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"choose proficiencies and skills" not working right for Viconia


Guest Viconiaiaaa

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Guest Viconiaiaaa

So, I've had that aspect of SCS installed for a while, and it's been working so far. However, when I try to recruit Viconia, she levels up immediately, but I see no text in the box from the script, and after levelling up and assigning points she then has 0 exp and 28 hp, and has 4 cleric spells memorized (with only 3 slots) which is clearly wrong. Any idea how/why this happens and how to fix it? :)

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Allow player to choose NPC proficiencies and skills

 

At the moment the various NPCs who join your party have their existing proficiencies, thief skills etc. determined for you according to what the designers of BG and/or Tutu had in mind. There's nothing wrong with this, but it can be interesting - especially if you've played several times - to have more flexibility.

 

This component gives you the chance to select each character's proficiencies from scratch. It does so in a slightly convoluted way (to get around game-engine difficulties): when a new NPC joins your party, they start at level 0. They immediately go up a level, so you get to choose their starting skills. As soon as you've levelled them, they gain enough experience to go up to about the level of the PC, and you can give them any remaining proficiencies.

 

This differs from the BG2 Tweaks version (which is overwritten) because you get to choose proficiencies even for 1st-level characters. The component only works for the "core" NPCs in BG, not for any NPCs added by someone else's mod (or for BG2 NPCs). It won't work for a given NPC if you install it after you've already entered their area.

 

Note:the patch takes a few seconds to come into effect. If there's a 3-4 second pause when your character's statistics (hit points, say) aren't right, don't worry about it.

 

 

This component from SCS is what does what you describe.

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This component from SCS is what does what you describe.
Yes... but sometimes if the script is interrupted by something and it doesn't finish, you get the mess Viconiaiaaa's probably talking about, as it doesn't go away.

To fix it completely one would need to either know where the problem lies and get rid of it(and for that we would need your WeiDU.log's text content), or not install the SCS's component and use something similar like the L1NPCs, but never install both of them!

Now, to fix it on temporarily on the save game, you have to use editors like Shadowkeeper...

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