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About Isewein

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  1. We should be able to add Jan's Extended Quest to the list, as it does not use chapter variables: https://forums.beamdog.com/discussion/76673/jans-extended-quest-now-compatible-with-bg2ee#latest
  2. That's a decent enough summary. They are technically compatible, and in my experience there were no jarring conceptual clashes playing with both, either - in fact, their talks complemented each other quite nicely, brushing different subjects, and the difference in mood, while present, never seemed enough to render her bipolar (at least as far I can recall). Then again, I could never quite have enough of Imoen.
  3. I strongly disagree that the Imoen "Romance" (a misnomer really, in its current state) makes any extreme changes to her character. It certainly used to, but I have a feeling that this is one of those mod rumours that stick around, but are based on an older version of the mod. The current one is perfectly enjoyable without engaging in the whole notion of sexual attraction (which admittedly only works for very few characters, although it somewhat fits the themes of the game), offering a touching friendship/sisterhood path, character quests and, most importantly, fixing the plothole of Imoen not being treated as a proper Bhaalspawn in ToB.
  4. 1. No conflict between any of them. 2. Technically they are all compatible. Valygar Romance in RE was originally part of the Bonded Xan Romance. I can recommend Kulyok's writing, but it seems Corthala Romantique is more extensive. So choose either and keep the IEP Friendship anyway. 3. Yes Quest Mods I forgot to recommend Tower of Deception. It is very unobtrusive, a nice side quest that is hardly distinguishable from the base game. Keep it for later though, the battles can be tough. Fishing for Trouble has no unforgivable flaws and I would install it myself, but it includes a lot of backtracking in giant areas filled with NPCs who have nothing to say - I wouldn't exactly call it seamless integration. NPC Mods Angelo - there was not all that much to his portrayal in BG1, so I wouldn't compare it to Solaufein, but it does pretty much turn him Japanese. Evandra - only sparse on banter because it's a newcomer, great writing, best enjoyed with an Elven Charname Murneth - not a joke NPC, but he has aged a bit and there are many other contenders for the BG1 party now (back then it was only Finch, Indira and him, really); fits right in with Xzar & Monty Sarevok Romance - very well written, personal favourite, compatible with Friendship, worth it even if by no means Charname wishes to engage in a romance
  5. As far as I understand, Aura BG2 is simply not yet completed, rather than it being an EET comptibility issue.
  6. Some other unobtrusive, down-to-earth NPC mods you can't go wrong with installing: Afaaq, Isra, Adrian, Valerie, Xulaye, all IEP Friendship & Banter mods, de'Arnise Romance, Korgan's Redemption, Sarevok Romance, Imoen Romance (sic!) Quest mods are more of a hit and miss, but Lava's (CoI Series, Athkatla expansions, White Queen...) and Kulyok's (Reunion, Sellswords, Return to Brynnlaw, Dungeon Crawl...) integrate well and/or have to be actively sought out, which I consider the standard for a good BGII mod considering the plethora of side quests already flying in your face in Athkatla. Fading Promises is also a nice story. Of the big quest mods, the nerfed versions of DSotSC/NTotSC may be worth checking out. If you are playing with Ascension, I highly recommend Wheels of Prophecy as well. The latest versions have been made much more stable, and it really helps flesh out ToB. Some gems like Aurora's, 1pp, etc. have still not been adapted to EE, but those aside the mod selection and maintenance for EET is better than that for BGT, generally speaking. SoD is a highly underrated (paid-for) quest mod. I'd say give it a try. PS: The book club playthrough is such a brilliant idea. Almost makes me wish Corona was here to stay so I could convince some friends to do this...
  7. Seems like a case of coders on two different levels coming up with solutions to the same separately encountered issue then. Good find!
  8. Oh no, I've been promising to do this for the Solaufein mod for ages. I'm so sorry. Thank quarantine I should be able to get to it this week.
  9. You can, in WoP, and if you hae high enough stats (Charisma?) you can talk him down from becoming hostile even before taking on the other two.
  10. I never understood the need for such limitations. Just set yourself that challenge and simply refrain from doing things you know the characters wouldn't be able to do; it's immersive and great fun.
  11. @Shandyr, alright, that thread gave me a good chuckle on a miserable day. I understand you were being ironic and making fun of the SoD controversy, but they all took it at face value? (I mean, I hope so. You can never know nowadays.) Then good on you for playing both sides, and honestly if you got banned for this then you should realise it's only their loss.
  12. Same here haha. Some things never change, and apparently growing older has not made us wiser. It does seem odd that a community that to me seems to consist of gamers mostly well into their adult years still goes through these episodes of college drama. I can't say I have an opinion on moderation on the Beamdog forums, but I will say that I find the general societal trend away from open discussion of issues for fear of offending people worrying, and I get the impression that this may be what drives this approach to moderation rather than Stanford Prison style corruption by power.
  13. Oh dear, but that's precisely the point. Since they were made "using sticks and stones", it is only natural that porting them to the modern instances of the engine we would also make use of modern capabilities to adjust balance and integration issues, no? Otherwise, if from the technical limitations that once shaped these mods you derive some Platonic essence of what they are supposed to be, you certainly would not want to have them ported to EET (or WeiDU, for that matter) in the first place, would you? Your slippery slope analogy simply does not apply, because the yardstick by which balance and integration are measured is not subjective player experience but the original game itself. Nobody is going to change the Tanar'Ri into Tasloi, or at least nobody who would not apply the same treatment to Aec'Letec. But then again, they could just play story mode, so I really don't see whence you derive this fear of a plot to gradually dumb down BG mods. It seems to me you are mistakenly projecting professional industry trends on the modding community.
  14. I hadn't really been following this, but it's a real shame that we will likely never see a continuation of the intricate worldbuilding and narrative build-up which was fostered over so many Dragon Age titles, especially after the wonderful swansong that was Trespasser. It seems that the naysayers were completely right after all, as the pattern pointed out by K4thos should have made apparent to everyone from the start, I suppose. I can't say I enjoyed the mechanics in DA2 or Inquisition at all, but as interactive films they worked so, so well, and I'm confident that was 99% due to the Whedonesque characters of writers like Gaider. I don't really see any developer taking up the character driven, escapist semi-RPG that has worked so well for Bioware any time soon. And even if they did, it gets tedious getting into new worlds again and again. Thedas had to overcome that same suspicion initially, but proved itself by just being a really solid and interesting setting to explore. I pray they don't turn it into another cash cow MMO, but I have some premonition that is precisely what they are going to do.
  15. Hm, the only nice thing about this is that the "shitforbrains" insult just parses as tail-for-brains for me. Really, can't we keep our insults D&D style, at least?
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