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About Caedwyr

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  1. Here's a list of the Wild Surge effects. https://baldursgate.fandom.com/wiki/Wild_Surge The in-game effects may vary slightly, but the yellow ones are the ones that are of particular notice. If some of those surges happen, it's going to mean a reload. I would think of guaranteed surges being like playing with a critical hit deck or critical fumble deck. It's going to be something that some people like, but others find way too disruptive. For quick reference, here's some of the bad effects: Caster suffers a -2 penalty to casting time and weapon speed factor for 1 turn
  2. So, some comments on mods from my playthrough of BG1. I have not commented on mod content that I did not encounter. Mods installed on BG1 before EET. BG1 Unfinished Business: This mod was largely invisible with the game. I used the following components and did not have any issues. Highly recommended to flesh out your adventure. 1. Ice Island Level 2 Restoration 2. Scar and the Sashenstar's Daughter 3. Quonigar, the Cleric 4. Shilo Chen and the Ogre-Magi 5. Edie, the Merchant League Applicant 6. Creature Correctio
  3. We've completed Baldur's Gate 1. Only a few bugs cropped up and people have generally enjoyed all the modded content, when we can even notice that there's modded content. We're moving on to Siege of Dragonspear and will get to see how the bridging episode plays out. This is going to be completely new for all of us, so it should be interesting.
  4. I put that down as a quick note to myself. I've added the details to the thread over on Beamdog.
  5. Correction on the Northern Citadel quest, it requires that a character use a Restoration scroll. Also, Pique says he is giving you an item, but the player does not receive anything. Details of both on the Beamdog thread for Northern Tales of the Sword Coast.
  6. We're at Baldur's Gate now and are all madly working on the sidequests that can be found there. I appreciate the density of the city, but the Atkatla city map is a big improvement in that it actually names the districts on the map and makes it much easier to navigate around the city.
  7. For the Fallen Paladin quest in Baldur's Gate, can the nanny be found if you have previous talked to her before going to the temple of helm and starting the quest?
  8. Yes, BG complete is the original versions of the game. When reviewing mods see if they support the original versions or only the Enhanced Editions.
  9. Another thing that would be nice is some crossmod between Brandock and Helga npc mods for BG1. They are both encountered close to each other and it would be nice if the two mods recognized this. Even if it is just Brandock mentioning that he heard voices talking which led him to approach everyone.
  10. Yeah, if you go digging into some of the forums, you can find a message from me saying I am holding off my next playthrough until Delainy is done. Then I didn't play the game for 15 years.
  11. Another possible party member, though this one is pretty obvious. Delainy/Duryale from the Isle of Balduran.
  12. Another character that would be interesting to see expanded is Left from Romantic Encounters. An intriguing character and I really liked the chain of dialogues with him.
  13. That would be what I need to do. Thanks.
  14. I've done the bandit camp and almost all the sidequests available to me prior to doing Cloakwood. I have still to do the Isle of Balduran sidequests and there's a few bits of Northern Tales of the Sword Coast to tidy up, but everything but the main story is almost done now. A couple of random thoughts on NPCs you encounter that could be expanded one day. Note as an aside for why Gorion can't be raised, to be consistent with the lore of D&D and the Forgotten Realms it just needs to be clear that the corpse is too badly mangled to support life after Raise Dead is cast. Re
  15. Yeah, I'd be interested in your own take on Valen. Weimer's original mods were good examples at the time, but the writing wasn't really to my tastes. I'd be a lot more interested in someone's new take on the character that wasn't tied directly to Weimer's version. You can be inspired by some of the ideas of the previous mod, but you also have a lot more creative freedom to do your own version. I'd probably skip the update/addon to the existing Weimer NPC mod, but would give a standalone take on the character a closer look. Then again, there's probably people on the other side who are look
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