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Fyorl

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Posts posted by Fyorl

  1. Yes... but what exactly does it do? Damn you and your suspense! Why must you keep the tantalising details just out of reach with phrases such as "it's just a little thing" and "should give a bit more depth to cursed items"?

  2. Um, actually, if you are talking about "Alternate Xan Class: Make Xan a Fighter/Mage, Sorcerer, Mage or Wild Mage", it would be me. ;)

    Yeah, I remember that from the actual Xan mod and it's actually the one I used. But there is definitely an option for it in Level1NPCs. Now I think about it though I think it may have been the Tutu options (it has options for Montaron and Xzar also for instance).

     

    So yes, there doesn't seem to be any current modded-NPCs in there but there easily could be (quote from the L1NPC page):

    Q: What about NPCs added by mods? Keto wants to be a skald!

     

    A: None at this time. While I find it hypocritical for modders to declare their work sacrosanct, there's certainly a contingent who expect to have free reign trampling BioWare's intentions and other modders intentions and the player's intentions while expecting their own work to be pedestaled higher than, say, Shakespeare. So mod NPCs aren't and won't be included without permission. With that said, Wes Weimer won't care if his NPCs are included, and J. Compton will probably allow PPG NPCs to be included if we all buy stock in Broken Hourglass, so it's possible some will show up later ;)

  3. @jastey: >_< Sorry, I hadn't noticed the thread until then. To answer your question, it does work with Mod NPCs (I got options for Xan on my install) as long as it's installed last (obviously) and someone (Nythrun) has added support for them. It does mean that someone can make Ajantis a Wild Mage if they felt like it though which may mess up the story somewhat. I doubt anyone would do that without knowing the consequences though.

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