
southfla79
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About southfla79

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Not enough space in disc how to resolve it ?
southfla79 replied to pierpoljack's topic in General Mod Discussion
Was it a BG pop up or a Steam pop up (assuming you launched through steam)? -
How EET compatible is Flamewing's Tweaks mod (M7Tweaks)?
southfla79 replied to Endarire's topic in General Mod Discussion
Never used it but according to the readme, EET is supported. Try installing it and see what happens? -
Couldn't find the extra mod files. Can you repost?
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Sword Coast Stratagems v33 now available
southfla79 replied to DavidW's topic in Sword Coast Stratagems
Posted earlier about Smarter Mages failing on trying to copy "dw#sumfi.spl". First I thought it was a bad download since everything installed fine on an clean install of just SCS. Started a larger install again and smarter mages again failed on that spell so some prior mod seems to be mucking things up. I have an EET install that ended up going south that already has the spell in the override folder. I searched the SCS repository but couldn't find the spell itself so I assume it gets created at install time? Would things go horribly wrong if I copied the EET install version to get smarter -
Until the next update, SODBG2_IU needs to be installed on bg2ee before you begin the EET setup
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Sword Coast Stratagems v33 now available
southfla79 replied to DavidW's topic in Sword Coast Stratagems
disregard. something must've went wrong in my download. reinstalled and everything was fine. -
Did you click the green "Restart" icon in the upper right of the window? Just tried it on an older build and it's working fine for me.
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[Kit Pack] I Hate Undead (BGEE, BG2EE, IWDEE and EET)
southfla79 replied to Raduziel's topic in Miscellaneous Released Mods
CMSTQ04.itm is from the Dark Horizons mod. -
RE:Construct Spells. From my prior post, the juggernaut dies as soon as he is summoned. Fiddled around in the .cre files. The has it's override script set at TOMEGOL4.BCS which from my limited knowledge tell it to kill itself The other two have GENSHT01.BCS. Changing the juggernaut to this script fixes the dying on summon issue
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So tried out a new install, just F&P. The animate construct spells aren't getting added to the kits (well, at least the Azuth cleric kit). I can add them in via eekeeper, but they're all first level spells. Additionally, the adamantium golem dies right after he's summons. The Stone and Clay golems look like they have the same creature animation/sprite and they also aren't getting a proper name. In my install they had a number, 52093 or something like that.
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You can find the spell descriptions in the docs folder of the mod
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Stone of Askavar is compatible (used it many times) and it's listed as being EET compatible. You just need to install it on the BG1 portion of the install