Jump to content

Lundar

Members
  • Posts

    80
  • Joined

  • Last visited

Posts posted by Lundar

  1. I always use Bootcamp to install EET and copy ALL files to the Mac Ressources Folder of the Mac Version

    Works always because the Mac Version of BG(2)EE is simply a mini PC-Emulator....

    (But it strangely never worked on the BGT Version, thats why I love the EE Version!)

    Its the easiest setup!

     

     

  2. Thnx for replying

     

    Do you mean SoD transition, or rather SoA Transition ?

    I cannot see, which Imoen is in SoD, and its the wrong one (the SoD one) nonetheless

     

    I only can see it in Irenicus Dungeon what Imoen I get....

    (its the same one from the last Cutscene in SoD right ?)

     

    Which imoen is the "real" one from BG1 (when left behind) anyway ?

    (imoen10?)

     

    Thnx again in advance!

  3. I was just curious, so I dashed ahead in SoD and in BG2 Imoen was a L1 Thief although with 500k XP!

    As said before I use the Sandrah Mod !

     

    Where is my Conjurer-Immi ?

    Will I get her after Spellhold ?

    Or is it something with CRE files IMOEN and IMOEN2 ??

     

    (I will play the SoD campaign "legally" later ...)

  4. Hi,

     

    I have a strange behaviour of some Items in Containers.

    Sometimes(!) if I put an item in the container, they appear as two separate Entries!

    Then I want to get them back, if I select the item, I get both ....

     

    If I want to extract more than one item (of a kind), I get only one (of each entry!), which appear as two in the item bar...

    unless I select the 2nd entry for it and then the first for the remaining number.

    There seem to be a invisible chain between some Items....

     

    Is this a bug from IR ?

    Or what can it be ?

    its very cumbersome....

     

     

     

  5. Hello,

    a happy new year to everyone!

     

    Now, that I really play the "new" Bonehill Mod I encounter a strange Issue:

     

    If I get a container with contents (Zahrdals Spellbook for example),

    and I retrieve the spells, they have a counter of zero !

    that means, if I put them in another container, they disappear !

    BUT

     

    If I put them back in the SAME container and extract them now, they have a counter of 1 and I can put them in another!

     

    I dont know if that only happens in Bonehill or with scrolls only, but perhaps its a general issue in EE(T) ?

    How often do you get containers with contents anyway ?

     

    Does anyone have an idea if its a Bonehill issue or a general one ?

     

    thnx in advance

     

    Lundar

  6. Hello,

     

    that does not explain, why you didn't get this error!

    Does the Sandrah mod accidentily fix this issue ?

     

    Alright, I dont intend to have Dynaheir with me in Bonehill, although I had her with me earlier....

    But shouldn't copying DYNAHJ.dlg to DYNAJ.dlg fix the Problem with Dynaheir also ?

     

    Also I'm still interested, how you have managed that the travel triggers are working now!

    What was the cause of this issue, and why was it only me with this issue ?

     

    In all, we seem to have a working Bonehill Mod now, thats what counts ;-))

    (you have posted the corrected version by now, have you ?)

     

     

    There's another thing (for me): the incompatibility between "lost items" and the Option "Unique Containers" (EET_Tweaks ?)

    Can someone please have a look at it ?

    At the momemt I decided to use the "Unique Containers" option and leave the "lost Items"

    It seems, thats no great loss anyway...

     

    Then I would have most of my preferred mods from BGT for EET!

  7. Hello,

    okay, I provide the extract from the DEBUG File:

     

    '===

    [./override/EDWINJ.DLG] loaded, 32386 bytes
    [EDWINJ.DLG] loaded

    ERROR locating resource for 'APPEND'
    Resource [DYNAJ.DLG] not found in KEY file:
    [./chitin.key]
    ERROR: preprocessing APPEND_EARLY [bonehillEET/BGT/d/BHGELPAS.d]: Failure("resource [DYNAJ.DLG] not found for 'APPEND'")
    Stopping installation because of error.

    ERROR Installing [secret of BoneHill (EET)], rolling back to previous state
    Unable to Unlink [bonehillEET/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "BonehillEET/backup/0/OTHER.0")
    [bonehillEET/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
    Will uninstall 1395 files for [bONEHILLEET/SETUP-BONEHILLEET.TP2] component 0.
    '===

    ... if BHGELPAS.d changed, then this:

     

    '===
    [./override/GARRIJ.DLG] loaded, 572 bytes
    [GARRIJ.DLG] loaded

    ERROR locating resource for 'APPEND'
    Resource [DYNAJ.DLG] not found in KEY file:
    [./chitin.key]
    ERROR: preprocessing APPEND_EARLY [bonehillEET/BGT/d/BHFABIO.d]: Failure("resource [DYNAJ.DLG] not found for 'APPEND'")
    Stopping installation because of error.

    ERROR Installing [secret of BoneHill (EET)], rolling back to previous state
    Unable to Unlink [bonehillEET/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "BonehillEET/backup/0/OTHER.0")
    [bonehillEET/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
    Will uninstall 1395 files for [bONEHILLEET/SETUP-BONEHILLEET.TP2] component 0.

    '===

    Can you see something in it ?

  8. That is a pity!

     

    it would be totally sad, if there was no way - after all the work WE had done with it!

    (You even more than me ???)

     

    But - it doesnt explain the travel trigger issue, does it ?

    It seems to be a incompatibilty between Worldmap and SoBH ??

    (or is it only on my installation ? )

     

    That is the only issue remaining for this mod, then it would be at least playable

    (if there is a solution to the PVRZ thing, that is....)

     

    PH ???

    Aren't the Areas from NTotSC named PBxxx ?

    There would be the same issue, wouldn't it ?

×
×
  • Create New...