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Moonboy187

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Posts posted by Moonboy187

  1. Doing a playthrough of BG2EE with RC9 and on Legacy difficulty with all parts installed and I noticed that compared to previous versions, a lot of the wizards do not precast magic protections such Spell Immunity, Deflection etc. Someone mentioned before the fight with Gethras on a lower dificulty that it was a bit underwhelming and it was the same for me on Legacy. All it took was one true sight and breach and he simply couldnt do anything. The only enemy i have encountered so far who casts HLA was the Rakesha outside Firkragg entrance who cast Dragons Breath, but apart from that a lot of wizards seem to be pushovers. 

  2. 9 minutes ago, Jarno Mikkola said:

    Hey to yourself, did you do as you are instructed and used the 9th release candidate... or like you are NOT and used non-release version that's "to_be_worked_on" ?

    The "invalid 104196"... etc refer to a dialog.tlk's text portion that has not been copied yet over, which .. indicated the later. 

     

     

    Yes I am using the 9th release, I had downloaded and installed V32 last night, as per what I had written earlier. 

  3. Hi there, 

    I have played through BG1EE and 2 using the previous versions of the SCS mod about a year ago and loved it. I had no idea that it was still currently being updated and newer versions have been released since then. I had downloaded the V32 last night and was tinkering using EE Keeper to see what had been added in via spells as I noticed now that you managed to get the IWD spells implemented in - I still have no idea how you managed to pull that one off - and I noticed what (may) be bugs with some spells? I have almost every mod selection ticked, the only ones I didnt were the ones which changed +1 items to Fine variants. But anyway, using a custom character I gave myself a bunch of spells to try out and some were really cool. But then I tried some of the summoning spells, in particular the level 9 spells Create Boneguard and Gate. 

    Firstly for the Boneguard, once it summoned and attacks, the text which should show its name (Boneguard) doesnt, it shows instead "Invalid 104196". Not quite sure why that is.

    The second being the Gate spell. I used the spell and once it had summoned it was already invisible as per the improved fiend mod, which is fine. However, as per the vanilla game and its description it should attack anyone who is not protected by Prot from Evil. It doesnt. It simply stays invisible and even if I use True Sight to try and bypass it i cant. The only time it will attempt to attack me is when other hostile creatures are nearby, it will then start using its skills and attacking anyone closest to it. Again, not quite sure why it does it, when it should rightfully go ballistic as soon as its spawned if you are not protected. This also applies when I summon other creatures around it, it will just stay invisible until a hostile creature appears before it does anything.

    Kind regards,

     

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