Epantiras Posted August 29, 2008 Share Posted August 29, 2008 First of all, I'd like to thank for this great mod, it really brings life to IWD2. I've encountered an annoying bug at the beginning of the Ice Temple area. I've taken a look at the forum but I didn't find a solution (even thought there were topics about similar bugs). After the cutscene of the two talking barbarians and the prisoner escaping from his frozen cell, I face lots of barbarians and 2-3 Auril worshippers. AFTER the last enemy received a death blow, Diriel starts saying that we're ready to kill them all and that they should cooperate instead, the I press 'continue' and the game crashes showing this message 'an assertion failed in objcreature.cpp at line number 12738'. I guess it's because he's trying to talk to a non existant worshipper. I partially solved the problem by turning the party AI off, killing the enemies of the first attack, saving and then turning the AI on. As soon as the AI is back Diriel makes the game crash again, but if I reload the savegame nothing bad happens. Is there another way to solve the problem? I thank you in advance Link to comment
Domi Posted August 29, 2008 Share Posted August 29, 2008 I will take a look tonight. It's calling for a dialogue file that is not available. It must be an interjection from another NPC that didn't get a proper check. Link to comment
Domi Posted August 30, 2008 Share Posted August 30, 2008 Hi, I can't find this. Will you be able to give me a more precise quote, or, perhaps, if you are playing just with IWD2NPC, send me a saved game? Link to comment
Epantiras Posted August 30, 2008 Author Share Posted August 30, 2008 I uploaded here http://www.geocities.com/epycut/crash.zip a zip file with a save game and the screenshot of Diriel's speech. Since I saved it while the AI was off, you'll probably get the speech as soon as the game loads. I was able to avoid the crash and continue playing by using the trick I mentioned above, so you do not need to hurry to find a way to solve it ;-) Link to comment
Domi Posted August 31, 2008 Share Posted August 31, 2008 Okay, that's the interjection mistriggering for the Andorra. Just set global "P#DirielOnLedge","GLOBAL" to 2 before the battle, and it should stop doing this. Link to comment
Domi Posted September 1, 2008 Share Posted September 1, 2008 Please, let me know if the issue repeats itself with some other dialogue once you've reset the global. I will investigate further then. Link to comment
Guest Epantiras (not logged it) Posted September 6, 2008 Share Posted September 6, 2008 Please, let me know if the issue repeats itself with some other dialogue once you've reset the global. I will investigate further then. Ok I'll try it this weekend ;-) Link to comment
Epantiras Posted September 11, 2008 Author Share Posted September 11, 2008 Please, let me know if the issue repeats itself with some other dialogue once you've reset the global. I will investigate further then. Ok I'll try it this weekend ;-) It seems everything's working well now. I'll keep you updated if I find new bugs ;-) Link to comment
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