Guest Pyro Posted March 10, 2009 Share Posted March 10, 2009 my characters dont say anything when they get a critical hit and they dont say anything when a party member dies. i have the sound files in the proper format: 22 kHz, 16-bit, mono WAV files the rest of the sound files work fine. any ideas? Link to comment
Jarno Mikkola Posted March 11, 2009 Share Posted March 11, 2009 Well, does the soundset come with it's sounds for those occurrences? And how are they named? They should be: xxxxx36.wav : Being hit 3 xxxxx37.wav : Dying 1 xxxxx38.wav : Dying 2 xxxxx39.wav : Reaction to partymember dying 1 xxxxx40.wav : Reaction to partymember dying 2 xxxxx41.wav : Critical hit 1 (Optional) xxxxx42.wav : Critical hit 2 (Optional) Where the xxxxx -part is the sound name identifier, so it's need to be the exact same for each one. Link to comment
Guest Pyro Posted March 11, 2009 Share Posted March 11, 2009 yup i know. and yes, i made the soundset myself, the prefix on them all is the same and there are sounds for 01-43. they just dont get played for some reason it seems Link to comment
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