Ithildur Posted March 10, 2009 Share Posted March 10, 2009 Improved party AI does not seem to work with slings. My party members with bows and crossbows automatically target enemies but my cleric with a sling just sits around. Improved party AI also causes party members using a passive ability, detect trap, bard song, and turn undead to stop doing that and start attacking nearby enemies instead. Has the issue that's been reported in other threads (such as the one above) about modal abilities such as turn undead being overruled by default attack with the ease of use ai scripts installed? I've seen this happen repeatedly with both scs1 and scs2 version of the ease of use scripts, to the point where I've given up using them for clerics. Link to comment
Ithildur Posted March 21, 2009 Author Share Posted March 21, 2009 Improved party AI does not seem to work with slings. My party members with bows and crossbows automatically target enemies but my cleric with a sling just sits around. Improved party AI also causes party members using a passive ability, detect trap, bard song, and turn undead to stop doing that and start attacking nearby enemies instead. Has the issue that's been reported in other threads (such as the one above) about modal abilities such as turn undead being overruled by default attack with the ease of use ai scripts installed? I've seen this happen repeatedly with both scs1 and scs2 version of the ease of use scripts, to the point where I've given up using them for clerics. DavidW, anything on this? Link to comment
DavidW Posted March 21, 2009 Share Posted March 21, 2009 Improved party AI does not seem to work with slings. My party members with bows and crossbows automatically target enemies but my cleric with a sling just sits around. Improved party AI also causes party members using a passive ability, detect trap, bard song, and turn undead to stop doing that and start attacking nearby enemies instead. Has the issue that's been reported in other threads (such as the one above) about modal abilities such as turn undead being overruled by default attack with the ease of use ai scripts installed? I've seen this happen repeatedly with both scs1 and scs2 version of the ease of use scripts, to the point where I've given up using them for clerics. DavidW, anything on this? I don't recall seeing it reported, no. Link to comment
Ithildur Posted March 23, 2009 Author Share Posted March 23, 2009 The quote way on top is from this thread: http://forums.gibberlings3.net/index.php?showtopic=16177 Going back a bit, december, but I vaguely recall someone else also posting about the modal abilities getting overriden by the ease of use script. Link to comment
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