Jump to content

eff 0x2c


Recommended Posts

eff 0x2c - In an embedded eff on a cre file, using opcde "Script: Store Local Variable [187]", 0x2c is set to 1.

It appears 0 everywhere else, as far as I know - anyone seen it non-zereo elsewhere?


EDIT: Maybe it's used on character importation - are locals cleared when you import a character?

Link to comment

Locals are saved in the creature file as effect. But they got a different layout, and the coder simply marks this different layout by using 1 at 0x2c.

No idea if 0x2c really marks an effect as local variable or the effect opcode.

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...