southfla79
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Posts posted by southfla79
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cure spells work now with the new functions.tpa!
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I totally forgot about this. I took a look at the geomantic cure spells and compared them to the vanilla cure spells....the power level is set to 0 for all of them. I did some edits via near infinity and all is well now.
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What are you thinking happens with that component? All it does is give each class 4 item slots in the inventory screen. It doesn't change anything on the action bar.
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Weird....the conflict/dependency page/window should have showed up since you were missing dependencies for the Sandrah mod (also note it'll call out dependencies and conflicts for any of your selected mods). The window I'm talking about looks like the attached screenshot. The orangish color signifies a missing dependency. An entry highlighted in red indicates a conflict. For more help with BWS you can check here for the original version of BWS or here for the version that only supports the Enhanced Edition games.
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If you're using either version of BWS (the original, or the EE Only version), prior to starting the install it should give you a page showing conflicts or missing dependencies. Did you skip through that page?
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So I uninstalled than reinstalled the mod. Shambling Mound appeared after casting. However, the cure line of spells still don't heal any damage. Tried on self and on NPCs
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Couple of quick reports with just this mod installed
- Summon Shambling Mound does nothing. casting animation works but no mound
- cure spells don't seem to cure. Cast both Cure Medium and Cure Serious wounds on myself, no health cured. (yes I was damaged )
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Was going to try this out but can't find the version 5 for download. The download page seems to only have ver 4
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Regarding Dungeon Crawl.....unless I'm misreading this (http://forums.pocketplane.net/index.php?topic=29595.0) the author gave permission for anybody to do technical updates. Wouldn't EET compatibility be considered a technical update?
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I'm at work right now but I received similar errors for other mods when doing a BG2EE install. Cannot resolve trigger and the copy not found error (although the file it said it couldn't find WAS in fact in the override folder). It happened when trying to install Argent's Golem Construction and Chaos Sorceror mods as well as Artermius_J's Shadow Magic. There were a few other components that failed with similar errors but I can't recall which ones. Keep in mind mine was a heavy mod install so it's quite possible some prior mod screwed things up.
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Does this version apply the fix pack fixes on it's own? Didn't see it as a selection.
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Sorry for being a bit late to reply. Search scrlzz in another folder and drop into your override folder. It'll install.
If you get 'Out of Memory' issues, it seems to be when installing the component Smarter Priests. option 1 and 2 failed but option 3 worked for me(didn't try the next 2)
(this was a bws/eet/tactics install)
Thanks Hack, that worked like a charm!
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Tried an install several times, it kept failing when working on item SCRLZZ.ITM. Here's the strategem debug log
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I couldn't find any info on this: i'm getting an error when trying to install SCS
stratagems_external/tra/english/text.tra file not found. Skipping...
stratagems_external/tra/english/setup.tra file not found. Skipping...
ERROR: No translation provided for @60
Continuing despite error.
ERROR: No translation provided for @1
Continuing despite error.
I looked in that folder and it didn't exist. I tried copying the folder from stratagems\tra\english but that also didn't work. Any ideas?
Did a retry and pulled this from the Weidu Debug### 1000: Initialise mod (all other components require this) ###
Ready for installation
Setup-stratagems.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 1000 --logapp
[setup-stratagems.exe] WeiDU version 24000
Using Language [English]
Using .\lang\en_us\dialog.tlk
Installing [initialise mod (all other components require this)] [v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility]
loading 1 tra file
loading 1 tra file
Appending to files ...
Creating 1 directory
Reading in data: spellcodes
ERROR Installing [initialise mod (all other components require this)], rolling back to previous state
Will uninstall 3 files for [sTRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
Uninstalled 3 files for [sTRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
ERROR: Failure("Edit_ITM cannot have an empty argument")
Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
Automatically Skipping [initialise mod (all other components require this)] because of error.
Using Language [English]
stratagems_external/tra/english/text.tra file not found. Skipping...
stratagems_external/tra/english/setup.tra file not found. Skipping...
ERROR: No translation provided for @60
Continuing despite error.
ERROR: No translation provided for @1
Continuing despite error.
NOT INSTALLED DUE TO ERRORS Initialise mod (all other components require this)
H:\BGEET Install>
ERROR: Failure("Edit_ITM cannot have an empty argument")
ERROR: No translation provided for @60
ERROR: No translation provided for @1
Initialise mod (all other components require this) (Sword Coast Stratagems) was not installed due to errors.
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
EE/EET Mod Setup Tool
in Enhanced Edition Trilogy
Posted
Looks like it was updated shortly after your post.