Artimus Posted November 16, 2007 Share Posted November 16, 2007 The following creatures do not have a race or class set, should be set to 255 NO_RACE and 255 NO_CLASS: BUGABO02.CRE BUGABO03.CRE EXTRAX.CRE SKCORP01.CRE SKCORP02.CRE UDPENT.CRE No race, should be 120 FAIRY: DRYAD02.CRE DRYAD03.CRE Race set as human, should (probably) be 120 FAIRY: DRYAD01.CRE Link to comment
devSin Posted November 16, 2007 Share Posted November 16, 2007 The fairies are OK to be changed (surprised if we don't already). The other creatures are invisibile, dead, or unused. None of their spec values will make any difference, so it's just cruft in the override for changing them. EDIT: actually, now that I think about it, the DRYADs might also be unused (I think IDRYADs are used instead). Link to comment
Artimus Posted November 16, 2007 Author Share Posted November 16, 2007 I've got a big spreadsheet of all the creature files in the game for my personal reference. Having creatures with a RACE or CLASS value of "0" just looks stupid compared to the rest. EDIT: actually, now that I think about it, the DRYADs might also be unused (I think IDRYADs are used instead). Yes, the IDRYADs are used in Chateau Irenicus and again in the Windspear Hills cutscene. Link to comment
Salk Posted November 16, 2007 Share Posted November 16, 2007 It might look stupid/aesthetically unpleasing on your spreadsheet but patching/fixing unused resources sounds a real waste of energy since it is pointless work. Link to comment
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