ericp07 Posted December 21, 2007 Share Posted December 21, 2007 Hello, Sorry for the length of this post...and I don't know if it's mod-related, or just because I have several mods installed (hoping that's not the cause!) In an extended test game, with a bunch of mods installed (but currently only one mod NPC in party), I've played through SoA and into ToB. Just talked to Yaga-Shura, and am trying to get to Marching Mountains from her area. Every time I load the game and try to move the party to this area, I get a CTD. The last thing I see on the screen is the "Loading Area" screen, but the progress bars don't even start to show up; immediate CTD I don't know if I should try going to another area (like Watcher's Keep) first, then try to travel to Marching Mountains. I'll give that a shot, to see if it works, but I predict it won't. I've just got some NPC mods, a couple kit mods, and Crossmod Banter Pack installed. I believe all are the most current versions. Here's the WeiDU Log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name ~SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack ~SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!) ~SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria ~SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations ~SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day ~SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes ~SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes ~SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes ~SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers ~SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial ~SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior ~SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes ~SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes ~SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks ~SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes ~SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun ~MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars ~MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars ~MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll ~MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor ~MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars ~MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars ~MOINESSEAVATARS.TP2~ #0 #6 // Install Female Human Mage Avatars ~MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk) ~MOINESSEAVATARS.TP2~ #0 #8 // Install Ninja Avatars (replaces Female Monk) ~MOINESSEAVATARS.TP2~ #0 #9 // Install Female Human Rogue Avatars ~MOINESSEAVATARS.TP2~ #0 #10 // Install Male Vampire Avatars ~MOINESSEAVATARS.TP2~ #0 #11 // Install Female Vampire Avatars ~1PP.TP2~ #0 #0 // 1PP: Everything but Potions ~1PP.TP2~ #0 #1 // New Potion Graphics ~SETUP-BW_HERBS_BG2.TP2~ #0 #0 // Herbs and Potions Add-in for BG2 by Baronius, v1.0.3 ~SETUP-FOODMOD.TP2~ #0 #0 // Chosen of Mystra's Food and Herbal Mod (Requires Throne of Bhaal) ~SETUP-ACEALTMUSIC.TP2~ #0 #0 // BGII Alternate Soundtrack ~SETUP-ALLISON.TP2~ #0 #0 // Allison (One-Day NPC) ~SETUP-BTL.TP2~ #0 #0 // Beyond the Law - Kova & Kiyone ~SETUP-BTL.TP2~ #0 #1 // Alternate Soundset for Kiyone - Female4 ~SETUP-BTL.TP2~ #0 #2 // Better Balanced BTL Items ~SETUP-BTL.TP2~ #0 #3 // Portraits for Minor Non-Joinable BTL NPCs ~SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale - Version 5.5 ~SETUP-KITANYA.TP2~ #0 #0 // Kitanya Conversation/Romance Mod for BG2 ~SETUP-KITANYA.TP2~ #0 #1 // Wizardslayer Bugs Fix ~SETUP-KITANYA.TP2~ #0 #2 // Wizardslayer Enhancements ~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA ~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber ~SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V6 for BG2:ToB ~SETUP-AURENASEPH.TP2~ #0 #2 // Alternate Auren Portrait -> Portrait 2 (From Neverwinter Nights) ~SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II ~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara ~SETUP-SARAHSOA.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:SoA V1 ~SETUP-WIKAEDE.TP2~ #0 #0 // Wikaede One-Day NPC v3.4 ~NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions ~NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves ~NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test ~NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test ~NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol ~NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit ~NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger ~NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit ~SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything) ~SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix ~SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit ~SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit ~SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit ~SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix ~SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit ~SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit ~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista ~SETUP-KIVAN.TP2~ #0 #6 // Select Kivan's Portrait -> Install Herd's Alternative Portrait for Kivan. ~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod ~SETUP-SEMI_MULTI_CLERICS.TP2~ #0 #0 // Semi-multi-clerics ~SETUP-YASRAENA.TP2~ #0 #0 // Yasraena v7 (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari ~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB) ~SETUP-KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA ~SETUP-KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE ~SETUP-KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)? ~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2 ~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE) ~SETUP-KELSEYTOB.TP2~ #0 #4 // Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey) (set 2 of 3)? ~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2 ~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA) ~CHLOE.TP2~ #0 #0 // Chloe NPC mod v1.2 ~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack ~SETUP-LOTRITEMS.TP2~ #0 #0 // Replace Items in the Game with LotR items? ~SETUP-SELUNEARMOURY.TP2~ #0 #0 // Selune's Armoury v1 ~SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content) ~SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content) ~SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan ~SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok ~SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content) ~SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat ~SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok ~SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content) ~SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat ~SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content) ~SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content) ~SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok ~SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword ~SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian ~SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok ~SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok ~SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey ~SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok ~SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye ~SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok ~SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content) ~SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos ~SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok ~SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde ~SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok ~SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian ~SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok ~SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content) ~SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok ~SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content) ~SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey ~SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content) ~SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok ~SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok ~TB#QUEST.TP2~ #0 #2 // A large battle ~TB#QUEST.TP2~ #0 #3 // Underdark Mage Duel ~SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v1 ~SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn - version 6 (03Nov2007) ~SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal And here's the Crash Log: Date/Time: 2007-12-21 09:07:09.675 -0800 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: Baldur's Gate II Path: /BGII - SoA/Baldur's Gate II Parent: WindowServer [319] Version: V2.1.2 (Baldur's Gate II V2.1.2, Copyright ©2001-2004 MacPlay) PID: 504 Thread: 7 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000ab0 Thread 0: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 ...ple.CoreServices.CarbonCore 0x90bf1dac SwitchContexts + 96 3 ...ple.CoreServices.CarbonCore 0x90be7a14 YieldToThread + 372 4 <Unknown disk fragment> 0x02ab4e24 Yield__7LThreadFPC7LThread + 68 5 <Unknown disk fragment> 0x02ab55c0 Yield__FPvb + 16 6 <Unknown disk fragment> 0x02a3b9b8 TimerProc + 152 7 com.apple.CoreFoundation 0x907f14b0 __CFRunLoopDoTimer + 184 8 com.apple.CoreFoundation 0x907dde28 __CFRunLoopRun + 1680 9 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268 10 com.apple.HIToolbox 0x9329bb20 RunCurrentEventLoopInMode + 264 11 com.apple.HIToolbox 0x9329b1b4 ReceiveNextEventCommon + 380 12 com.apple.HIToolbox 0x932e0348 AcquireNextEventInMode + 72 13 com.apple.HIToolbox 0x932e0138 RunApplicationEventLoop + 132 14 <Unknown disk fragment> 0x02a3b880 WinMain__7CChitinFPvPvPci + 896 15 <Unknown disk fragment> 0x02627138 main + 856 Thread 1: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 com.unsanity.ape 0xc0001bf4 __ape_agent + 296 3 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 2: 0 libSystem.B.dylib 0x90054388 semaphore_timedwait_signal_trap + 8 1 libSystem.B.dylib 0x90070be8 pthread_cond_timedwait_relative_np + 556 2 ...ple.CoreServices.CarbonCore 0x90bf83f4 TSWaitOnSemaphoreCommon + 176 3 ...ple.CoreServices.CarbonCore 0x90bf8248 AsyncFileThread(void*) + 56 4 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 3: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 ...ple.CoreServices.CarbonCore 0x90bf1dac SwitchContexts + 96 3 ...ple.CoreServices.CarbonCore 0x90be7a14 YieldToThread + 372 4 ...ple.CoreServices.CarbonCore 0x90bf1cf4 SetThreadState + 192 5 ...ple.CoreServices.CarbonCore 0x90bf1c10 SetThreadStateEndCritical + 144 6 <Unknown disk fragment> 0x02ab35c4 SemWait__7LThreadFP10LSemaphoreUlR4QHdrRi + 180 7 <Unknown disk fragment> 0x02ab29b8 Wait__10LSemaphoreFUl + 152 8 <Unknown disk fragment> 0x02ab5958 WaitForSingleObject__FPvUl + 40 9 <Unknown disk fragment> 0x027b9824 SearchThreadMain + 148 10 ...ple.CoreServices.CarbonCore 0x90bf1e50 InvokeThreadEntryUPP + 24 11 ...ple.CoreServices.CarbonCore 0x90bf1a70 CooperativeThread + 220 12 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 4: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 com.apple.CoreFoundation 0x907ddad8 __CFRunLoopRun + 832 3 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268 4 com.apple.audio.CoreAudio 0x91458524 HALRunLoop::OwnThread(void*) + 264 5 com.apple.audio.CoreAudio 0x914582c4 CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 5: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 ...ple.CoreServices.CarbonCore 0x90bf1dac SwitchContexts + 96 3 ...ple.CoreServices.CarbonCore 0x90be7a14 YieldToThread + 372 4 <Unknown disk fragment> 0x02ab4e24 Yield__7LThreadFPC7LThread + 68 5 <Unknown disk fragment> 0x02ab2054 Signal__15LMutexSemaphoreFv + 196 6 <Unknown disk fragment> 0x02ab5670 LeaveCriticalSection__FPP18__CRITICAL_SECTION + 48 7 <Unknown disk fragment> 0x02a43ae4 SetInSessionOptions__8CNetworkFv + 244 8 <Unknown disk fragment> 0x02a44684 CheckSessionStatus__8CNetworkFUc + 548 9 <Unknown disk fragment> 0x02a42290 ThreadLoop__8CNetworkFv + 144 10 <Unknown disk fragment> 0x02624f24 MessageThreadMain__13CBaldurChitinFPv + 116 11 <Unknown disk fragment> 0x02a3b454 MessageThreadMain + 36 12 ...ple.CoreServices.CarbonCore 0x90bf1e50 InvokeThreadEntryUPP + 24 13 ...ple.CoreServices.CarbonCore 0x90bf1a70 CooperativeThread + 220 14 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 6: 0 libSystem.B.dylib 0x90054388 semaphore_timedwait_signal_trap + 8 1 libSystem.B.dylib 0x90070be8 pthread_cond_timedwait_relative_np + 556 2 ...ple.CoreServices.CarbonCore 0x90bf83f4 TSWaitOnSemaphoreCommon + 176 3 ...ple.CoreServices.CarbonCore 0x90c00390 TimerThread + 60 4 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 7 Crashed: 0 libGL.dylib 0x92f19408 glDeleteTextures + 88 1 <Unknown disk fragment> 0x02a6c788 DestroySurfaces3d__7CVidInfFP8CVidMode + 120 2 <Unknown disk fragment> 0x02a5c5fc DeactivateVideoMode__7CVidInfFP8CVidMode + 44 3 <Unknown disk fragment> 0x02a7029c CleanUp3d__6CVideoFv + 124 4 <Unknown disk fragment> 0x02a661a4 CleanUp__6CVideoFv + 36 5 <Unknown disk fragment> 0x02a3dc98 DestroyServices__7CChitinFv + 120 6 <Unknown disk fragment> 0x02a3cc84 ShutDown__7CChitinFiPcPCc + 180 7 <Unknown disk fragment> 0x0262412c ShutDown__13CBaldurChitinFiPcPCc + 76 8 <Unknown disk fragment> 0x02a567e4 UtilAssert__5CUtilFiPcPCcPCc + 276 9 <Unknown disk fragment> 0x026eb22c DecodeEffect__11CGameEffectFP14Item_effect_stRC6CPointlRC6CPointl + 18892 10 <Unknown disk fragment> 0x0273a2c0 Equip__5CItemFP11CGameSpriteli + 1344 11 <Unknown disk fragment> 0x02997b3c Unmarshal__20CGameSpriteEquipmentFP22CCreatureFileEquipmentP17CCreatureFileItemUlP11CGameSpritei + 5100 12 <Unknown disk fragment> 0x0299bfbc Unmarshal__11CGameSpriteFPUclUs + 3596 13 <Unknown disk fragment> 0x029c1bdc _ct__11CGameSpriteFPUclUsUlUsUsUl6CPointUs + 5724 14 <Unknown disk fragment> 0x02688ca8 Unmarshal__9CGameAreaFPUclUc + 3528 15 <Unknown disk fragment> 0x0280d318 LoadArea__8CInfGameF7CStringUcUcUc + 2184 16 <Unknown disk fragment> 0x02929604 0x25dc2a0 + 3461988 17 <Unknown disk fragment> 0x0292e380 OnAreaMouseClick__15CScreenWorldMapFUlRC6CPoint + 2560 18 <Unknown disk fragment> 0x0292f0cc OnMapMouseUp__15CScreenWorldMapFRC6CPoint + 332 19 <Unknown disk fragment> 0x02928430 OnLButtonUp__32CUIControlButtonWorldMapWorldMapF6CPoint + 160 20 <Unknown disk fragment> 0x0271dad4 OnLButtonUp__10CUIManagerF6CPoint + 132 21 <Unknown disk fragment> 0x0292fd70 OnLButtonUp__15CScreenWorldMapF6CPoint + 48 22 <Unknown disk fragment> 0x02a3e4e0 AsynchronousUpdate__7CChitinFUiUiUlUlUl + 1968 23 <Unknown disk fragment> 0x026255fc AsynchronousUpdate__13CBaldurChitinFUiUiUlUlUl + 124 24 <Unknown disk fragment> 0x02624d98 MainAIThread__13CBaldurChitinFPv + 344 25 <Unknown disk fragment> 0x02a3b394 MainAIThread + 36 26 ...ple.CoreServices.CarbonCore 0x90bf1e50 InvokeThreadEntryUPP + 24 27 ...ple.CoreServices.CarbonCore 0x90bf1a70 CooperativeThread + 220 28 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 8: 0 libSystem.B.dylib 0x900061ec syscall + 12 1 com.apple.OpenTransport 0x9ab355a0 BSD_waitevent + 44 2 com.apple.OpenTransport 0x9ab3a360 CarbonSelectThreadFunc + 176 3 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 9: 0 libSystem.B.dylib 0x9002c3c8 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x90030eac pthread_cond_wait + 480 2 com.apple.OpenTransport 0x9ab35e94 CarbonOperationThreadFunc + 80 3 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 10: 0 libSystem.B.dylib 0x9002c3c8 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x90030eac pthread_cond_wait + 480 2 com.apple.OpenTransport 0x9ab45df0 CarbonInetOperThreadFunc + 80 3 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 11: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 ...ple.CoreServices.CarbonCore 0x90bf1dac SwitchContexts + 96 3 ...ple.CoreServices.CarbonCore 0x90be7a14 YieldToThread + 372 4 ...ple.CoreServices.CarbonCore 0x90bf1cf4 SetThreadState + 192 5 ...ple.CoreServices.CarbonCore 0x90bf1c10 SetThreadStateEndCritical + 144 6 <Unknown disk fragment> 0x02ab3ac4 Sleep__7LThreadFUl + 500 7 <Unknown disk fragment> 0x02ab5b64 timeEventFunc + 52 8 ...ple.CoreServices.CarbonCore 0x90bf1e50 InvokeThreadEntryUPP + 24 9 ...ple.CoreServices.CarbonCore 0x90bf1a70 CooperativeThread + 220 10 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 12: 0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000b29c mach_msg + 60 2 ...ple.CoreServices.CarbonCore 0x90bf1dac SwitchContexts + 96 3 ...ple.CoreServices.CarbonCore 0x90be7a14 YieldToThread + 372 4 ...ple.CoreServices.CarbonCore 0x90bf1cf4 SetThreadState + 192 5 ...ple.CoreServices.CarbonCore 0x90bf1c10 SetThreadStateEndCritical + 144 6 <Unknown disk fragment> 0x02ab3ac4 Sleep__7LThreadFUl + 500 7 <Unknown disk fragment> 0x02ab5b64 timeEventFunc + 52 8 ...ple.CoreServices.CarbonCore 0x90bf1e50 InvokeThreadEntryUPP + 24 9 ...ple.CoreServices.CarbonCore 0x90bf1a70 CooperativeThread + 220 10 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 7 crashed with PPC Thread State 64: srr0: 0x0000000092f19408 srr1: 0x000000000200f030 vrsave: 0x0000000000000000 cr: 0x44000224 xer: 0x0000000020000004 lr: 0x0000000092f19400 ctr: 0x0000000090008d40 r0: 0x0000000000007ff2 r1: 0x00000000f0486fb0 r2: 0x0000000000000000 r3: 0x0000000000000000 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/System/Library/Frameworks/AppleShareClient.framework/Versions/A/AppleShareClient 0x97f12000 - 0x97f50fff com.apple.AppleShareClientCore 1.5.3 /System/Library/Frameworks/AppleShareClientCore.framework/Versions/A/AppleShareClientCore 0x9903c000 - 0x99c2afff com.apple.QuickTimeComponents.component 7.3 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x9ab33000 - 0x9ab51fff com.apple.OpenTransport 2.0 /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport 0x9ab5b000 - 0x9ab60fff com.apple.drawsprocket 2.0.54 (DrawSprocket-2.0.54) /System/Library/Frameworks/DrawSprocket.framework/Versions/A/DrawSprocket 0xc0000000 - 0xc000ffff com.unsanity.ape 2.0.3 /Library/Frameworks/ApplicationEnhancer.framework/Versions/A/ApplicationEnhancer Model: PowerMac3,5, BootROM 4.3.3f2, 1 processors, PowerPC G4 (3.3), 1.47 GHz, 1.25 GB Graphics: ATI Radeon 7500, ATY,RV200, AGP, 32 MB Memory Module: DIMM0/J21, 512 MB, SDRAM, PC133-322 Memory Module: DIMM1/J22, 512 MB, SDRAM, PC133-322 Memory Module: DIMM2/J23, 256 MB, SDRAM, PC133-333 Modem: Spring, UCJ, V.90, 7.0F, APPLE VERSION 0007, 7/31/2000 Parallel ATA Device: ST3120022A, 111.79 GB Parallel ATA Device: WDC WD800AB-00CBA1, 74.53 GB Parallel ATA Device: SONY CD-RW CRX170E, 743.9 MB USB Device: macally, ALCOR, Up to 12 Mb/sec, 500 mA USB Device: Kensington 4 button mouse, Kensington, Up to 1.5 Mb/sec, 100 mA USB Device: macally, ALCOR, Up to 12 Mb/sec, 200 mA FireWire Device: LaCie DVDRW Firewire, LaCie, Up to 400 Mb/sec The Crash Log is sure informative, but I'm not technical enough to know what exactly is going on with the thread where the crash occurs. Of course, this problem has me unable to proceed in the game, so any help will be most welcome! I get the crash regardless of screen resolution. I've noticed that, if I set it to 1024x768, I get a lot of CTDs when moving to another area on the map, or sometimes even when I try to move any or all of the party in any direction in a given map area. These crashes happen less when I set the resolution down to 800x600, but that hasn't solved this inability to enter Marching Mountains. Please help! Thanks, Eric Link to comment
devSin Posted December 21, 2007 Share Posted December 21, 2007 You shouldn't enable 3D support in Mac OS X; you'll notice a bunch of flakiness that wouldn't occur with 3D drawing disabled. (If you're still crashing after disabling 3D support, post just the "Thread n Crashed" section of the new crash log.) I would also strongly recommend disabling all those "haxies" (/Library/Application Enhancers/*), at least while you're playing the game (it shouldn't be a problem in this case, but in general, you're just asking for trouble with them installed). Link to comment
ericp07 Posted December 21, 2007 Author Share Posted December 21, 2007 You shouldn't enable 3D support in Mac OS X; you'll notice a bunch of flakiness that wouldn't occur with 3D drawing disabled. (If you're still crashing after disabling 3D support, post just the "Thread n Crashed" section of the new crash log.) I would also strongly recommend disabling all those "haxies" (/Library/Application Enhancers/*), at least while you're playing the game (it shouldn't be a problem in this case, but in general, you're just asking for trouble with them installed). OK, I'll disable 3D support. My graphics card isn't that high-end anyway As for the haxies, most of them are expired (shareware), so I'll look through and remove those that have, and disable those that are left when playing. Wasn't sure how much of that crash log to post, but I'll isolate the crashing thread and post that portion next time (if and when there is a next time). Thanks! Eric Link to comment
devSin Posted December 21, 2007 Share Posted December 21, 2007 The haxies operate by injecting their code directly into running applications - they modify the system at a level that shouldn't be allowed (they abuse the input manager system to have their code running and able to interact with running applications). While I wouldn't be terribly worried with BG, I'd be surprised if you hadn't experienced issues with other (especially Cocoa) applications. 3D acceleration was never really supported under Mac OS X; in many cases, the game will actually run slower (even with a high-end GPU) than without it. From the log, it looks like a corrupt item (which will be from one of the mods), but I want to see without all the GL shutdown calls. With 3D acceleration off, you might get an assertion dialog; the text of the dialog is useful in determining if this is a common item corruption issue. Link to comment
ericp07 Posted December 21, 2007 Author Share Posted December 21, 2007 The haxies operate by injecting their code directly into running applications - they modify the system at a level that shouldn't be allowed (they abuse the input manager system to have their code running and able to interact with running applications). While I wouldn't be terribly worried with BG, I'd be surprised if you hadn't experienced issues with other (especially Cocoa) applications. 3D acceleration was never really supported under Mac OS X; in many cases, the game will actually run slower (even with a high-end GPU) than without it. From the log, it looks like a corrupt item (which will be from one of the mods), but I want to see without all the GL shutdown calls. With 3D acceleration off, you might get an assertion dialog; the text of the dialog is useful in determining if this is a common item corruption issue. Interestingly, BGII is the only app on my (other) computer that ever shows any unwanted behavior. Now, it's spare user account to the rescue I created an additional user account a while back, with a very no-nonsense set-up. So, I just now logged into that account, made sure nothing was suspicious in System Preferences, then went into BGConfig. I disabled 3D Acceleration, but noticed that 3D Animations was still checked, as well as 32-bit textures. Launched the game and loaded the saved game. This time, when I tried to get the party to travel from Forest of Mir to Marching Mountains, the progress bars on the Loading Area screen started moving. They got about 1/3 of the way up, then the game crashed. A dialog appeared, as you predicted, saying "Assertion failed in CGameEffect.cpp at line number 1536". There was nothing else in the dialog box other than an OK button. I'm sticking with 800x600 resolution for now. It may be worth noting that I have some custom items in my override folder, a few of which are equipped in the party. A couple of these items were obviously not created well, as instead of descriptive text, I see lines of dialog text that have nothing to do with the items. Same goes for something I see on my protagonist's inventory screen: under her name, there's a chopped portion of a line of dialog text I've never seen before. I haven't seen such behavior in that location since I tried the Subrace mod, which I've long since ditched. Hope this leads to more clues. At least I got a little progress this time Thanks, Eric Link to comment
devSin Posted December 21, 2007 Share Posted December 21, 2007 The haxies are global, so the new account wouldn't help (they'd still be loaded from /Library/InputManagers). 3D animations and 32-bit textures are fine (the former is unrelated, and the latter won't be used without 3D acceleration). The cause of your crash is almost certainly an incorrect effect index in one of the ITM files (before, you experienced a CTD in OpenGL because the assertion dialog couldn't be drawn when in 3D mode). That the strings are messed up isn't good, though; either you tried installing a mod while the game or an editor (like Near Infinity) was open, or perhaps you made changes to dialog.tlk after installing mods (like installing the Baldurdash GTU TLK after installing WeiDU mods)? Link to comment
ericp07 Posted December 21, 2007 Author Share Posted December 21, 2007 The haxies are global, so the new account wouldn't help (they'd still be loaded from /Library/InputManagers). 3D animations and 32-bit textures are fine (the former is unrelated, and the latter won't be used without 3D acceleration). The cause of your crash is almost certainly an incorrect effect index in one of the ITM files (before, you experienced a CTD in OpenGL because the assertion dialog couldn't be drawn when in 3D mode). That the strings are messed up isn't good, though; either you tried installing a mod while the game or an editor (like Near Infinity) was open, or perhaps you made changes to dialog.tlk after installing mods (like installing the Baldurdash GTU TLK after installing WeiDU mods)? So, I wasn't as good as I thought *L* I'll play the game under the alternate login anyway. In any case, I've disabled the Application Enhancer and other haxies. I'll remember that bit, as no one has ever mentioned it before (that I've seen). I'll go back to using the animations and textures. I don't notice much change, visually, oddly enough. There was an item called ANODAR. I got assertion failure when trying to use it, so I removed and deleted it. that was several days ago, though. I'll have to be more sparing in my use of custom items. I never, ever run the game when anything else (excluding system processes) is open, and I'm not aware of any changes being made to dialog.tlk. I certainly don't ever touch it. Every mod I have says that it "should be compatible with most other WeiDU mods," and I've been trying to keep things in the best order of installation possible. I still have a couple more mods to install and test, but I won't touch them till this issue is resolved. I don't use Baldurdash as such, but I understand BG2 Fixpack is a close relative. Still hopeful, Eric Link to comment
devSin Posted December 21, 2007 Share Posted December 21, 2007 The BG2 fixpack supersedes Baldurdash, but one common cause of bad TLK strings is changing the dialog.tlk after a mod has changed it (destroying all the changes made by the mods); this used to be because the player would overwrite the modified dialog.tlk with the Baldurdash one. It could also just be a bad mod that used absolute strrefs, but seeing it in the character record screen is never a good sign. The good news is that is not really a serious bug, just some mismatched references in some of the files, and shouldn't hinder (too much) gameplay. As far as the assertions go, we can write up a quick mod that will identify and correct any item effect index issues automatically, but it may take a bit. Holidays and laziness and all. Link to comment
ericp07 Posted December 22, 2007 Author Share Posted December 22, 2007 The BG2 fixpack supersedes Baldurdash, but one common cause of bad TLK strings is changing the dialog.tlk after a mod has changed it (destroying all the changes made by the mods); this used to be because the player would overwrite the modified dialog.tlk with the Baldurdash one. It could also just be a bad mod that used absolute strrefs, but seeing it in the character record screen is never a good sign. The good news is that is not really a serious bug, just some mismatched references in some of the files, and shouldn't hinder (too much) gameplay. As far as the assertions go, we can write up a quick mod that will identify and correct any item effect index issues automatically, but it may take a bit. Holidays and laziness and all. Even with my limited schema here, the dialog.tlk issue makes sense to me There's likely a mod in there somewhere (in my installation, that is) that's messing with the character class text on that particular screen. A little utility mod like the one you mention would be ultra-cool! I'll do what I can with what I've got in the mean time... Thanks and happy holidays, Eric Link to comment
ericp07 Posted December 22, 2007 Author Share Posted December 22, 2007 Now, of course, things had to go from bad to worse. I've seen the return of a CTD when I try to create a new character, of any race, and click on a kittable class. I tried creating a fighter a few times (male, female, human, elf), and got this crash each time. Here's the portion of the Crash Log that shows what happened: Thread 9 Crashed: 0 <Unknown disk fragment> 0x028615e4 GetHelpText__32CUIControlButtonCharGenKitOptionFPC13CAIObjectType + 212 1 <Unknown disk fragment> 0x0287e224 ResetKitPanel__17CScreenCreateCharFP8CUIPanelP11CGameSprite + 260 2 <Unknown disk fragment> 0x0287f674 ResetPopupPanel__17CScreenCreateCharFUlP11CGameSprite + 2196 3 <Unknown disk fragment> 0x0286d9b0 SummonPopup__17CScreenCreateCharFUlP11CGameSprite + 256 4 <Unknown disk fragment> 0x0286858c OnLButtonClick__37CUIControlButtonCharGenClassSelectionF6CPoint + 652 5 <Unknown disk fragment> 0x02733de4 OnLButtonUp__16CUIControlButtonF6CPoint + 308 6 <Unknown disk fragment> 0x0271dad4 OnLButtonUp__10CUIManagerF6CPoint + 132 7 <Unknown disk fragment> 0x0288154c OnLButtonUp__17CScreenCreateCharF6CPoint + 28 8 <Unknown disk fragment> 0x02a3e318 AsynchronousUpdate__7CChitinFUiUiUlUlUl + 1512 9 <Unknown disk fragment> 0x026255fc AsynchronousUpdate__13CBaldurChitinFUiUiUlUlUl + 124 10 <Unknown disk fragment> 0x02624d98 MainAIThread__13CBaldurChitinFPv + 344 11 <Unknown disk fragment> 0x02a3b394 MainAIThread + 36 12 ...ple.CoreServices.CarbonCore 0x90bf1e50 InvokeThreadEntryUPP + 24 13 ...ple.CoreServices.CarbonCore 0x90bf1a70 CooperativeThread + 220 14 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 The last time this happened, I had to go back to my clean install of the game plus BG2 Fixpack, then install and test mods one by one...which eventually brought me to where I am now, with the main topic of this thread. The only thing I've changed is that I've uninstalled Crossmod Banter Pack to then install the newest version for Mac OS X. I hesitate to blame that for these crashes, but I can't rule anything out at this point. Feels like I'm digging a deeper and deeper hole...so in need of help! Thanks, Eric Link to comment
devSin Posted December 22, 2007 Share Posted December 22, 2007 Nope, this is the expected crash bringing up the kit selection screen (you won't get it choosing a monk, sorcerer, barbarian, or mage). I'm not aware of any immediate remedy; it should eventually work if you keep trying. It's possible that the addition of mods exacerbates it, but it's a bug that can trigger regardless of what you do (or what you have installed). Link to comment
ericp07 Posted December 22, 2007 Author Share Posted December 22, 2007 Nope, this is the expected crash bringing up the kit selection screen (you won't get it choosing a monk, sorcerer, barbarian, or mage). I'm not aware of any immediate remedy; it should eventually work if you keep trying. It's possible that the addition of mods exacerbates it, but it's a bug that can trigger regardless of what you do (or what you have installed). Roger that. I'll keep trying, then, till it works. I have seen success with that part recently, so I know it can work, at least. So now it's back to the main issue. It's interesting to note that, when my party entered Forest of Mir area, I got a CTD every time I moved the party onto the rocks that lead to the central island. The only way I could get them to that part of the map was to use ctrl-J (MoveToArea() enabled in the CLUAConsole). When the party arrived, I moved them all over that island, but there were no creatures there of any kind. When I then moved the party to the right side of the screen, they fought a couple enemies, but there was supposed to be a magic-user of some sort over there, and in fact there wasn't. The only useful part of the Forest of Mir area was the part where the party entered, fought some enemies, and met the merchant. As I said, back to the main issue, being the CTD when trying to move to Marching Mountains. I still can't get there yet, but I'll sit tight and await further insights - E Link to comment
devSin Posted December 22, 2007 Share Posted December 22, 2007 If you have a copy of weidu-mac, try running the following and report the results: BACKUP TEMP AUTHOR devSin MODDER NO_IF_EVAL_BUG BEGIN ~Test-O~ INSTALL_BY_DEFAULT NO_LOG_RECORD PRINT "+ Checking items and spells ..." COPY_EXISTING_REGEXP GLOB "^.+\.ITM$" TEMP "^.+\.SPL$" TEMP PATCH_IF (SOURCE_SIZE > 0x72) BEGIN READ_ASCII 0x0 h (3) READ_LONG 0x64 ao READ_SHORT 0x70 ix FOR (READ_SHORT 0x68 na; na; na -= 0x1) BEGIN READ_SHORT ao + 0x1E n READ_SHORT ao + 0x20 x PATCH_IF (ix != x) BEGIN PATCH_PRINT "%SOURCE_FILE% bad effect index" END PATCH_IF !("%h%" STRING_COMPARE_CASE "ITM") BEGIN ao += 0x38 END ELSE ao += 0x28 ix += n END END BUT_ONLY_IF_IT_CHANGES If you don't have a copy: find the setup.exe file for the G3 BG2 fixpack (will be named something like bg2fixpack-setup.exe) and copy it to your main BG2 folder. Rename this new copy to "weidu" (without the quotes). Open BBEdit or TextWrangler or TextEdit or whatever you use and create a new text document. Click on the quote button for this post and copy the code (between the code brackets, from BACKUP TEMP to BUT_ONLY_IF_IT_CHANGES) and paste into the new text document (Safari can sometimes capture "nbsp" characters if you just copy and paste from the browser window, but it should work fine from the editing field that pops up when quoting a post). Save the document as testo.tp2 onto the Desktop (or wherever; location doesn't matter). Finally, open Terminal (/Applications/Utilities/Terminal.app) and type "cd " (cd followed by a space; no quotes) at the prompt; find your main BG2 folder (a generic install has the BG2 folder name as BG2 - SoA) and drag it onto the Terminal window (this will insert the path to the folder; e.g., you'd end up with cd /Applications/BG2\ \-\ SoA if the BG2 folder were in your Applications folder). Switch back to Terminal and hit Return, and the prompt should change to the new path (e.g., from MyComputerName:~ userName$ to MyComputerName:/Applications/BG2 - SoA userName$). Assuming everything is correct, type "./weidu " (./weidu followed by a space; no quotes), in the Terminal window, find the testo.tp2 file previously created and drag and drop it onto the Terminal window (this should again fill in the path to the file). Switch back to Terminal, hit Return, and after the mod finishes "installing," copy and paste the Terminal window contents here. Afterward, you may notice some folders or files in the "temp" folder in your BG2 folder; you can safely delete all the contents of this folder (just make sure not to delete the temp folder itself, only the stuff inside it). Link to comment
ericp07 Posted December 23, 2007 Author Share Posted December 23, 2007 I got WeiDU to install this, but got a fatal parsing error, so it wasn't installed, though it created the .DEBUG and other files usually created in the main BGII folder. Not sure how to proceed. - E Link to comment
devSin Posted December 23, 2007 Share Posted December 23, 2007 Go ahead and download this file. Decompress the archive and drag the "weidu" and "testo.tp2" files to your BG2 folder (replace the "weidu" you created when asked). As before, "cd" into your BG2 folder, and then "./weidu testo.tp2" and post the results (just copy/paste from the Terminal window). Link to comment
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