the spell to counter the effects of charm and dire charm is a good idea even if often it's against creatures who can charm at will which makes it useless but the idea is still interesting.

    Faeries fires at level 1 is an interesting surprise, I thought it was specific to dark elves but Jaheira can cast it here, oh well...

    Same thing for the spells about dark area which blinds enemies, quite interesting, even though it seems a little out of place since these are dark elves specialities (I guess for dark elves it's an innate power but here it's a spell which can be used by others).

     

    Oh yes, also Jaheira seems to gain shaman spells with this which is quite weird, it kind of mixes druids and shamans here.

     

    Nothing much except that, it was a test during SoD, and I uninstalled when I met a basilik.

    one potion of mirrored eyes and basilisks are toast.

  5. Damn it. I wrote a long post with lots of feedback, but the bugger was lost as my browser crashed. So, I'll omit the long-winded mechanics part (mostly concerning armor damage reduction) and stick to item properties:

    I'm using the penultimate IR update (I couldn't wait with my game), so some things might have been fixed in the meantime.


    - [bUG] Circlets have armor properties (dexterity penalties, spellcasting failure chances)

    - [bUG?] Shortbow +2 gives +4 thac0, while the eagle bow +2, is that how it should be?

    - [bUG] Anomen's shield gives +5AC while it should +4 (+2 basic and +2 enchantment)

    - [sUGGESTION] Nerf some of the NPCs' items. It's weird to use the same stuff they started with for almost the whole game. Specifically:

    - Keldorn's armor is a fullplate +2 with a small bonus on top of that. Fullplates +2 cost a lot and/or can only be found after Chapter 3 (I used it till Armor of Hart, I think). Lowering its enchantment to +1 should be enough.

    - Anomen's shield is even more useful, I'm tackling Hell right now and he still wields it (unless Beholders are around) thanks to big AC bonus (bugged see a previous point) and a significant fire resistance. Make it +1 (AC3) and maybe lower its resistances too.

    - Valygar's armor. A leather armor with AC2 and protection from charm. Frankly it's one of the best light armors in the game! A big nerf is needed, maybe making it a real studded leather +2 with charm protection. Not sure about his katana either, but I suppose there aren't enough of them in the game, so no biggies.

    - Mazzy's and Haer'dalis' weapons are quite potent, but seeing as they are the toughest henchmen to recruit (especially Haer'dalis), no problems there.

    - I applaud the modification of boring good/neutral/evil archmage's robes to something more interesting, but they don't seem really balanced. Robe of the Battlemage is awesome for a fighter/mage and easily rivals Bladesinger Chain. Arcane Might is fantastic for a cleric/mage (or other multiclass mage). Weave is, well, kind of meh when compared to those.

    - I'm not a fan of items giving +attributes rather than setting their values, especially the Strength ones. They weren't really used for low-strength characters anyway (well, maybe Viconia) and, without stacking, their power wasn't *that* enormous, but significant. Now, a 19 STR character can reach 24 STR easily, and it's very easy to jump over the 18/x hill. It doesn't bother me that much when it comes to Ring of Influence (it was too obvious in vanilla) or Gauntlets of Dexterity (always used on a low DEX guy like Edwin, plus there are less +DEX items around).

    - I find Arrows of dispelling useless right now. Obviously there were THE antiboss counter in vanilla, especially in BG1, but with current change they did fuck all against Sarevok's henchmen.

    - I understand making potions undispellable, and my only small gripe with it is that it makes a fun battle against Mutamin piss-easy as his Dispel Magic doesn't make your characters vulnerable to his basilisks.
  6. @beta testers, tomorrow I'll upload a new build for SR which includes A LOT more things than I initially thought. If possible I'd like you to be ready to upgrade your install asap and play as much as you can during the week. The build will also include quite a few very daring changes (*) that need to be properly tested to determine if they can be part of the official release.

     

    Thanks for your help.

     

    (*) speaking of daring changes, has anyone tried out what I did with cleric's Repulsion? I need some feedback on it (e.g. effect frequency, distance value, etc.).

    Hurray! Just don't forget to give me access too :)

  7.  

    There is also to consider one, in my opinion mandatory, modification introduced by ToBEx which disables the hostile reaction from charmed NPCs.

     

    Demi's points are valid, especially the breaking of unique dialogue options for charmed NPCs.

     

    Wouldn't it be possible to make the charmed NPC unable to perform hostile actions (by applying a hold effect or similar) whatsoever unless attacked?

     

    A hold effect has the same problems as feeblemind as far as dialogue goes - sleeping creatures can have dialogue with the player, held creatures cannot (though their scripts continue to run, unlike feebleminded creatures). It also has the additional problem that the creature is frozen in place (not showing the normal 'idle' animations) and can be struck automatically without an attack roll.

     

    Disabling spellcasting and setting physical attacks to zero via eff files is the way to go IMO.

     

    This indeed seems better if it's doable.

  8. I don't know if it's possible at all - can Charm Person work as a single-target Hold Person that breaks as soon as the target is hit (or attacked)?

     

    If nothing else is viable, I'd say we can drop the spell completely, at least for the time being. TBH, I was never aware of its power, it feels terribly OP.

  9.  

    - is it possible to use the beta somehow in BWP installer or would I have to install all the mods manually?

     

    I would suggest doing two distinct installs. If you're itching to play, simply starting with SR, IR, KR, and a few basic tweaks/fixes makes for a really fun playthrough. This lets you experience the game with only the flavors from the Revisions mods, letting you feel the changes then and there. This helps you with beta testing as well. Then once the officials are out, you can do a larger megamod install with your other favorite components.

     

    Read this post if you want a good install order for a beta test install:

    http://forums.gibberlings3.net/index.php?showtopic=26482&p=226926

     

    You need to install Shield Bash after SCS, by the way. So here's what I did. Right after SCS, apply the fixes given here: http://forum.baldursgate.com/discussion/29107/ascension-five-death-script-glitch-spoilers/p1. Scroll down the page till you find a post by darkly180 with a zip file attachment that contains the fixes you need. There is one more bug related to "more consistent breach" component of SCS, but you don't need to install that component with the latest SR v4 beta, I believe (I skipped it).

     

    I know Kreso said that Abazigal fix goes before SCS, but I noticed that before SCS, he had his death script just fine. It only disappeared after SCS, and the "finabaz.bcs" script went from some 50kb to 1.6mb in size thanks to SCS. The post-SCS script was missing the death script. The zip file by darkly contains the fixed finabaz.bcs. Just make sure to back up any files that you are replacing.

     

    After doing the SCS fixes, install shield bash, then widescreen, and finally gen-biff if you want.

    Thanks mate!

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