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igi

Gibberlings
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About igi

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  1. Version 1.0.0

    410 downloads

    CCIE Creature Creator for the Infinity Engine (CCIE - Cre-key) is a small tool to aid in the creation of .cre files for Infinity Engine games. Currently only Baldur's Gate (including TotSC) and Baldurs Gate II (SoA or ToB) are supported, although it is possible the tool will be expanded to support the other IE games. DFC Dat File Converter (DFC) is a small tool to convert the .dat files used by DLTCEP/IEEP etc. to plain text file, preserving only the opcode names. The resultant list can then be printed and used as a cheat-sheet, or summary sheet for the effects available in the game. The converter works with the .dat files for BG, BG2, Ps:T, IWD and IWD2 (in fact the converter works for all files using the .dat format). DFC2 Dat File Converter 2 (DFC2) is a small tool to convert the .dat files used by DLTCEP/IEEP etc. to HTML files, in the same format as used in the IESDP. The converter works with the .dat files for BG, BG2, Ps:T, IWD and IWD2 (in fact the converter works for all files using the .dat format). ECIE EFF Creator for the Infinity Engine (ECIE - pronounced e-key) is a small tool to aid in the creation of .eff files for Infinity Engine games. Currently BG:TotSC, BG2:SoA and BG2:ToB, IWD (and add-ons) are supported (i.e. games using EFF V2 files), although it is likely the tool will be expanded to support the other IE games. IAPU IAPU is a small tool to unpack files which have been packaged in the .iap format. Rather than requring the loading of a program, and the use of commands in layers of menus, or running a self-extracting archive, IAPU allows the contained files to be quickly extracted to the current directory, preserving relative directories. Text associated with the contained files is not extracted and is not added to the dialog.tlk file. ICIE Item Creator for the Infinity Engine (ICIE - pronounced ick-e) is a small tool to aid in the creation of .itm files for Infinity Engine games. Currently BG:TotSC, BG2:SoA and BG2:ToB, IWD (and add-ons) are supported (i.e. games using ITM V1 files), although it is likely the tool will be expanded to support the other IE games. ITFC The igi Tool for Cam is designed to dynamically build spells that invoke a series of 'Can't Use Item' opcodes based on the contents of a folder. SCCIE Scroll Creator for the Infinity Engine (SCCIE) is a small tool to aid in the creation of .itm files for Infinity Engine games, specifically scrolls used to learn/cast magic spells. Currently BG:TotSC, BG2:SoA and BG2:ToB, IWD (and add-ons) are supported (ie. games using ITM/SPL V1 files), although it is likely the tool will be expanded to support the other IE games. SCIE Store Creator for the Infinity Engine (SCIE - pronounced sky) is a small tool to aid in the creation of .sto files for Infinity Engine games. Currently only BG, BG:TotSC, BG2:SoA and BG2:ToB are supported (ie. games using STO V1 files), although it is likely the tool will be expanded to support the other IE games. SIIE Store Inserter for the Infinity Engine (SIIE - pronounced sigh) is a small tool to aid in the distribution of .sto files for Infinity Engine games. Currently only Baldur's Gate II (SoA or ToB) is supported, although it is likely the tool will be expanded to support the other IE games. SPCIE Spell Creator for the Infinity Engine (SPCIE - pronounced Spikey) is a small tool to aid in the creation of .spl files for Infinity Engine games. Currently only BG, BG:TotSC, BG2:SoA, BG2:ToB and IWD (with add-ons) are supported (ie. games using SPL V1 files), although it is likely the tool will be expanded to support the other IE games. TBGU TBGU is a small tool to unpack files which have been packaged in the .tbg format. Rather than requring loading of a program, and the use of commands in layers of menus, TBGU allows the contained file to be quickly extracted to the current directory. Text associated with the contained file is not extracted and is not added to the dialog.tlk file. Currently .tbg V4 files are supported, although it is likely the tool will be expanded to support the other .tbg formats. VCIE VCC Creator for the Infinity Engine (VCIE - pronounced vick-e) is a small tool to aid in the creation of .vvc files for Infinity Engine games. Currently BG, BG:TotSC, BG2:SoA, BG2:ToB and IWD (and add-ons) are supported (ie. games using VVC V1 files), although it is likely the tool will be expanded to support the other IE games.
  2. Moving this thread as the info is integrated into the IESDP.
  3. Moving this thread as the update is already integrated into the IESDP.
  4. Submitted a pull request to cover this.
  5. Submitted a pull request to cover this.
  6. Moving this thread to keep the forum tidy, as the change is already integrated.
  7. I disagree that the current situation is any better than the previous situation, but everyone wishes are granted - thanks to lynx IESDP has been on github for a number of months.
  8. Moving this topic as the change is already integrated into the IESDP.
  9. A few thoughts: - I'm unconvinced hosting on github is the correct solution for the IESDP, however it's better than no updates. - Make sure to keep the forum as an easy to access public peer review process, the amount of junk that get's speculated / flat out made up is high. - Please try and keep the spelling / grammar reasonable. Please. - I've temporarily uploaded some older versions of the IESDP here: http://igidata.com/temp/iesdp/ I have some older versions in a CVS repository somewhere, but the chance of retrieving those is near zero. General - Add area minimaps to area references - Add worldmap to area references - Add sample animations to Avatar Naming pages - Add CLUA screenshot to CLUA pages - Add spell icons to spell pages - Tokens for IWD1, PST - Detail lightmaps - Actions - link #242 to stats.ids (IWD1, IWD2) - Rewrite triggers (BG1, BG2, IWD1, IWD2, PST) - Improve grammar BCS, DLG, INI - Add missing 2DA files - Label probability 1 and probability 2 as low bound and high bound - Document file precendence: plt -> bam / vef -> vvc -> bam - Document inventory bam sequences: sequence 0 = large, sequence 1 = small - Document disease (IIRC implemented via effect with primary type = 16) - Note the correct slots in IWD2 slots.ids (not jhust miscx) - Document overlay rain tiles: http://forums.blackwyrmlair.net/index.php?showtopic=805 - Document Bit Globals: http://forums.pocketplane.net/index.php/topic,16931.0.html - Better PLT description - are we the same as NWN: https://web.archive.org/web/20041012031849/http://nwnbuilders.com/modules.php?op=modload&name=News&file=article&sid=51 - IWD2, use ClassEX not class_ALL - Document the known empty scripting actions 6 - (crash) 12 - (crash) 32 - (empty) 35 - (empty) - PST actions: http://gibberlings3.net/forums/index.php?showtopic=17662 - Document the DeathMatch actions 303 73 82 - DeathMatchPositionGlobal(S:Areaname*,P:Dest*,I:Player*) 304 73 82 - DeathMatchPositionArea(S:Areaname*,P:Dest*,I:Player*) 305 73 82 - DeathMatchPositionLocal(S:Areaname*,P:Dest*,I:Player*) - Include the BG1 sound slot info: http://www.blackwyrmlair.net/Tutorials/bsoundsets.php - Document spells removed when importing a character into BG2 (i.e. WIZARD_DELETED / SPWI801) - Document how the 'write magic' button appears (i.e. type = scroll, with 2 extended headers) As well as the various changes and updates for the EE releases.
  10. Has anyone played through Legend of Grimrock - and more to the point, does anyone have any custom dungeons they'd like to recommend? I found the standard dungeon really quite hard (though I think I was under-leveled and utterly mis-specced).
  11. igi

    Mass Effect for PC?

    Can you installed the new ending in the middle of a game? I can't face playing through twice, so I'd probably play through to near the end, save, finish the game, revert to save, install alternative end and finish the game again. Is that a proposal that makes sense, or are the changes interleaved throughout the game?
  12. igi

    Mass Effect for PC?

    Haha, what a typo! What makes you think it was a typo...? To stay on topic, what's the average playthrough time of ME3 (plus quest expansions)? I'm not sure I can manage another 40 hour game, for a few months at least. Also on the subject of ME expansions - you can BUY item packs? Or more accurately, do people actually PAY for them? And I see there are item pack DLC for the the Dragon Age series as well. Maybe I'll start selling igi-points and charging 500 of them for iiItems.
  13. igi

    Mass Effect for PC?

    It's taken 40 hours, but ME2 is finally off the game backlog. W00t. Pros: I enjoyed it. A lot. I put 40 hours into it! Cons: The resource gathering mini-game is terrible - next time I'd just cheat the max amount and ignore it. There were a couple of bugs, mainly floating off the floor, missing characters in cutscenes and the occasional game-breaking issue of cutscenes not firing. I wouldn't recommend either ME1 or M2 or children, far too violent, and there are some tough decisions in there that a child may find disturbing. For anyone else though, I'd certainly recommend it.
  14. igi

    Mass Effect for PC?

    Fixed. Spoke to EA Live Support, turns out I needed to download the Origin client, which downloaded a couple of updates, and voila, it all works!
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