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Posts posted by Fiann of the Silver Hand
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Fyi, Argent77 is the current maintainer/updater of NI over at SHS. Bug reports and suggestions are welcome.
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For the multiplayer idea to work: your computer must be connected to the internet!
Nope, you don't, you can use the T... other protocol and have fun with that. It works well in the recular(non-EE) BG2 too.
TCP/IP
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- In the Item & Weapon Overhaul, light weapons now have a +1 thac0 bonus. They include short swords, daggers, war hammers, maces, clubs, spears, and quarterstaves.
Question about design.
Are you including "war hammer" because its vanilla damage is relatively low?
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Redoing creature MR is a bit outside of SR's scope, no? Maybe save that for a different *R that will affect the relevant spells if installed.
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The biggest issue is getting the AI to use any hugely divergent spell like that. Personally, I think it's a good idea (I'm implementing it myself), but without a massive AI rewrite (vanilla, SCS, and simding0's at a minimum), it's just too unbalancing in favor of the player.
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No, no, please. It was better with zero justification. Leave it alone!
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I know rational consistency is rarely considered, but bathing a wooden stick in magical fire is mocking reality just a bit too much, no?Use spears and halberds, their range is extended in IR to safely bypass the fireshields from afar
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That's true. I do prefer the icon to be much more emphasized than the background. Could be just an aesthetic difference.
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I realized how ugly the stone background in both are. I think I just made more work for myselfI prefer the BG1 style, and since we now have 1PP and EE enforcing it as the standard, I think we should follow suit.
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(*) Random list of places where resting doesn't make any sense... should I go on?
Yes, please. I am making a list
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Anything relying on friendly fire as a balance is really only a hindrance to the AI. A player can target with infinitely more precision than any enemy he faces, virtually nullifying friendly fire as a legitimate detriment.
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I would like to propose at this time that the various *Revision mods might be hosted at a place like GitHub, where the blatantly uncontroversial corrections can be uploaded for all to continue testing with. These mods are constantly in flux, and as such, are much better suited to this schema than individual PMs and biannual updates.
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Long ago, some of the global changes were included in the main component, so the .itm files had stuff like "Remove Cleric Weapon Restrictions from Multi-Classed Clerics" pre-installed.
That makes sense. As much as I like religiously documenting changes, I also don't want a 1000 page log to consult between builds. I think I'm leaning towards two distinct tp2s: one as the big required main component with no options, then a separate tp2 with all the optional stuff.
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newbie question:
This is v4. How are there still usability flag problems? I'm learning weidu, so I want to make sure I'm not taking shortcuts that will bite me in the ass later.
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The point is that they're not really "cast" in the normal sense, and it's simply inconsistent for them to be interruptable. Also, there are many scripts where triggers/sequencers aren't there to replicate pre-battle prep. I don't think Ahrimal is complaining about the ones that do so, but the ones that fire when, for example, an AI mage has run out of stoneskins or spell protections somewhere during the battle.
Geomantic Sorcerer Kit
in Miscellaneous Released Mods
Posted
Part of the fun of modding (for me) is solving problems even when the solution is "suboptimal" from a general viewpoint.