Salk Posted January 4, 2009 Share Posted January 4, 2009 Hello, DavidW! I was wondering if it might be possible for you to account for some components that BGT users might have already installed from SCS once they get to install SCS II. I am speaking of: - Detectable Spells - More consistent Breach spell - Antimagic attacks penetrate improved invisibility - Ironskin behaves like Stoneskin - Reduce the power of Inquisitor's magic - Faster bears - Prevents party members from dying irreversibly - Move Boo out of quick access and into Minsc's pack - Ease-of-use player AI Or is it advisable to install any of these from both mods? Thanks for your time and answer! Link to comment
DavidW Posted January 4, 2009 Share Posted January 4, 2009 Hello, DavidW! I was wondering if it might be possible for you to account for some components that BGT users might have already installed from SCS once they get to install SCS II. I am speaking of: - Detectable Spells - More consistent Breach spell - Antimagic attacks penetrate improved invisibility - Ironskin behaves like Stoneskin - Reduce the power of Inquisitor's magic - Faster bears - Prevents party members from dying irreversibly - Move Boo out of quick access and into Minsc's pack - Ease-of-use player AI Or is it advisable to install any of these from both mods? Thanks for your time and answer! This is (mostly) on the task list for SCSII. Until then, these components are intended to be identical; only install one. Link to comment
Salk Posted August 13, 2009 Author Share Posted August 13, 2009 DavidW, can you confirm that the next SCS II will account for duplicate components from SCS in a BGT install? Also, I guess we will no longer need the SR's Temporarily SCS's Fiends Hot Fix? Thanks! Link to comment
DavidW Posted August 13, 2009 Share Posted August 13, 2009 DavidW, can you confirm that the next SCS II will account for duplicate components from SCS in a BGT install? Like I say above, it's (mostly) on the to-do list. Also, I guess we will no longer need the SR's Temporarily SCS's Fiends Hot Fix? Nope. Link to comment
Guest Dagoberth Posted August 13, 2009 Share Posted August 13, 2009 Are the two "Ease of Use player AI" scripts really the same? The ReadMes say otherwise (SCSI can only buff with some minor spells; SCSII can buff with a lot of spells). Nevertheless, I can choose only one of them ingame anyway... (SCSII, but since it is installed later, expectable...). Link to comment
DavidW Posted August 13, 2009 Share Posted August 13, 2009 Are the two "Ease of Use player AI" scripts really the same? The ReadMes say otherwise (SCSI can only buff with some minor spells; SCSII can buff with a lot of spells). Nevertheless, I can choose only one of them ingame anyway... (SCSII, but since it is installed later, expectable...). No, the SCSII one is better. Link to comment
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