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About Isewein

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  1. It depends how particular you are about your mods. I've still been holding off on transitioning to the EEs, due to a number of old classics not having been adapted yet. But that is slowly changing, and generally it seems that the more unpleasant aspects of the EEs have now been made either optional or can be fixed with mods. You could have the essentially same experience with a few nice, added features such as faster loot collection or weapon switching. And Siege of Dragonspear seems like a decent addition to the story as well; just treat it as a quest mod.
  2. Isewein

    Other Crossmod material...

    What I found lacking the most during my last playthrough was crossmod with quest mods. Some combinations just seem to ask for interjections! Examples are Eilistraee's Song / The Sellswords and any Drow NPC, the Sune Temple added to Waukeen's Promenade by one of Lava's mods and Isra, Kulyok's Reunion and the Nalia Romance / Auren Aseph, Paladins objecting to backstabbing Balthazar in Wheels of Prophecy... and so many more! I don't quite understand why quest mods seem to get less attention than NPC mods, in general. They're far easier to integrate into the game seamlessly, considering the 6-party-member-limitation. Now that work on the project has recommenced, it'd be great if these could become part of the Crossmod pack as well, eventually.
  3. Isewein

    My impressions after a full playthrough

    That sounds really interesting! Although it is hard enough to make room for one new NPC in the SoA party, two of them should be a whole different challenge. I never tried Kivan and Deheriana for just that reason. I take it you have a special interest in unusual paladins, then?
  4. Isewein

    Version 1 of Evandra Released

    What a comeback! Congratulations, Rhaella! I'm positively sure that even if Evandra turned out merely half as well-written as Adrian and Isra, she'll make for a great addition to an Elven team. Now, if only there were crossmod with Xan and Kivan as a cherry on top...
  5. Isewein

    2019 Auren Wishlist

    You absolutely should! The writing is great, as in Kulyok's other mods, but this one fits more smoothly into the story than the others.
  6. Isewein

    2019 Auren Wishlist

    Crossmod with Kulyok's Reunion! Seriously, that'd be a great ToB conclusion to their story. Even if it were nothing but some tiny acknowledgment of saving 'their' castle (again).
  7. Isewein

    New engine

    Great, thanks!
  8. Isewein

    New engine

    Is there any way to recover old links? I know that content has been preserved, but if for example https://www.gibberlings3.net/forums/index.php?showtopic=2819&page=1 leads into nowhere, can I adapt the link to the new page setup to find the equivalent?
  9. Well, that's true, but none of it could be considered gamebreaking. Worst case some banter refers to the impending confrontation with Sarevok, or a tavern rumour to his political machinations. But these minor inconsistencies were always present in BGT as well, iirc. The ideal solution would be to recreate any ENDOFBG1 instances wherever BGT and BG1NPC et al. applied them, but for replace them with a simple Dead("SAREVOK") check for the EET version instead, I suppose...
  10. I will say, I still wish this functionality could eventually be turned into an optional EET core component rather than remain packaged into an NPC mod by a modder whose writing style, no offense intended, is known to hardly appeal to a majority of players. It's easy enough for myself to simply mirror the few changes as Roxanne has outlined by moving the trigger from Sarevok to the Duke, but I figure there should be many interested in such a feature emulating the original BGT pacing.
  11. New background is lovely! Thank you so much for not going the way of Web 2.0, visually, as so many time honoured places have recently... Keep up the great work!
  12. Isewein

    Nasty bug, easy solution :)

    Hey, you're welcome! So happy to see you're still around and tinkering! This is really one of the most important mods out there; it brings ToB to the standards of SoA and I can only imagine how many hours of work went into it. Don't be scared by the bug reports, people! It's well worth grinding through, and most of them should be fixed by now.
  13. Thanks subtledoctor, that's pretty much exactly what I meant to say. I understand Roxanne's concerns for compatibility. That's why it would be the best compromise to leave such an interlude right after Sarevok's defeat. Seems to me as if it couldn't really break any mods there, as long as the transition proper were kept the same. A little change of pace between all the heavy plots would be appreciated by many, I'm sure. Of course a real quest mod as you describe sounds perfect, but in lieu of someone willing to code this it would be great if at least the basic option to delay the transition (and move it to one of the Dukes) could be included in EET.
  14. Actually I wasn't doubting compatibility; just thought it would be near-essential to give him some interjections in that mod. If you need some proofreading for your translation (assuming you're doing it yourself?) by the way, I'm happy to be of assistance.
  15. Thanks for indulging me! No, I haven't played it yet. In fact, I'm really just asking out of curiosity here - it may be long until I get around to replaying the Trilogy. But as far as I understand SoD starts its mop up operation some time after Sarevok's defeat (story-wise)? While the rest of SoD is said to be linear and thus likely leaves no opportune time for TotSC. That's why I thought it would be nice to give the option for some respite and wandering around after Sarevok's fall, then trigger the transition to SoD by talking to Belt (or whomever), as it was done in BGT. I guess he could tell you about these 'remaining followers', something like that. PS: I should clarify I came up with this idea when doing some nostalgia reading over at the new forums... the last post in this thread, to be precise.