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James M

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Posts posted by James M

  1. Bhaal won't follow me into Candlekeep in the Chapter 4 dream sequence! This breaks the game completely! I've determined it is SHS that does this ((v34.3 installed). I have SHS on the middle setting, but increasing the difficultly slider to the maximum solved this problem - Bhaal followed me into Candlekeep and I could continue the game! Please fix this for the next version of SHS if it's possible.

  2. From my BG2 walkthrough:
     
    Jaheira romance patch: copy/paste the 3 files into the override folder
      Install JaheiraRomanceAndHarpersPlotPatchV21 (from http://www.sorcerers.net/Games/BG2/Jaheira.php)
     
    Upon waking-up Jaheira says "We are ready to move on?…" talk 1
    [Note for BG2 Enhanced Edition : must Rest again (e.g. Inn or
    Graveyard) for Jaheira to ask "We are ready to move on?..."]
    Use "pause" for approximately 60-70 minutes to get LD40 with
    Terminsel appearing for the 2nd time…hopefully (see next note
    about bug)
     
    IMPORTANT: by using these patch files you still may encounter a bug: Terminsel not appearing for second time spawn bug. If you do not use these files, or forget to copy them into the override folder, you will more than likely have to use the "Alternate bug solution"
     
    Bug solution:
    Save the game and quit. Move the file Jaheira.bcs from the Override folder, then reload the save game; perhaps reload once more and change maps a few times, and Terminsel will appear!
     
    Alternate bug solution: 
    If all else fails, same the game, quit, then use Shadowkeeper or the Console command to get Terminsel to appear immediately: CLUAConsole:SetGlobal("TerminselAppear","GLOBAL",1)
    This variable was at 2229506 for my play through, but changing it to 1 worked like a charm!
     
    http://www.scribd.com/doc/71232387/Baldur-s-Gate-2-Walkthrough-for-SoA-ToB-Cleric-Ranger
     
    http://www.scribd.com/doc/211406264/Baldur-s-Gate-2-Enhanced-Edition-Walkthrough-for-SoA-ToB-Cleric-Ranger
     
    Have fun!
  3. 1) Correct

     

    2) SCS v30 is the latest: http://gibberlings3.net/forums/index.php?app=downloads&showfile=914

     

    3) There is a component called Multiple Strongholds in the Tweaks Anthology v4 mod: http://gibberlings3.net/forums/index.php?s=acb01f9689068744b6278bf64a850bee&app=downloads&showfile=973

     

    4) I had the same problem with in the Astral Prison: Enemies randomly wonder around springing traps. I did not have the widescreen mod installed. I am quite sure it is SCS (v30) that causes this.

     

    Another remarks for SCS in the Astral Prison: the Master of Thralls spawned in the southwest (he spawned in the passageway that goes north) instead of the northeast area. But he was only there when I walked around the southwest a couple of times. He is an important character since he drops the Mastery Orb.

  4. Hi Mr Mikkola. You have a misunderstanding regarding the point 4 you quoted from my suggestions: "scale up more fights/dungeons". Not monsters, but rather the fights, such as having a few extra enemies, or having a different creature be present if the party level was higher. Some areas do this already in BG2, such as fighting Vellin Dahn in the Bridge District/Tanner's: the Bone Fiend is present only if the party is above a certain level. And, thank-you for your mods.

  5. Well met! I am not sure of the scope of the future tweak ideas, but here goes...These are based on recent play throughs of BG2.

     

    Some wishes:
    1. A re-loaded Autosave should always have the same party members selected as when the Autosave was made. Or: select all in party as default upon re-loading an Autosave.

    2. When voiced dialog from an NPC initiates, please reduce the volume of the battle music if it is playing. Example: the Avatar of Rillifane, after placing the three quest items while there are hostiles in the area, begins to speak but the battle music is playing (at the same volume level as the NPC's voice) which distracts from the Avatar's voiced dialog.

    3. Rest for 2 hours as an option (in addition to existing Rest options).

    4. Scale up more fights/dungeons, perhaps for party averages of level 14 and 18.

    5. Have some music in the Five Flagons main floor - perhaps some jolly tavern music like there was in BG1


    Some small "bugs":
    1. Romance music can get cut-off, e.g. when you leave the De'Arnise Keep to the outside area, the romance music (tested with Jaheira's romance) starts but is cut-off after 2 seconds or so.

    2. Trademeet, Crypt quest: the Skeleton Warrior animation is glitched (he is kind of stuttering while he summons a skeleton; the casting animation doesn't look right). It is the Skeleton Warrior that posses the Mantle of Waukeen quest item.

    3. Inside Harper's Hold: confrontation with Galvarey and four Harpers: defeating Nadinal is worth 0 xp (BG2 and BGT).

    4. Encounter with Reviane and four Harpers (outdoors): defeating the mage is worth 0 xp (BG2 and BGT).

    5. Encounter with Dermin and four others (outdoors; 3rd time meeting Dermin): defeating the mage (Chrost?) is worth 0 xp, again (BG2 and BGT).

    6. Graveyard, Chapter 6, night time: defeating Stein is worth 0 xp (his goons are worth 1k xp each).

    7. Umar Hills, Fael: once he walks inside the tavern you can no longer talk to him. To fight him you have to force-fight/F2, or fail an attempted pick pocket.

    8. Delon's first encounter: if this encounter occurs while in Umar Hills, Delon reverts to his initial dialog (when the party met him in the Government District, i.e. he talks to Minsc, and is looking for a fighter-type). When you then speak to Minister Lloyd for the actual stronghold quest Lloyd says you are not worthy of your ranger status and you lose the stronghold even though you are a ranger (or cleric/ranger).


    Thank-you very much for the fixes, patches and mods!

  6. Hi there, thank-you for the very nice mod! I am playing BG2 on Windows, with lots of mods installed as per BWP v.17 by Leonardo Watson, to the best of my ability. I encountered two issues, one with Arledrian and one with AR0328.

    1) Arledrian (Gaelan Bayle's house, upstairs) becomes hostile right after poisoning Vulova in his estate (Government District).
    Arledrian is not hostile just before we enter Vulova's Estate to give the poison to the Cook.
    Worse yet, Arledrian cannot be charmed or dire charmed once he's gone hostile. Is there a Console command I can use to get Arledrian back?
    My path is the Paladin path, but the readme says you can still to the first 2 Malficus quests, so I tried them.

    2) Renal Bloodscalp and Shadow Thieves are not present in area AR0328 when doing the Paladin quest 1. The area has no enemies or NPC's.

    What magical loot am I missing out on? The containers are reset and there is a chest in that area that seems to require a key? Is there a Console command I can use to get the key to the chest?

    The good news is I could complete Paladin quest 1. I started Alternatives after finalizing Renal's quest (kill Mae'Var) in area AR0306, and I did not accept the Thieves' Stronghold.

     

    Thanks!

     

    Weidu log:

     

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
    ~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.14: v1.14
    ~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
    ~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.13
    ~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #0 #0 // Tethyr Forest Patch: 3b
    ~AJOCMOD/SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.5
    ~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7
    ~BWQUEST.TP2~ #0 #0 // Black Rose Part I: Market Prices
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
    ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v9
    ~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 9.4
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.5
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.5
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.5
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 2.00
    ~DQ/SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v3.0
    ~DQ/SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v3.0
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 2.1
    ~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v4
    ~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v4
    ~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 14
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15
    ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15
    ~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8
    ~KELSEY.TP2~ #0 #0 // Kelsey: V4
    ~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
    ~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #9 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes: V4.2
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v15
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v15
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.2
    ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2
    ~JANQUEST/SETUP-JANQUEST.TP2~ #0 #0 // Extension de la quete de Jan
    ~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA: v1.1
    ~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15
    ~SETUP-TURNIPGOLEM.TP2~ #0 #0 // Turnip Golem Encounter: v4
    ~SETUP-MDX.TP2~ #0 #0 // Xmas Mod: v1.0.3
    ~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4
    ~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
    ~RES_FIXER/SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v13.2
    ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v9
    ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
    ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
    ~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII
    ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
    ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
    ~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars
    ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
    ~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects
    ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
    ~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons
    ~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks
    ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
    ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves
    ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
    ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core)
    ~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core)
    ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)
    ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
    ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects
    ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals
    ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #490 // Svirfneblin Animations -> Animations and sounds: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7000 // Moinesse's Avatars for IA -> 25% of relevant non-joinables: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
    ~MWYVMTAN/SETUP-MWYVMTAN.TP2~ #0 #10 // Wyvern Animation Fix: v2
    ~MWYVMTAN/SETUP-MWYVMTAN.TP2~ #0 #20 // Tanar'ri Animation Fix: v2
    ~BEAR_ANIMATIONS_D2/SETUP-BEAR_ANIMATIONS_D2.TP2~ #0 #0 // Bear & Werebear animations from D2 - REQUIRES the [infinity Animation core mod] to be installed.
    ~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
    ~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
    ~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #195 // Use Character Colors Instead of Item Colors -> For non-magical shields: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v4
    ~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #30 // Tougher Enemies -> Add +2 Thac0/AC/Save
    ~XPMOD/SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: 7
    ~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1000 // Portraits for The Darkest Day: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1300 // Portraits for Tower of Deception: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1390 // Portraits for Jans Quest: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1420 // Portraits for Fishing for Trouble: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1430 // Portraits for Eilistraees Song: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1470 // Portraits for Return to Brynnlaw: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1520 // Portraits for D0Questpack: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1580 // Portraits for Ajoc: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1590 // Portraits for ISNF: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #2010 // Portraits for Amber NPC: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.2
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.2.2
    ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #2 // Restored BG1 Weapon Attack Sound Effects: v1.3
    ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #3 // Restored BG1 Armor Hit Sound Effects: v1.3
    ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #8 // Restored Gulp! Sound Effect: v1.3
    ~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #0 // Area Patcher: ALPHA 16
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #4000 // Restore Shadows over Soubar - AR0700 Travel Trigger: ALPHA 16
    ~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #4001 // Restore Shadows over Soubar - AR4360 Near Areas: ALPHA 16
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #0 // Install Marker: ALPHA 3
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #100 // Gives some original game items the Droppable Flag: ALPHA 3
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #102 // Gives some CtB items the Droppable Flag: ALPHA 3
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #105 // Gives some Keto items the Droppable Flag: ALPHA 3
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #107 // Gives some Kivan and Deheriana items the Droppable Flag: ALPHA 3
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #112 // Gives some TDD items the Droppable Flag: ALPHA 3
    ~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #114 // Gives some TDD sin TDD items the Droppable Flag: ALPHA 3
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 19022016
    ~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 19022016
    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

     

     

  7. I have found a black border solution for Baldur's Gate 2 (original, patched to 26498), at least for my laptop (Windows 8.1). The Win 8.1 laptop has: integrated Intel HD 4600; and NVIDIA GeForce GTX 850M; 1920x1080 built-in display; connected to a glorious Ultrasharp 2560x1440 monitor.

    Briefly: select the resolution options "Multiple displays" and "Duplicate on 2 and 3" using a cable or adapter connected to a 3rd monitor or a TV (off is OK) solves the black border/scaling problem for me with 3D Acceleration enabled, running at 1280x720.

    ---:::---:::---

    My laptops can run BG2 with no scaling issues WITHOUT 3D Acceleration; however, wouldn't it be great to finally try the 3D Acceleration setting?

    Whenever I check the 3D Acceleration box on BG2 options it does not "scale full screen" and no matter what I do I can't get the huge black borders to go away. This includes running the exe's in various compatibility modes, updating drivers, switching between the Intel integrated card and NVIDIA, disabling triple buffering and changing other NVIDIA options, and trying different monitors. It simply won't scale with the 3D Acceleration box checked.

    I like to run the game at 1280 x 720 (used to use 800 x 600 when I was using my old school 4:3 monitor which is 1280 x 1024, but the Ultrasharp has a significantly better picture).


    1. Install Widescreen mod; set to 1280 x 720; set monitor ("Monitor 1") to 1280 x 720 to match the Widescreen mod. Monitor is connected via the Mini DisplayPort (MiniDP) but this also works when connected via HDMI.

    2. NVIDIA control panel: set BG2 to use NVIDIA graphics processor (or Integrated) and make sure triple buffering is disabled.

    3. Plug in a 2nd cable such as HDMI (to a TV or "Monitor 2") or HDMI-to-VGA adapter (or USB-to-DVI); in the "Multiple displays" dropdown select "Duplicate on 2 and 3". On the graphics setting (Panel Fit / Scaling; can access with a Right-click on desktop) select "Scale Full Screen" for both 2 and 3. This option is available if you are NOT using Monitor 1's max resolution.
    If using only a cable, the other end must be connected to the TV (turned off OK; it is a 1080p Samsung) or 2nd external monitor (off OK).

    4. Start game, skip intro videos, go to SoA main screen -> It is not scaled; the game is very small with a huge black border.

    5. Reconnect or remove/reconnect HDMI cable (or adapter) to laptop -> Monitor 1 reverts to 1280 x 720 and has scaled to full screen! Note: the TV is off but HDMI cable must be plugged into it; at this step if using an adapter, it does not need to actually be connected the 2nd monitor.

    If needed: make sure the desktop settings are still "Duplicate on 2 and 3" both 2 and 3 are set to 1280 x 720.

    If ALT-tab to desktop while running the game then unplug/re-plug the HDMI cable (or the adapter) and it reverts back to scaling to full screen at 1280 x 720! Desktop must be set to 1280x720 or the Widescreen mod will fail.

    ---:::---:::---

    Re-start the laptop so the system remembers what to do when the cable/adapter is plugged in, just to be sure.

    The 3D Acceleration setting does improve the graphics by reducing the pixelation, among other things I presume, and also allows you to install the 1pp (One Pixel Productions) option called "Softer spell effects" (to do so after 1pp is installed already: select "Re-install" for components already installed). 1pp version 4.1.0 from shsforums.net does indeed work even though it says "file is corrupt".

    Note: if I had a monitor that had a full screen mode "max'ed out" to my desired resolution, I assume there would be no scaling problem.

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