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Valandil

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Posts posted by Valandil

  1. Hi everyone, it's been a while since I have played BG, being a father is a full-time job .
    Anyway I've updated my mods and I've decided to take Revised SCS this time but I was surprised to see that with BWF :

    post-7816-0-66791600-1487928895_thumb.jpg

    I thought that BWF (GitHub version of course) already included Revised SCS fixes, am I wrong? I had the same message with UB but it's ok since I have UBv26 instead of UBv26.2.
    I taped Y coz I've seen a lot of fixes proposal with that mod on this topic but was it the good choice? Should I have skip that message?

    Thanks for your return.

  2. Monks are supposed to get 5 apr at level 18 but it's not the case. At the beginning of ToB with revised xp tables, the character begins at level 16 and he already has 5 attacks.

     

    EDIT : tested again and it's good.

  3. By clicking on Barbarian the game ends immediatley. I've just added KR. See below my weidu.

     

     

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
    ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.3 (2016-09-19)
    ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.3 (2016-09-19)
    ~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0026
    ~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0026
    ~TOBEX/TOBEX.TP2~ #2 #109 // Desactiver le surcroit d'experience: Beta 0026
    ~TOBEX/TOBEX.TP2~ #2 #112 // Restrictions sur les competences au niveau un: Beta 0026
    ~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0026
    ~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0026
    ~TOBEX/TOBEX.TP2~ #2 #124 // Restreindre les animations d'attaque aux veritables attaques: Beta 0026
    ~SETUP-ASCENSION.TP2~ #2 #0 // Ascension v1.41 (ToB requis): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis): v1.4.24 BWP Fix
    ~SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis): v1.4.24 BWP Fix
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
    ~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13) BWP Fix
    ~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU: 9 (22 Mar 13)
    ~BG1NPC/BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #2 // BG1 NPC Project : donner a Edwin son portrait de BG2: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #3 // BG1 NPC Project : donner a Imoen son portrait de BG2: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #4 // BG1 NPC Project : donner a Jaheira son portrait de BG2: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #5 // BG1 NPC Project : donner a Minsc son portrait de BG2: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #6 // BG1 NPC Project : donner a Viconia son portrait de BG2: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #7 // BG1 NPC Project : donner a Kivan son portait issu du mod "Kivan and Deheriana Companions": v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #8 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #9 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #10 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #11 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #12 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #14 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #15 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #28 // BG1 NPC Project : ajustement de reputation grace a des bardes: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #29 // BG1 NPC Project : zones de Bois-Manteau accessibles au chapitre 1 -> Rendre accessible le Pavillon de Bois-Manteau (premiere zone de Bois-Manteau uniquement): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #31 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v22_20150614
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #28 // Alteration de Prisme et ses emeraudes: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #29 // Le Duc Eltan dans la batisse du Maitre du Port: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #30 // Rencontre de Nim Furlwing: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #31 // Restitution du film de la taverne du Chant de l'Elfe: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #32 // Svlast, la rencontre du Paladin dechu: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #3 #33 // Mal-Kalen, le fantome d'Ulcaster: v14.0
    ~SETUP-BGSPAWN.TP2~ #3 #0 // Systeme BGSpawn base sur le niveau et le nombre de membres du groupe (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12 BWP Fix
    ~SETUP-BGSPAWN.TP2~ #3 #1 // Choisissez l'intervalle entre les apparitions de creatures: 1.12 BWP Fix
    ~SETUP-BGSPAWN.TP2~ #3 #2 // Seigneur Loup Vampirique (inspire par le Loup d'Ulcaster de DavidW) REMARQUE : ceci modifie certains Loups vampiriques dans le jeu. Le systeme BGSpawn s'en sert: 1.12 BWP Fix
    ~SETUP-BGSPAWN.TP2~ #3 #3 // Rencontres aleatoires de BGSpawn entre les zones (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12 BWP Fix
    ~ITEM_REV/ITEM_REV.TP2~ #1 #0 // Item Revisions par Demivrgvs: V4 Beta 9
    ~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #2 #2500 // Acces a Barbe d'Ulgoth uniquement par l'ouest du Travers du Ver: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #2 #2600 // Empecher l'acces a la Tour de Durlag par les zones adjacentes: 11 (5 Feb 12) BWP Fix
    ~SETUP-BGTTWEAK.TP2~ #2 #2800 // Reinitialisation de la reputation dans BG2: 11 (5 Feb 12) BWP Fix
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #0 // Restauration de lieux: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #1 // Restauration de personnages et de dialogues: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #2 // Restauration de sons: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #3 // Restauration d'objets: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #4 // Restauration d'options de souhait: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #5 // Restauration de table d'XP dans ToB: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #6 // Liche Deril: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #7 // Restauration de rencontres aleatoires: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #8 // Restaurations mineures: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #10 // Meilleur import d'objet: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #11 // Restauration du reve de fin avec l'Ecorcheur: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #12 // Transformation en Ecorcheur alternative: v8.2.7
    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #13 // Restauration de la cinematique de la Promenade de Waukyne: v8.2.7
    ~UB/SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v26
    ~UB/SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v26
    ~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v26
    ~UB/SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v26
    ~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v26
    ~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v26
    ~UB/SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v26
    ~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v26
    ~UB/SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v26
    ~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v26
    ~UB/SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v26
    ~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v26
    ~UB/SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v26
    ~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v26
    ~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v26
    ~UB/SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v26
    ~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v26
    ~UB/SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v26
    ~WHEELS/SETUP-WHEELS.TP2~ #1 #0 // Les Roues de la Prophetie (The Wheels of Prophecy): v6
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #2 #0 // Alternatives: v11
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #0 // Spell Revisions: v4 Beta 13
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #10 // Animations des Devas et Planetaires: v4 Beta 13
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #20 // Correction d'Image Miroir: v4 Beta 13
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #30 // Correction de la Dissipation de la Magie: v4 Beta 13
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #50 // Suppression des sorts non disponibles des ecrans de selection des sorts: v4 Beta 13
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #55 // Spell Deflection blocks AoE spells: v4 Beta 13
    ~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.80
    ~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.80
    ~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.80
    ~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.80
    ~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.80
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1030 // Revision des boutiques: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1040 // Bonus des armures revus -> Penalite a la vitesse de deplacement: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #2 // Autoriser le lancement de sorts en armure -> Avec un risque d'echec au lancement de sorts profanes: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1101 // Autoriser l'usage des competences de voleur en armure -> Furtivite penalisee par les armures et les boucliers: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #10 // Bonus des boucliers revus: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #17 // Modifications des armes: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1080 // L'enchantement des armes n'affecte pas leur facteur de vitesse: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #11 // Le combat a deux armes differe selon le type d'arme, legere ou lourde: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #18 // Attaque sournoise revue (avec et sans penalite) -> Uniquement avec les armes du voleur monoclasse: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1200 // Evitement des coups critiques revu: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #12 // Les objets de protection peuvent etre portes en meme temps qu'une armure magique: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #16 // Equipement des Druides version papier -> Pour les Druides et les Guerriers/Druides: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1060 // Les Kensai peuvent porter des bracelets: V4 Beta 9
    ~ITEM_REV/ITEM_REV.TP2~ #1 #1070 // Les Voleurs peuvent utiliser des baguettes: V4 Beta 9
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1161 // Forteresses pour toutes les classes -> Conserver les restrictions des classes: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2170 // Lancement les sorts depuis les parchemins (et autres objets) au niveau du personnage: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2261 // Alterer la table de progression des sorts du mage -> Table P&P: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2271 // Alterer la table de progression des sorts du barde -> Table P&P: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2281 // Alterer la table de progression des sorts du clerc -> Table P&P: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2294 // Alterer les tables de progression des sorts et de niveaux du druide -> Utiliser la table de progression des clercs et la table P&P des sorts des clercs et druides: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2: v16
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2: v16
    ~SETUP-REFINEMENTS.TP2~ #1 #10 // Capacites de haut niveau modifiees: Refinements v 3.31 BWP Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #60 // Mise a jour du Livre de sorts des PNJs recrutables: v4 Beta 13
    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2010 // Sort de Breche plus efficace (affecte toujours les liches et les rakshasas ; n'abat pas un Renvoi de sorts).: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2020 // Les attaques d'antimagie penetrent Invisibilite Majeure: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2130 // Changement esthetique : Peau de pierre ne modifie plus la couleur de votre personnage: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4052 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente au 1/3 de sa vitesse normale: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5020 // Enlever les graphismes de Flou de la Cape de Deplacement: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5030 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6024 // Ajouter les capacites de haut niveau (HLA) aux lanceurs de sorts -> Tous les lanceurs de sorts eligibles de ToB et de SoA ont des HLA (challenge tres difficile, et non recommande !): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6030 // Mages plus intelligents -> Les mages peuvent lancer des sorts de faible duree d'incantation instantanement, pour simuler des incantations de preparation au combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6040 // Pretres plus intelligents -> Les pretres peuvent lancer des sorts de faible duree d'incantation instantanement, pour simuler des incantations de preparation au combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores -> Les demons ont environ 50% de points de vie en plus de la normale: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents -> Les genies ont environ 50 pour cent de points de vie de plus que la normale: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6530 // Celestes plus intelligents -> Les celestes ont environ 50% de points de vie en plus de la normale: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents -> Les dragons ont une augmentation substantielle de points de vie: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents -> Donner aux rayons des spectateurs une certaine chance de traverser les protections ; l'antimagie des spectateurs bloque tous les sorts, incluant ceux qui peuvent blesser, pendant un round (simule les regles D&D): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6561 // Flagelleurs mentaux plus intelligents -> Les illithids ont une resistance aux degats amelioree ; les illithids peuvent voir au-dela de l'invisibilite (correspond au mod Tactics): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6800 // Illasera plus intelligente: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6810 // Gromnir plus intelligent: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6820 // Yaga-Shura plus intelligent: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6830 // Abazigal plus intelligent: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6840 // Donner a Irenicus et a Sendai d'Ascension les versions de SCSII de leurs scripts et capacites: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6850 // Donner aux demons les scripts et capacites d'Ascension: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7000 // Dopplegangers ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7020 // Deploiements des groupes d'assassins ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7050 // Ulcaster ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7070 // Tour de Durlag amelioree: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7080 // Fanatiques du culte du demon ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7090 // Druides de Bois-Manteau ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7100 // Bassilus ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7110 // Groupe de Drasus ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7130 // Mages Rouges ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7140 // Groupe d'Ombre-ville ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7200 // Combat de fin du chapitre deux plus difficile: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7210 // Combat de fin du chapitre trois plus difficile: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7220 // Combat de fin du chapitre quatre plus difficile: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7230 // Combat de fin du chapitre cinq plus difficile: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7250 // Combat final ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7900 // Rencontres mineures ameliorees: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8020 // Les demi-liches lancent des sortileges: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8030 // Trolls plus resistants: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8043 // Augmenter la difficulte des regroupements de monstres en fonction du niveau -> Difficulte maximale: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8061 // Chateau de'Arnise ameliore (inspire du mod Tactics) -> Trolls fantomes ameliores (comme dans Tactics): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8081 // Bodhi amelioree (inspiree du mod Tactics) -> Version originale de Tactics : Bodhi amelioree, avec les scripts de SCSII: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8090 // Les objets des membres du groupe leur sont enleves a Spellhold: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8100 // Combat contre Irenicus a l'asile ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8110 // Sahuagins ameliores: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8130 // Empecher de se reposer dans la cite illithid: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8140 // Drows legerement ameliores -> Ameliorer les defenses d'Ust Natha: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8150 // Tour de garde legerement amelioree: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8160 // Temple des geants de feu ameliore: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8170 // Enclave de Sendai amelioree: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8180 // Antre d'Abazigal amelioree: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v30
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #0 // 1PP : corrections d'avatars * elfes de sexe feminin en armure de cuir [EFB2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #1 // 1PP : corrections d'avatars * elfes de sexe feminin en cotte de mailles [EFB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #2 // 1PP : corrections d'avatars * clerc elfe de sexe feminin en armure de plates [EFC4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #3 // 1PP : corrections d'avatars * guerriere elfe en armure de plates [EFF4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #4 // 1PP : corrections d'avatars * humaine sans armure [HFB1]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #5 // 1PP : corrections d'avatars * humaine en armure de cuir [HFB2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #6 // 1PP : corrections d'avatars * humaine en cotte de mailles [HFB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #7 // 1PP : corrections d'avatars * clerc humaine en armure de plates [HFC4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #8 // 1PP : corrections d'avatars * guerriere humaine en armure de plates [HFF4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #9 // 1PP : corrections d'avatars * mage humaine sans armure [HFW1]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #10 // 1PP : corrections d'avatars * mage humaine en robe legere [HFW2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #11 // 1PP : corrections d'avatars * correction de la progression des petites-gens [iFB1, IFB2, IFB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #12 // 1PP : corrections d'avatars * correction d'une erreur du clerc en armure de plates [iFC4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #13 // 1PP : corrections d'avatars * nains en cotte de mailles [DMB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #14 // 1PP : corrections d'avatars * elfes de sexe masculin en cotte de mailles [EMB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #15 // 1PP : corrections d'avatars * humain en armure de cuir [HMB2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #16 // 1PP : corrections d'avatars * humain en cotte de mailles [HMB3]: v3
    ~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
    ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
    ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
    ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
    ~SETUP-REFINEMENTS.TP2~ #1 #30 // Correction des bugs sur les metamorphoses -> Heal on shifting back to human (Default): Refinements v 3.31 BWP Fix
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #125 // L'Empathie animale des rodeurs s'ameliore avec l'experience: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #153 // Demons de la version papier -> Donner le script d'aTweaks a tous les demons sans alterer les caracteristiques: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #156 // Portail demoniaque: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #160 // Morts-vivants version papier: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #190 // Elementaires version papier: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #191 // Augmenter le nombre de DV des princes elementaires: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #200 // Permettre a Breche de dissiper les effets de Peau de Pierre conferes par des objets: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #203 // Rendre la metamorphose druidique impossible a interrompre: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #210 // Restaurer la vulnerabilite a la Dissipation de la Magie des Nishruu et Hakeashar: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #217 // Les bardes interrompent leur invisibilite par leur chant -> Tous les bardes interrompent leur invisibilite par leur chant: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v4.42
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.42
    ~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.80
    ~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.80
    ~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.80
    ~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.80
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #0 // Carte du monde pour Baldur's Gate - icones de carte en couleurs pour Baldur's Gate incluses: v10.1
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #1 // Carte du monde pour Throne of Bhaal -> Utiliser la nouvelle carte du monde aussi pour Throne of Bhaal: v10.1
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3220 // Points d'entree de carte plus judicieux: v16
    ~SETUP-GUI.TP2~ #2 #2 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec baton)

     

  4. After discussing with Demi, I was thinking about one point with revised tables.

     

    For those who haven’t installed KR, like me, the paladins and monk won’t benefit with their saving throw bonus : lvl 1 for paladins and lvl14 for monk in KR. That way monk is capped at 6/6/6/6/6 and paladins have fighter/ranger’s table : 4/8/4/6/8 (maximized) instead of 2/6/2/4/6 which will undeniably lower paladins.

     

    In KR the monk’s magical resistance has been replaced by +2 ST bonus in order to have the highest ST 4/4/4/4/4. But should it be maintained at 6/6/6/6/6, without KR, as the vanilla’s class has an high magical resistance or should it be modified at 4/4/4/4/4?

     

    Revised tables have been implemented in a clever way. Each class has 2 good (4), 1 normal (6), and 2 bad (8) ST, which means no class is overpowered as each one has their own weaknesses and strengths. Fully and completely agree with it. In monk’s case, if its ST were untouched that’d mean that it has no weaknesses but not even strengths compared to other class. What’s your opinion with it?

     

    As for the paladins it should be modified imo, otherwise it will not distinguish that much with fighters and rangers. A “savepal.2da” should be implemented.

     

    Of course all these remarks concern only persons who don’t have KR in their configuration.

  5. I've completely missed this revised mod. Gonna have to re install everything coz it seems essential to me. I'll wait for SRv4b14 then.

     

    BTW Kreso you've specified that it should work fine with BWP. I don't use it, just the Big World Fixpack, so that should I launch this one without your mod and then unzip it after ?

     

    Besides is it compatible with atweaks as it modifies a lot ennemies AI.

  6. It's intended. It makes little sense that a class depending on dexterity like thieves have worse saves vs breath; or that they start with overall best saves which end up being the worst.

     

    Fully agree with you but I didn't know that they had been implemented in SR. The day KR would have an official release, IR/SR/KR will rule :D.

     

     

    I added KR's revised saves to SR a few builds ago. As Kreso says, it is a necessary tweak even without KR because SR's saving throws system doesn't really go well with vanilla's one where save vs spell covers 99% of things.

     

    On a side note, b14 is closer thank you might think but in the meanwhile a quick fix for anyone wanting to use b13's Icelance: put this file into your override (no need to re-install) to fix a mistake I made on its projectile animation.

     

    That makes sense and I prefer those ones, so everything's fine :). BTW thank you for the Iceland fix. There won't be a problem as I've installed Generalized Biffing?

  7. Hi everyone, I've figured out in my new party this morning that my characters have KR Saving Throw. I've only made two updates in my game configuration which are IRv4b9 and SRv4b13.

     

    Well I didn't notice that point in the readme files but am I correct or is it an error? just for the record I don't mind coz I like that way but I just wanted to report that point and confirm if it's normal. Besides I'm not sure that this point comes from these mods.

  8.  

    No need to hurry for that forum, I'll discover by myself.

     

     

    All right you chose that every class has the same xp progression which corresponds btw to the paladin's one. Why not that makes sense since you've decided that each class progress equally with their ST but the progression will be slow imo.

  9.  

    Another point is about saves, normally the monk should have the betters. By reading the revised table STT forum, the monk has the priests or the fighters? 4/6/4/8/6 or 4/8/4/6/8?

    As discussed on the other topic, KR's monk have no weak saves (and allofthem go from average to excellent at lvl 1 if it wasn't for the bug). Having a mere 3% mr instead of +2 to all saves lowers the high lvl performance of the monk right now, sorry. :(

     

     

    No problem as you mentionned, I'll just to have to fix the clab file.

  10. Revised Saving Throws

    About saves, I mentionned in the monk's forum that I found a mistake. If the monk had the priest ST he should have 4/6/4/8/6 with +2 bonus at level 14 so 2/4/2/6/4 but I had 6/6/6/6/6.

    The 6/6/6/6/6 instead of 4/6/4/8/6 is intended. Priests have bad reflex saves average mental saves and good "constitution" saves while monks have average saves against everything.

     

    The bug of the current build is quite simple (the clab file still list vanilla's spcl819 with 3% magic resist instead of dvcl819 with +2 to all saves). I fixed it ages ago but never uploaded a new build, I'll try to do it asap, maybe this week end.

     

    Priests having average saves vs polymorph effects is not intended, I'll fix it too.

     

     

    BTW I found out that there were also a revised xp progression, excellent but I haven't seen a dedicated forum to this. I didn't look for it deeply but I'd appreciate if you had a link ^^.

    You're right, I should open a topic on that matter.

     

     

    This week end would be great :D. I had noticed that the last update was in december 2013, and I was reluctant to take it but your work with IR&SR is a must-have so I did not hesitate that long :).

     

    No need to hurry for that forum, I'll discover by myself.

  11.  

    Another point is about saves, normally the monk should have the betters. By reading the revised table STT forum, the monk has the priests or the fighters? 4/6/4/8/6 or 4/8/4/6/8? well there's not a gap like vanilla's, really like it but my monk had at high level 6/6/6/6/6. I tried with another class, the shapeshifter and same error he should have 4/8/4/6/8 and he had 4/8/6/6/8 or something like that.

    Monk has the best overall saves with KR. It's intended.

     

     

    Yes of course and I like that point but that's not what it should be :(. Am I the only one that report that bug?

     

    Just for the record I've made a small configuration with BG2 GoG with ToBEx, BG2 Fixpack, IR, SR and KR.

  12. About saves, I mentionned in the monk's forum that I found a mistake. If the monk had the priest ST he should have 4/6/4/8/6 with +2 bonus at level 14 so 2/4/2/6/4 but I had 6/6/6/6/6. Made another test with shapeshifter and they didn't suit to those I've seen.

     

    Another point with saves, aTweaks implements revised ST bonus with dwarves, halflings and gnomes. Does KR compatible with it? Even if there's some errors with ST that I can fix if necessary, I really want to make a new party with KR coz I really do like the concepts of revised ST, thaco and grandmastery.

     

    BTW I found out that there were also a revised xp progression, excellent but I haven't seen a dedicated forum to this. I didn't look for it deeply but I'd appreciate if you had a link ^^.

  13. I have tested it yesterday and here is my first feedback. As someone reported, the monk has 3% in magical resistance. Btw it felt strange to see him walk like others without boots of speed as I am used to seeing him run after his opponents ^^.

     

    The ki pool abilities are interesting and the fact that you can choose several times the abilitie that you want to use more often in a specific situation like more wholeness of body to heal yourself after a difficult battle or ki arrows against wizards is very helpful but I'm not a huge fan to click twice, one to access to abilities and another to choose the one you want. The incantation is doubled but I know it's necessary to implement that way.

     

    When I read the description I thought that we would be able to choose multiple times the abilitie slow time but it's not the case and it's better to do it just once.

     

    About ki step which copy the dimension door animation, I would have preferred without it just like faster than the eye of refinements.

     

    Another point is about saves, normally the monk should have the betters. By reading the revised table STT forum, the monk has the priests or the fighters? 4/6/4/8/6 or 4/8/4/6/8? well there's not a gap like vanilla's, really like it but my monk had at high level 6/6/6/6/6. I tried with another class, the shapeshifter and same error he should have 4/8/4/6/8 and he had 4/8/6/6/8 or something like that.

  14. All right thanks for your return Demi. Good to know about the monk, my current and favourite class and I like the way you've built it. Now I just have to test it and give you my feedback as I'm an expert with this class ^^.

     

    Edit : I was wondering, during the installation, can we choose which components we'd like to install like kits and revised settings? Haven't installed yet, tonight with a new configuration :).

     

    Besides if I chose kits components or revised settings (thaco, saves, grandmastery), will it affect all creatures in BG including joignable characters?

  15. Hi guys, I'm going to make a new party on BGT with the new IRv4 and SRv4. For a long time I was still playing with old versions but I saw all the modifications that have been made and I think that even if the final release are not ready, these beta versions should work fine.

     

    Anyway I'd like to add KR because the idea is great but the task is tough ^^ and I wonder, all the indicated modifcations are implemented within the mod or does it concern only few classes?

  16. Not likely. Once it's ready, it will just be officially released. Demi can provide access to the current version if you want to beta test.

     

     

    Hi everyone, I'm also interested in having this version for beta test. I'm a huge fan of this mod, SR and also looking forward to using KR. Besides I'd appreciate giving my help if any detail occurs. So should I ask directly to Demivrgvs?

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