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Hack'n'Slash

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Posts posted by Hack'n'Slash

  1. Re: Ascalon's Breagar, It shows up for an English install without selecting translations. Could you double check this?

     

    For my own use I did a slow and dirty translate of the tra files..(Jasety, I understand now)... But now I lack the Journal, Items and even the Character class/stats info(translations). I don't mind pausing my game and digging info out of NI but others might not.

  2. Question re translating into English. In the tra folder German has 55 files and English about 24. Can I guess that the ones not translated will appear as German text in the game?

    Could you take a look at these 3 tra files that I've roughly translated(using google translate) and is the format correct? If I am on the right path and you don't mind this style of translating I'd be happy to help out(just so I can take him along on my travels....)

    acbreagar.7z

  3. Sorry for being a bit late to reply. Search scrlzz in another folder and drop into your override folder. It'll install.

     

    If you get 'Out of Memory' issues, it seems to be when installing the component Smarter Priests. option 1 and 2 failed but option 3 worked for me(didn't try the next 2)

     

    (this was a bws/eet/tactics install)

  4. Not really an odd question. Maybe should have stated i'm doing an eet install. Guessing it still needs this applied then.

     

    --- cdtweaks/setup-cdtweaks.tp2 2016-07-27 22:02:50.000000000 -0400
    +++ Fixpack/cdtweaks/setup-cdtweaks.tp2 2017-01-09 13:50:29.726355300 -0500
    @@ -27,7 +27,7 @@
    END
    -VERSION ~Beta 5~
    +VERSION ~Beta 5 BWP Fix~
    README ~cdtweaks/readme-cdtweaks.html~
    @@ -2766,7 +2766,7 @@
    COPY_EXISTING ~%file%.bcs~ ~override~
    DECOMPILE_AND_PATCH BEGIN
    - REPLACE_TEXTUALLY ~[ %TAB%]Explore()~ ~ ~
    + REPLACE_TEXTUALLY ~[ %TAB%]Explore()~ ~ Continue()~
    END
    BUT_ONLY
    @@ -11396,7 +11396,7 @@
    BEGIN @401000 DESIGNATED 4010
    GROUP @0
    -REQUIRE_PREDICATE GAME_IS ~tob bg2ee eet bgt~ @25 // ToB required
    +REQUIRE_PREDICATE GAME_IS ~tob bg2ee bgt~ @25 // ToB required
    // end of SoA cutscenes set extra variable
    COPY_EXISTING ~cut100a.bcs~ ~override~
    @@ -11502,14 +11502,16 @@
    BUT_ONLY
    COPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~
    - READ_LONG 0x1cc bio ELSE "-1"
    - PATCH_IF (bio >= 0) BEGIN // don't bother if no bio
    - READ_ASCII 0x280 "dvcre" (32) NULL
    - PHP_EACH cd_dv_array AS dv => file BEGIN
    - PATCH_IF ("%dv%" STRING_COMPARE_CASE "%dvcre%" = 0) BEGIN
    - READ_LONG 0x18 xp
    - INNER_ACTION BEGIN
    - APPEND ~%file%.txt~ ~%SOURCE_RES% %xp%~
    + PATCH_IF NOT ~%SOURCE_RES%~ STR_EQ ~BDIMOEN~ BEGIN
    + READ_LONG 0x1cc bio ELSE "-1"
    + PATCH_IF (bio >= 0) BEGIN // don't bother if no bio
    + READ_ASCII 0x280 "dvcre" (32) NULL
    + PHP_EACH cd_dv_array AS dv => file BEGIN
    + PATCH_IF ("%dv%" STRING_COMPARE_CASE "%dvcre%" = 0) BEGIN
    + READ_LONG 0x18 xp
    + INNER_ACTION BEGIN
    + APPEND ~%file%.txt~ ~%SOURCE_RES% %xp%~
    + END
    END
    END
    END
  5. Could the 'Out of Memory' be just a random error? I got it on one BWS install so started again with the same setup and it worked. I also managed to get all installed first time running the BWS from the Wilson 1.1 update from 3 days ago. (latest install was with the Sandrah mod)

  6. I've just finished installing SCS using latest EET release and now have a problem with BGEE Leveling Spawns(also latest) The problem: ERROR: Failure("EET/FluidStates.tpa has not been detected"). Digging through BGEE Spawn I found that this file eet_cpmvars has this comment //there is no point in installing the mod that need these variables if this file has not been generated or has been deleted

     

    Any suggestions? debug file changed to txt for uploading to here.

    SETUP-BGEESPAWN.txt

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